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題名:社群網站魅力體驗因子探討--以臉書與無名小站為例
書刊名:商業設計學報
作者:陳俊智吳俞瑩
作者(外文):Chen, Chun-chinWu, Yu-ying
出版日期:2011
卷期:15
頁次:頁131-147
主題關鍵詞:社群網站體驗Kano品質模式滿意度評價構造法Social networkExperienceKano modelSatisfactionEvaluation grid method
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:21
  • 點閱點閱:84
研究目的在於探討使用者對於虛擬社群網站之體驗行為與評價,並應用二維尺度概念之Kano品質模式,以Facebook與無名小站為探討對象,釐清網站體驗屬性與使用者滿意度評價之相關性。首先,透過使用者的深度訪談,應用魅力工學之評價構造法,歸納出虛擬社群網站的魅力體驗特質。研究並根據訪談結果以為體驗問卷設計之基礎,針對虛擬社群網站之體驗品質與滿意度評價進行調查。透過虛擬社群網站體驗品質屬性與滿意度調查的實施,藉由因素分析歸納出使用者對於虛擬社群網站之體驗因子,包括:認同性、社交情緒、互動性、趣味/多元性、參與性與個性化等六個構面,且各因子構面對於偏好度評價具備了不同程度的影響力。同時,藉由Kano品質分類的應用,18個體驗品質屬性歸類為不同Kano品質,包括一元的、魅力的與必要的,說明各體驗品質項目與滿意度之間確實存在不同線性與非線性關係。藉由Kano品質概念可釐清使用者對於虛擬社群網站之體驗品質需求差異,辨別影響使用者滿意度提昇之重要因子,以為虛擬社群網站未來改善之參考,協助設計者有效地提升使用者滿意度。
The purpose of the study is to explore the users’ preference and experience on participating in social network. To identify the attractive and important experience attributes, Kano model is used to explore the relationships between experience quality performance and user satisfaction from the case study of social network websites, Facebook and Wretch. Firstly, the users’ interviews were held, and the evaluation grid method was applied to generalize the attractive experience attributes during joining social network. Then the questionnaire survey was conducted to gather the users’ experience evaluations and overall satisfaction on social network website. The factor analysis was used to explore the users’ experience dimensions of joining and interacting in social network, from which six factors: community identification, emotional response from socialization, interaction, entertainments and diversification, participation and personalization were identified. Moreover, each experience factor has different effects on user satisfaction. Then the Kano’s regression method was conducted. The 18 experience attributes were categorized as different Kano’s classifications, including must-be quality, one-dimensional quality and attractive quality. Furthermore, four factors could also be classified into different Kano’s classifications. This implies that there exist linear and non-linear relationships between experience attributes performance and user satisfaction. Based on the result of Kano categorization can help designers to better understand user requirements for social network design, to identify the critical and high-return factors of user satisfaction, and it can provide useful insights for Social network designing for enhancing user satisfaction.
期刊論文
1.Llinares, Carmen、Page, Alvaro F.(2011)。Kano's model in Kansei Engineering to evaluate subjective real estate consumer preferences。International Journal of Industrial Ergonomics,41(3),233-246。  new window
2.陳正男、丁學勤(2002)。The asymmetrical and non-linear effects of store quality attributes on customer satisfaction。Total Quality Management,13(4),547-569。  new window
3.Koh, J.、Kim, Y. G.(2004)。Knowledge Sharing in Virtual Commuities: An E-business Perspective。Expert Systems with Applications,26(2),155-166。  new window
4.黃照貴、顏郁人(20090100)。以關係承諾觀點探討虛擬社群不同參與程度成員之行為。資訊管理學報,16(專刊),57-81。new window  延伸查詢new window
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8.陳俊智、李依潔(20081200)。應用Kano品質模式探討文化產品設計之魅力因子。設計學報,13(4),25-41。new window  延伸查詢new window
9.Matzler, Kurt、Hinterhuber, Hans H.(1998)。How to make product development projects more successful by integrating Kano's model of customer satisfaction into quality function deployment。Technovation,18(1),25-38。  new window
10.Boyd, Danah M.、Ellison, Nicole B.(2007)。Social Network Sites: Definition, History, and Scholarship。Journal of Computer-Mediated Communication,13(1),210-230。  new window
11.Anderson, Eugene W.、Sullivan, Mary W.(1993)。The Antecedents and Consequences of Customer Satisfaction for Firms。Marketing Science,12(2),125-143。  new window
12.狩野紀昭、瀬楽信彦、高橋文夫、辻新一(1984)。魅力的品質と当り前品質。品質,14(2),147-156。  延伸查詢new window
會議論文
1.Sanui, Junichiro(1996)。Visualization of users' requirements: Introduction of the Evaluation Grid Method。The 3rd Design & Decision Support Systems in Architecture & Urban Planning Conference,365-374。  new window
2.曾麗丹(2007)。台灣地方文化創意產業魅力評價─以宜蘭童玩節為例。台灣高雄。268。  延伸查詢new window
3.陳隆昇、張保中(2010)。虛擬社群網站之顧客需求探討。Taichung, Taiwan。  延伸查詢new window
4.Tate, M.、Evermann, J.、Hope, B.、Barnes, S.(2007)。Perceived Service Quality in a University Web Portal: Revising the E-Qual Instrument147b-147b.。  new window
5.Inbaria, M.、Shayo, C.、Olfman, L.(1999)。On Becoming Virtual: The Driving Forces and Arrangements。SIGCPR '99。New Orleans, Louisiana。27-41。  new window
研究報告
1.Hoffman P.、Novak. L.(1996)。Measuring the Flow Experience Among Web Users Interval Research Corporation。  new window
圖書
1.Kelly, G. A.(1955)。The psychology of personal。New York:Norton。  new window
2.Adler, P. R.、Christopher, J. A.(1998)。Internet community primer overview and business opportunities。New York, NY:HarperCollins Publishers。  new window
3.Schmitt, Bernd(1999)。Experiential marketing: How to get customers to sense, feel, think, act and relate to your company and brands。New York:The Free Press。  new window
4.Hagel, John III、Armstrong, Arthur G.(1997)。Net Gain: Expanding Markets Through Virtual Communities。Harvard Business School Press。  new window
5.Pine, B. J. II、Gilmore, J. H.(1999)。The experience economy: Work is theatre and every business a state。Harvard Business School Press。  new window
6.Rheingold, H.(1993)。The Virtual Community: Finding Connection in a Computerized World。Addison-Wesley Longman Publishing Co., Inc。  new window
7.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
8.Rheingold, H.(1993)。Virtual reality。New York。  new window
其他
1.王思如(2007)。體驗設計是什麼,http://exdesigns.wordpress.com/。  延伸查詢new window
2.(2006)。資策會,http://www.find.org.tw/find/home.aspx。  new window
圖書論文
1.Joinson, A. N.(2008)。Looking at, looking up or keeping up with people?: motives and use of facebook。Twenty-sixth annual SIGCHI conference on Human factors in computing systems。  new window
 
 
 
 
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