The purpose of this paper is to explore the game player's experience and preference for MOBA (Multiplayer Online Battle Arena) mobile games, and to identify the attractiveness quality factors that affect the MOBA mobile game design. This paper discusses and performs qualitative and quantitative research methods that are adopted in-depth interview involving professional gamers; the factors of attractions in MOBA mobile game is are summarized: sociality, usability, sensuality, playfulness. The structure chart of reference evaluation was constructed and analyzed. Then, the quantitative research method was adopted for further analyzing the Analysis of Variance (ANOVA) for evaluating user experience attributes of MOBA mobile games. The factors which have high evaluation score but there are great difference between high and low score which can be obtained as follows: (1) the game has an unique new function and playing methods, (2) the game makes the player and his teammates to increase friendship, (3) the game provides different levels and makes player to play with people of the same level, etc. The result of this research provides a reference for the future MOBA mobile game design and improvement.