| 期刊論文1. | Bozeman, B.(2013)。What organization theorists and public policy researchers can learn from one another: Publicness theory as a case-in-point。Organization Studies,34(2),169-188。 | 2. | Gulati, R.、Wang, L. O.(2003)。Size of the pie and share of the pie: Implications of network embeddedness and business relatedness for value creation and value appropriation in joint ventures。Research in the Sociology of Organizations,20,209-242。 | 3. | Pagani, Margherita(2013)。Digital Business Strategy and Value Creation: Framing the Dynamic Cycle of Control Points。MIS Quarterly,37(2),617-632。 | 4. | Vargo, S. L.、Lusch, R. F.(2004)。The Four Service Marketing Myths: Remnants of a Goods-Based, Manufacturing Model。Journal of Service Research,6(4),324-335。 | 5. | Londoño, Juan-Luis、Frenk, J.(1997)。Structured Pluralism: Towards an Innovative Model for Health System Reform in Latin America。Health Policy,41(1),1-36。 | 6. | Deterding, S.(2012)。Gamification: Designing for motivation。Interactions,19(4),14-17。 | 7. | Simões, Jorge、Redondo, Rebeca Díaz、Vilas, Ana Fernández(2013)。A social gamification framework for a K-6 learning platform。Computers in Human Behavior,29(2),345-353。 | 8. | Yin, R. K.(1981)。The case study crisis: Some answers。Administrative Science Quarterly,26(1),58-65。 | 9. | Domínguez, A.、Saenz-de-Navarrete, J.、De-Marcos, L.、Fernández-Sanz, L.、Pagés, C.、Martínez-Herráiz, J. J.(2013)。Gamifying learning experiences: Practical implications and outcomes。Computers and Education,63,380-392。 | 10. | Hamari, J.、Lehdonvirta, V.(2010)。Game design as marketing: How game mechanics create demand for virtual goods。International Journal of Business Science and Applied Management,5(1),14-29。 | 11. | Lusch, R. F.、Vargo, S. L.(2006)。Service-dominant logic: reactions, reflections and refinements。Marketing Theory,6(3),281-288。 | 12. | 宋餘俠、胡雅芳(20130300)。公共治理與行政院組織體制及職能調整。公共治理季刊,1(1),61-72。 延伸查詢 | 13. | Gouillart, F.、Billings, D.(2013)。Community-powered problem solving。Harvard Business Review,91(4),70-77。 | 14. | Frow, Pennie、Nenonen, Suvi、Payne, Adrian、Storbacka, Kaj(2015)。Managing co-creation design: A strategic approach to innovation。British Journal of Management,26(3),463-483。 | 15. | Bridoux, F.、Coeurderoy, R.、Durand, R.(2011)。Heterogeneous motives and the collective creation of value。Academy of Management Review,36(4),711-730。 | 16. | Grönroos, Christian、Voima, Päivi(2013)。Critical service logic: making sense of value creation and co-creation。Journal of the Academy of Marketing Science,41(2),133-150。 | 17. | Priem, R. L.(2007)。A consumer perspective on value creation。Academy of Management Review,32(1),219-235。 | 18. | Ramaswamy, V.、Gouillart, F. J.(2010)。Building the co-creative enterprise。Harvard Business Review,88(10),100-109。 | 19. | Rangan, S.、Samii, R.、Van Wassenhove, L. N.(2006)。Constructive partnerships: When alliances between private firms and public actors can enable creative strategies。Academy of Management Review,31(3),738-751。 | 20. | Pitelis, C.(2012)。Clusters, entrepreneurial ecosystem co-creation, and appropriability: A conceptual framework。Industrial and Corporate Change,21(6),1359-1388。 | 21. | Klein, H. K.、Myers, M. D.(1999)。A set of principles for conducting and evaluating interpretive field studies in information systems。MIS Quarterly,23(1),67-93。 | 22. | Barney, J. B.(2001)。Resource-based theories of competitive advantage: A ten-year retrospective on the resource-based view。