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題名:從造型分析日系ACGN角色中女配角勝出女主角之原因
書刊名:藝術學刊
作者:黃郁芳伊彬
作者(外文):Huang, Yu-fangI, Bin
出版日期:2021
卷期:13:1
頁次:頁183-221
主題關鍵詞:女性角色造型氣質ACGNMoeFemale characterModelingTemperament
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:15
  • 點閱點閱:1
期刊論文
1.Christensen, C.(1997)。Patterns in the evolution of product competition。European Management Journal,15(2),117-127。  new window
2.Kumar, V.、Venkatesan, R.(2005)。Who are the multichannel shoppers and how do they perform? Correlates of multichannel shopping behavior。Journal of Interactive Marketing,19(2),44-62。  new window
3.伊彬、林演慶(20080600)。近一世紀審美實徵研究趨勢。設計學報,13(2),1-29。new window  延伸查詢new window
4.Imram, N.(1999)。The role of visual cues in consumer perception and acceptance of a food product。Nutrition & Food Science,99(5),224-230。  new window
5.林彥呈、楊銘琦(20140400)。3D電腦動畫電影角色之設計評價研究。藝術學報,10(1)=94,103-131。new window  延伸查詢new window
6.Martindale, C.(1996)。A note on the relationship between prototypicality and preference。Empirical Studies of the Arts,14(1),109-113。  new window
7.Downs, A. C.、Harrison, S. K.(1985)。Embarrassing age spots or just plain ugly? Physical attractiveness stereotyping as an instrument of sexism on American television commercials。Sex Roles,13(1/2),9-19。  new window
8.Veryzer, R. W. Jr(1993)。Aesthetic Response and the Influence of Design Principles on Product Preferences。Advances in Consumer Research,20(1),224-228。  new window
9.常笑(2009)。淺析日本的動漫外交。周口師範學院學報,26(6),76-78。  延伸查詢new window
10.Chu, D.、McIntyre, B. T.(2009)。Sex role stereotypes on children's TV in Asia a content analysis of gender role portrayals in children's cartoons in Hong Kong。Communication Research Reports,12(2),206-219。  new window
11.Hinton, P. R.(2014)。The cultural context and the interpretation of Japanese 'Lolita Complex' style anime。Intercultural Communication Studies,23(2),54-68。  new window
12.Kim, K. H.(2002)。Girl (and Boy) Troubles in Animeland: Exploring Representations of Gender in Japanese Animation Films。Teaching About Asia Through Film,7(1),38-46。  new window
13.Lorenz, K.(1943)。Die angeborenen Formen mo glicher Erfahrung。Zeitschrift für Tierpsychologie,5(2),235-409。  new window
14.Maestripieri, D.(2004)。Developmental and evolutionary aspects of female attraction to babies。Psychological Science Agenda,18(1),1-3。  new window
15.Postman, N.(1985)。The disappearance of childhood。Childhood Education,61(4),286-293。  new window
16.村瀬ひろみ(2006)。日本の商業アニメにおける女性像の変遷と「萌え」文化--新しいジェンダーを求めて。Gender and Sexuality: Journal of the Center for Gender Studies, ICU,1,77-92。  延伸查詢new window
17.Saito, A. P.(2017)。Moe and Internet memes: The resistance and accommodation of Japanese popular culture in China。Cultural Studies Review,23(1),136-150。  new window
18.Saito, K.(2014)。Magic, Shöjo, and Metamorphosis: Magical Girl Anime and the Challenges of Changing Gender Identities in Japanese Society。The Journal of Asian Studies,73(1),143-164。  new window
19.Wallace, C.、Kovacheva, S.(1996)。Youth Cultures and Consumption in Eastern and Western Europe: An Overview。Youth & Society,28(2),189-214。  new window
20.Yiu, W. H.、Chan, C. S.(2013)。"Kawaii" and "Moe" - Gazes, Geeks (Otaku), and Glocalization of Beautiful Girls (Bisho jo) in Hong Kong Youth Culture。East Asia Cultures Critique,21(4),853-884。  new window
21.Dietz, T. L.(1998)。An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior。Sex Roles,38(5/6),425-442。  new window
會議論文
1.Cheng, W.(2010)。Research on artistic charm of the young girl images in Japanese anime。2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design。Institute of Electrical and Electronics Engineers。934-938。  new window
2.Lv, L.(2015)。On the Design Thinking and Modeling Method of Animation Roles。2015 2nd international conference on education, language, art and intercultural communication。Atlantis Press。  new window
3.Miketic, N.、Pincjer, I.、Lilić, A.(2018)。Integration of the visual elements of art and personality factors in process of character design。9th international symposium on graphic engineering and design。University of Novi Sad。533-539。  new window
4.Sa, G.、Tavares, P.(2017)。Female Character Design in Today's Cartoons: The typical and the alternative "girl squad"。5th International Conference on illustration and Animation CONFIA。Instituto Politécnico do Càvado e do Ave。  new window
5.Wada, Y.、Yoneda, R.、Kanamori, S.、Yamada, M.(2014)。A perceptual study on face design for "Moe" characters in "Cool Japan" contents。The 5th Kanesi Engineering and Emotion Research,457-464。  new window
學位論文
1.林穎孟(2011)。我在「女僕喫茶」工作:跨/次文化中的女性身體與表演勞動(碩士論文)。國立臺灣大學,台北。  延伸查詢new window
2.邱懷瑤(2014)。人工伴侶未來狂想--從ACG迷的觀點出發(碩士論文)。淡江大學。  延伸查詢new window
3.涂志峰(2011)。日本動漫畫之屬性研究(碩士論文)。國立臺北科技大學。  延伸查詢new window
4.黃啟哲(2014)。女性動漫角色臉部造形設計與角色性格關係探討(碩士論文)。亞東技術學院。  延伸查詢new window
5.韓若冰(2015)。日本動漫角色與角色消費研究(博士論文)。山東大學。  延伸查詢new window
6.Nishiyama, Y.(2016)。"But I am still a girl after all": A Discourse Analysis of Femininities in Popular Japanese Manga Comics(碩士論文)。Victoria University of Wellington。  new window
圖書
1.Allison, Anne(2006)。Millennial Monsters: Japanese Toys and the Global Imagination。Berkeley:University of California Press。  new window
2.伊彬(2008)。插畫與電視廣告之實徵美學:世代間的美感和偏好。華藝(Airiti Press)。  延伸查詢new window
3.傻呼嚕同盟(2006)。ACG啟萌書:萌系完全攻略。木馬文化。  延伸查詢new window
4.Ballon, R.(2009)。Breathing Life into Your Characters。Writer's digest。  new window
5.斎藤美奈子(1998)。紅一点論:アニメ・特撮・伝記のヒロイン像。筑摩書房。  延伸查詢new window
6.東浩紀、褚炫初(2012)。動物化的後現代:御宅族如何影響日本社會。大鴻藝術。  延伸查詢new window
其他
1.曾于里(20171103)。萌文化為何流行:二次元、治癒系與成人的「兒童化」,https://www.thepaper.cn/newsDetail_forward_1843340。  延伸查詢new window
2.Dewey, C.(20141015)。The only guide to Gamergate you will ever need to read,https://www.washingtonpost.com/news/the-intersect/wp/2014/10/14/the-only-guide-to-gamergate-you-will-ever-need-to-read/。  new window
3.Masuda, R.,Sudo, T.,Rikukawa, K.,Mori, Y.,Ito, N.,Kameyama, Y.,Onouchi, M.(20201002)。Anime Industry Report 2019,https://aja.gr.jp/english/japan-anime-data。  new window
 
 
 
 
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