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題名:博物館虛實整合科普教育應用與推廣服務模式--以融入小學課程主題之虛實整合行動學習為例
書刊名:博物館學季刊
作者:徐典裕 引用關係王薏涵郭凡瑞
作者(外文):Hsu, Tien-yuWang, Yi-hanKuo, Fan-ray
出版日期:2015
卷期:29:1
頁次:頁99-115
主題關鍵詞:虛實整合博物館學習科普教育行動學習總體學習成果Virtual-and-physicalMuseum learningPopular science educationMobile learningGeneric learning outcomes
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(9) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:9
  • 共同引用共同引用:23
  • 點閱點閱:45
博物館已成為現代社會大眾公共學習與生活的空間,更是學校教育延 伸學習的最佳場域。近年來,國內外博物館相繼應用資訊與通訊科技發展 應用於雲端與展場之虛實整合學習服務,使博物館成為社會大眾終身學習 及學校教育無所不在的新世代學習環境。本研究旨在配合小學主題課程教 學,由博物館專業人員及學校教師群共同合作,整合博物館數位與實體 學習資源,結合並善用實體與數位學習資源兩者優勢,發展融合實體展 場行動探索及數位輔助學習之虛 (virtual) 和實 (physical) 整合行動學習模 式,落實博物館成為連結與拓展學校正規教育之延伸學習場域與科普教育 資源,以提昇學生學校主題課程的學習成效。本研究配合小學自然科課程 「探索植物」主題需求,整合國立自然科學博物館實體與數位學習資源,規 劃設計歷時1 天之虛實整合行動學習體驗活動,總計有20 個學校308 名國 小學生參加,透過博物館專業人員提供展示主題先備知識導覽解說與行動 學習系統操作說明後,學生使用行動電腦於展場進行由老師事先分派之一 連串的學習任務導引、展示物件探索與觀察及問題思考、解決與回應,活 動結束後應用總體學習成果 (GLOs) 評估學生整體學習成效及老師對此教 學模式的回饋。研究結果發現學生在經歷過博物館的主題教學後,總體學 習成果中各面向調查結果,老師與學生皆肯定此學習模式。印證此學習模 式,能夠強化博物館與學校課程教學的連結,並可提昇學生學習自然科課 程的樂趣、學習成效及學習態度。本研究虛實整合行動悠遊學習服務,除 針對中小學師生外,將擴及親子兒童、一般大眾及創新科技使用族群,落 實國家12 年國教及大眾科學素養與科學生活化。
Museums with interdisciplinary and diverse extended learning resources are the most popular informal learning avenues for schools, especially elementary schools. In recent years, e-learning applications in museums have become mobile and ubiquitous and have profoundly impacted educational approaches, inspiring global museums to rethink and reshape their learning service models. Over the past decades, museums have endeavored to develop mobile (m)-learning services for enhancing student learning experiences. However, they have failed to effectively integrate virtual and physical resources to support the demands of school curricula. To address this issue, we developed a curriculum-based m-learning model, which integrated the physical and e-learning resources of the National Museum of Natural Science. The specific theme of this model was “exploring plants”, which was implemented in a one-day learning activity that included professional exhibition commentary and explanation of the operation of the m-learning system by museum personnel. Students made use of a mobile computer to complete a series of assignments, which involved observation of exhibited specimens and guided learning, as well as critical thinking, problem solving and feedback. A total of 308 students from 20 elementary schools participated in this study. Generic Learning Outcomes (GLOs) were used to examine overall student learning effectiveness and teacher feedback. The results showed that student and teacher responses to this model were positive. This learning model not only strengthened the connection between the museum and school curriculum, but also enhanced student perceptions of, learning performance in and attitudes towards natural science courses. Finally, suggestions were proposed for future research and extension of this model to the general public and families.