Journal of Management,27(6),643-650。 | 23. | Squire, K.(2003)。Video games in education。International Journal of Intelligent Games & Simulation,2(1),49-62。 | 24. | Ramírez, R.(1999)。Value Co-Production: Intellectual Origins and Implications for Practice and Research。Strategic Management Journal,20(1),49-65。 | 25. | Disney, Richard(2000)。Crises in Public Pension Programmes in OECD: What are the Reform Options?。The Economic Journal,110(461),F1-F23。 | 26. | Boehm, D. N.、Hogan, T.(2014)。'A jack of all trades': The role of PIs in the establishment and management of collaborative networks in scientific knowledge commercialisation。Journal of Technology Transfer,39(1),134-149。 | 27. | Bridoux, Flore、Stoelhorst, Jan Willem(2016)。Stakeholder relationships and social welfare: A behavioral theory of contributions to joint value creation。Academy of Management Review,41(2),229-251。 | 28. | Grönroos, Christian(2012)。Conceptualising Value co-creation: A journey to the 1970s and back to the future。Journal of Marketing Management,28(13/14),1520-1534。 | 29. | Lambert, D. M.、Enz, M. G.(2012)。Managing and measuring value co-creation in business-to-business relationships。Journal of Marketing Management,28(13/14),1588-1625。 | 30. | Ligas, M.、Cotte, J.(1999)。The process of negotiating brand meaning: A symbolic interactionist perspective。Advances in Consumer Research,26,609-614。 | 31. | Michel, Stefan(2014)。Capture more value。Harvard Business Review,92(10),78-85。 | 32. | Pinho, N.、Beirão, G.、Patrício, L.、Fisk, R. P.(2014)。Understanding value co-creation in complex services with many actors。Journal of Service Management,25(4),470-493。 | 33. | Tantalo, Caterina、Priem, Richard L.(2016)。Value creation through stakeholder synergy。Strategic Management Journal,37(2),314-329。 | 34. | Vargo, Stephen L.、Lusch, Robert F.(2016)。Institutions and axioms: An extension and update of service-dominant logic。Journal of the Academy of Marketing Science,44(1),5-23。 | 35. | Hall, Peter A.、Taylor, Rosemary C. R.(1996)。Political science and the three new institutionalisms。Political Studies,44(5),936-957。 | 36. | Pierson, P.(2000)。Increasing Returns, Path Dependence, and the Study of Politics。The American Political Science Review,94(2),251-267。 | 37. | Ranjan, Kumar Rakesh、Read, Stuart(2016)。Value Co-Creation: Concept and Measurement。Journal of the Academy of Marketing Science,44(3),290-315。 | 38. | Maican, C.、Lixandroiu, R.、Constantin, C.(2016)。Interactivia.ro--A Study of a Gamification Framework Using Zero-cost Tools。Computers in Human Behavior,61,186-197。 | 39. | Pierson, Paul(2000)。Not Just What, But When: Timing and Sequence in Political Processes。Studies in American Political Development,14(1),72-92。 | 40. | da Rocha Seixas, Luma、Gomes, Alex Sandro、de Melo Filho, Ivanildo José(2016)。Effectiveness of gamification in the engagement of students。Computers in Human Behavior,58,48-63。 | 41. | Hofacker, C. F.、De Ruyter, K.、Lurie, N. H.、Manchanda, P.、Donaldson, J.(2016)。Gamification and Mobile Marketing Effectiveness。Journal of Interactive Marketing,34,25-36。 | 42. | Prahalad, Coimbatore K.、Ramaswamy, Venkat(2004)。Co-Creation Experiences: The Next Practice in Value Creation。Journal of Interactive Marketing,18(3),5-14。 | 43. | Jarvenpaa, S. L.、Majchrzak, A.(2010)。Vigilant interaction in knowledge collaboration: Challenges of online user participation under ambivalence。