期刊論文
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3.Chen, C.-C.、Huang, T.-C.(2012)。Learning in a u-Museum: Developing a context-aware ubiquitous learning environment。Computers & Education,59(3),873-883。  new window
4.Crescente, Mary Louise、Lee, Doris(20110300)。Critical Issues of M-Learning: Design Models, Adoption Processes, and Future Trends。工業工程學刊,28(2),111-123。new window  new window
5.Dong, S.、Wang, X.、Xu, S.、Wu, G.、Yin, H.(2011)。The development and evaluation of Chinese digital science and technology museum。Journal of Cultural Heritage,12,111-115。  new window
6.Dreyfus, H.、Dreyfus, S.(1984)。Mindless machines: Computers dont like experts and never will。The Sciences,Nov./Dec.,18-22。  new window
7.Elias, T.(2011)。Universal instructional design principles for mobile learning。International Review of Research in Open and Distance Learning,12(2),143-156。  new window
8.Freitas, E.、Bentley, S.(2012)。Material encounters with mathematics: The case for museum- based cross-curricular integration。International Journal of Educational Research,55,36-47。  new window
9.Haworth, A.、Williams, P.(2012)。Using QR codes to aid accessibility in a museum。Journal of Assistive Technologies,6(4),285-291。  new window
10.Jones, A. C.、Scanlon, E.、Clough, G.(2013)。Mobile learning: Two case studies of supporting inquiry learning in informal and semiformal settings。Computers & Education,61,21-32。  new window
11.Robles-Ortega, M. D.、Feito, F. R.、Jimenez, J. J.、Segura, R. J.(2012)。Web technologies applied to virtual heritage: An example of an Iberian Art Museum。Journal of Cultural Heritage,13(3),326-331。  new window
12.Schultz, M. K.(2013)。A case study on the appropriateness of using quick response (QR) codes in libraries and museums。Library & Information Science Research,35(3),207-215。  new window
13.Sung, H.-Y.、Hwang, G.-J.、Liu, S.-Y.、Chiu, I.-H.(2014)。A prompt-based annotation approach to conducting mobile learning activities for architecture design courses。Computers & Education,76,80-90。  new window
14.Tutunea, M.、Rus, R. V.、Toader, V.(2009)。Traditional education vs. e-learning in the vision of Romanian business students。International Journal of Education and Information Technologies,1(3),46-55。  new window
15.Vandi, C.(2011)。How to create new services between library resources, museum exhibitions and virtual collections。Library Hi Tech News,28(2),15-19。  new window
16.Wishart, J.、Triggs, P.(2010)。Museum Scouts: Exploring how schools, museums and interactive technologies can work together to support learning。Computers & Education,54(3),669-678。  new window
17.徐典裕(20090100)。應用於參觀前中後之個人化行動學習服務模式。博物館學季刊,23(1),97-111。new window  延伸查詢new window
18.徐典裕、劉杏津、王秀雯(20110400)。兒童學習網站融入遊戲因子之研究--以國立自然科學博物館兒童數位博物館為例。博物館學季刊,25(2),65-91。new window  延伸查詢new window
19.Zhang, Dongsong、Nunamaker, J. F.(2003)。Powering E-learning in the New Millennium: An Overview of E-learning and Enabling Technology。Information Systems Frontiers,5(2),207-218。  new window
20.Chiou, C. K.、Tseng, Judy C. R.、Hwang, G.-J.、Heller, S.(2010)。An adaptive navigation support system for conducting context-aware ubiquitous learning in museums。Computers & Education,55(2),834-845。  new window
21.王啟祥(20081000)。博物館觀眾學習成果與影響研究的發展與啟示。博物館學季刊,22(4),91-107。new window  延伸查詢new window
22.Chen, Yuh-Shyan、Kao, Tai-Chien、Sheu, Jay-Ping(2003)。A mobile learning system for scaffolding bird watching learning。Journal of Computer Assisted Learning,19(3),347-359。  new window
23.Marty, P. F.(2006)。Meeting User Needs in the Modern Museum: Profiles of the New Museum Information Professional。Library & Information Science Research,28,128-144。  new window
24.Hsu, T. Y.、Ke, H. R.、Yang, W. P.(2006)。Unified knowledge content management model for digital archives in museums。The Electronic Library,24(1),38-50。  new window