Information Systems Research,21(4),773-784。 | 44. | Tyre, M. J.、Von Hippel, Eric(1997)。The situated nature of adaptive learning in organizations。Organization Science,8(1),71-83。 | 45. | Immergut, Ellen M.(1998)。The Theoretical Core of the New Institutionalism。Politics & Society,26(1),5-34。 | 46. | Huotari, K.、Hamari, J.(2017)。A definition for gamification: Anchoring gamification in the service marketing literature。Electronic Markets,27(1),21-31。 | 47. | Von Ahn, L.、Dabbish, L.(2008)。Designing games with a purpose。Communications of the ACM,51(8),58-67。 | 48. | Stabell, Charles B.、Fjeldstad, Øystein D.(1998)。Configuring Value for Competitive Advantage: On Chains, Shops, and Networks。Strategic Management Journal,19(5),413-437。 | 49. | Payne, Adrian F.、Storbacka, Kaj、Frow, Pennie(2008)。Managing the co-creation of value。Journal of the Academy of Marketing Science,36(1),83-96。 | 50. | Vallaster, C.、Wallpach, S. V.(2013)。An Online Discursive Inquiry into the Social Dynamics of Multi-stakeholder Brand Meaning Co-creation。Journal of Business Research,66(9),1505-1515。 | 51. | Shahri, A.、Hosseini, M.、Phalp, K. T.、Taylor, J.、Ali, R.(2019)。How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas。Journal of Organizational and End User Computing,31(1),39-60。 | 52. | Sánchez Martín, A. R.(2010)。Endogenous Retirement and Public Pension System Reform in Spain。Economic Modelling,27(1),336-349。 | 53. | Rufín, C.、Rivera-Santos, M.(2006)。Between Commonweal and Competition: Understanding the Governance of Public-private Partnerships。Journal of Management,38(5),1634-1654。 | 54. | Priem, R. L.、Wenzel, M.、Koch, J.(2018)。Demand-side Strategy and Business Models: Putting Value Creation for Consumers Center Stage。Long Range Planning,51(1),22-31。 | 55. | Nicholson, S.(2014)。A Recipe for Meaningful Gamification。Gamification in Education and Business,17,1-20。 | 56. | Mahdavi, M.、Parsaeian, M.、Jaafaripooyan, E.、Ghaffari, S.(2018)。Recent Iranian Health System Reform: An Operational Perspective to Improve Health Services Quality。International Journal of Health Policy Management,7(1),70-74。 | 57. | Lee, J. J.、Hammer, J.(2011)。Gamification in Education: What, How, Why Bother? Definitions and Uses。Exchange: Organizational Behavior Teaching Journal,15(2),1-5。 | 58. | Kishore, A.、Chakrabarti, S.(2015)。Is More Inclusive More Effective? The 'New Style' Public Distribution System in India。Food Policy,55,117-130。 | 59. | Karpen, I. O.、Bove, L. L.、Lukas, B. A.(2011)。Linking Service-Dominant Logic and Strategic Business Practice: A Conceptual Model of a Service-Dominant Orientation。Journal of Service Research,15(1),21-38。 | 60. | Jorgensen, P. D.、Song, G.、Jones, M. D.(2018)。Public Support for Campaign Finance Reform: The Role of Policy Narratives, Cultural Predispositions, and Political Knowledge in Collective Policy Preference Formation。Social science quarterly,99(1),216-230。 | 61. | Huotari, K.、Hamari, J.(2010)。Gamification: From the Perspective of Service Marketing。Journal of Business Science &Applied Management,5(1),14-29。 | 62. | Goodin, R. E.(1996)。Designing Constitutions: The Political Constitution of a Mixed Commonwealth。Political Studies,44(3),635-646。 | 63. | Glanfield, K.、Ackfeldt, A. L.、Melewar, T. C.(2018)。Corporate Branding's Influence on Front-line Employee and Consumer Value Co-creation in UK Household Consumer Markets。Journal of General Management,43(2),63-69。 | 64. | Bridoux, F.