25.Hwang, G. J.、Yang, T. C.、Tsai, C. C.、Yang, S. J. H.(2009)。A context-aware ubiquitous learning environment for conducting complex science experiments。Computers & Education,53(2),402-413。  new window
會議論文
1.Barry, A.(2006)。Creating a virtuous circle between a museums on-line and physical spaces。The international conference for culture and heritage on-line, Museums and the Web 2006。Albuquerque:New Mexico。  new window
2.Beasley, S.、Beveridge, S.(2010)。Smart Visit: Integrating the online and onsite experience。The international conference for culture and heritage on-line, Museums and the Web 2010。Colorad。  new window
3.Marold, K. A.、Larsen, G.、Moreno, A.(2000)。Web-based learning: Is it working? A comparison of student performance and achievement in web-based courses and their in-classroom counterparts。The International Conference on Challenges of Information Technology Management in the 21st Century。Anchorage, AK。  new window
圖書
1.Falk, John H.(2009)。Identity and the Museum Visitor Experience。Walnut Creek, CA:Left Coast Press。  new window
2.Diamond, J.、Luke, J. J.、Uttal, D. H.(2009)。Practical Evaluation Guide: Tools for Museums and Other Educational Settings。Plymouth:AltaMira。  new window
3.Graham, J.(2013)。Evidencing the impact of the GLOs 2008-13。University of Leicester, School of Museum Studies。  new window
4.Hooper-Greenhill, E.(2002)。Developing a scheme for finding evidence of the outcomes and impact of learning in museums, archives and libraries: The conceptual framework。Leicester:Research Centre for Museums and Galleries, Department of Museum Studies, University of Leicester。  new window
5.Jacobs, I. M.(2013)。Modernizing Education and Preparing Tomorrows Workforce through Mobile Technology。Menlo Park:IIIJ Innovation and Communication。  new window
6.National Research Council(2009)。Learning science in informal environments: people, places, and pursuits。National Academies Press。  new window
7.Sharples, M.、Arnedillo-Sanchez, I.、Milrad, M.、Vavoula, G.(2009)。Mobile learning。Springer。  new window
8.Talboys, G. K.(2011)。Museum Educators Handbook。Ashgate Publishing。  new window
9.Vavoula, G.、Pachler, N.、Kukulska-Hulme, A.(2009)。Researching Mobile Learning: Frameworks, Tools, and Research Designs。Peter Lang。  new window
10.Hooper-Greenhill, Eilean(1994)。The Educational Role of the Museum。New York。  new window
11.Hein, George E.(1998)。Learning in the Museum。Routledge。  new window
12.Roberts, C. L.(1997)。From Knowledge to Narrative: Educators And the Changing Museum。Smithsonian Institution Press。  new window
13.Din, H.、Hecht, P.(2007)。The Digital Museum: A Think Guide。N. W.:American Association Museums。  new window
其他
1.Friedma, A.(2008)。Framework for evaluating impacts of informal science education projects,http://caise.insci.org/uploads/docs/Eval_Framework.pdf。  new window
2.Museums, Libraries and Archives Council(2008)。Research question bank,http://www.inspiringleamingforall.gov.uk/export/ sites/inspiringlearning/resources/repository/Question_Bank_New.doc, 2014/03/06。  new window
3.Wunar, B.,Kowrach, N.(2014)。Redefining the role of museums in advancing science education,http://stemstates.org/assets/files/344_WSTE2013_Wunar_Kowrach_Paper.pdf, 2014/04/09。  new window
圖書論文
1.Griffin, J.(2007)。Students, Teachers, and Museums: Toward an Intertwined Learning Circle。Principle in Practice Museums as Learning Institutions。Lanham:AltaMira Press。  new window
2.Bejjar, M. A.、Boujelbene, Y.(2014)。E-Learning and web 2.0: A couple of the 21stcentury advancements in higher education。E-Learning 2.0 Technologies and Web Applications in Higher Education。Hershey, PA:Information Science Reference。  new window
 
 
 
 
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