、Stoelhorst, J. W.(2014)。Microfoundations for Stakeholder Theory: Managing Stakeholders with Heterogeneous Motives。Strategic Management Journal,35(1),107-125。 | 65. | Atun, P. R.、Monteiro de Andrade, P. L. O.、Almeida, G.、Cotlear, D.、Dmytraczenko, T.、Frenz, P.、Garcia, P. P.、Gómez-Dantés, O.、Knaul, F.、Muntaner, P. C.、Braga de Paula, J.、Rígoli, F.、Castell-Florit Serrate, P. P.、Wagstaff, A.(2015)。Health-System Reform and Universal Health Coverage in Latin America。The Lancet,385(9974),1230-1247。 | 66. | Aquilani, B.、Silvestri, C.、Ioppolob, G.、Ruggieri, A.(2018)。The Challenging Transition to Bio-economies: Towards a New Framework Integrating Corporate Sustainability and Value Co-creation。Journal of Cleaner Production,172(20),4001-4009。 | 67. | 李昆翰(20141200)。遊戲化的機制與設計。國教新知,61(4),13-21。 延伸查詢 | 68. | 葉佩君、郭建良(20180900)。遊戲化學習機制與模式的設計與成效初探--以某高職為例。中山管理評論,26(3),415-452。 延伸查詢 | 69. | 杜鵬、李慶芳、周信輝、方世杰(20170900)。「(創)串新」的服務模式:以價值共創觀點探索尚品宅配的服務流程與本質。管理學報,34(3),401-430。 延伸查詢 | 70. | Porter, Michael E.、Kramer, Mark R.(2011)。The Big Idea: Creating Shared Value. How to reinvent capitalism--and unleash a wave of innovation and growth。Harvard Business Review,89(1/2),62-77。 | 71. | Dyer, W. Gibb Jr.、Wilkins, Alan L.(1991)。Better Stories, Not Better Constructs, to Generate Better Stories: A Rejoinder to Eisenhardt。Academy of Management Review,16(3),613-619。 | 會議論文1. | Huotari, K.、Hamari, J.(2012)。Defining gamification: A service marketing perspective。The 16th International Academic MindTrek Conference,(會議日期: October 3-5, 2012)。Association for Computing Machinery。17-22。 | 2. | Deterding, Sebastian、Dixon, Dan、Khaled, Rilla、Nacke, Lennart(2011)。From game design elements to gamefulness: Defining "gamification"。The 15th International Academic MindTrek Conference: Envisioning Future Media Environments,(會議日期: 2011/09/28-09/30)。Association for Computing Machinery。9-15。 | 圖書1. | Drucker, Peter F.(1993)。Management: Tasks, Responsibilities, Practices。New York:HarperCollins。 | 2. | Zichermann, Gabe、Cunningham, Christopher(2011)。Gamification by design: Implementing game mechanics in web and mobile apps。O'Reilly Media。 | 3. | Werbach, Kevin、Hunter, Dan(2012)。For the win: How game thinking can revolutionize your business。Wharton Digital Press。 | 4. | Gulick, L.、Urwick, L.(1937)。Papers on the Science of Administration。Institute of Public Administration。 | 5. | Kenny, D. A.(1994)。Interpersonal perception: A social relations analysis。New York:Guilford。 | 6. | Rosenbloom, D. H.、Kravchuk, R. S.(2002)。Public Administration: Understanding Management, Politics, and Law in the Public Sector。McGraw-Hill Book Co.。 | 7. | Van Creveld, Martin L.(1999)。The Rise and Decline of The State。Cambridge University Press。 | 8. | 曾祥穎(2003)。第五次軍事事務革命。台北:麥田。 延伸查詢 | 9. | Miles, M. B.、Huberman, A. M.(1984)。Qualitative data analysis。Sage。 | 10. | Kotler, P.、Keller, K. L.(2006)。Marketing management。Prentice Hall。 | 11. | Zichermann, G.、Linder, J.(2013)。The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition。McGraw Hill Professional。 | 12. | 周郁凱、王鼎鈞(2017)。遊戲化實戰全書:遊戲化大師教你把工作、教學、健身、行銷、產品設計……變遊戲,愈好玩就愈有吸引力!。商周。 延伸查詢 | 13. | Rosenbloom, D. H.、Clerkin, R. M.、Kravchuk, R.(2012)。Public Administration: Understanding Management, Politics, and Law in the Public Sector。McGraw-Hill。 | 14. | Chou, Y. K.(2015)。Actionable Gamification: Beyond Points, Badges, and Leaderboards。CreateSpace Independent Publishing Platform。 | |