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題名:以RD System整合運作跨領域團隊之成效--以同科系團隊培訓背景差異對競賽學習成效之影響為例
書刊名:管理資訊計算
作者:楊維珍林佳駿
作者(外文):Yang, Wei-chenLin, Chia-chun
出版日期:2015
卷期:4:1
頁次:頁285-293
主題關鍵詞:跨領域競賽學習學習成效InterdisciplinaryCompetitions learningRD systemLearning effectiveness
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(4) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:45
  • 點閱點閱:3
大專技職院校,透過「從實踐中學習」(Learning by Doing)演化成「經驗學習法」(Experiential Learning),主要是指透過實踐及反省而達致學習。這個教育模式設積極參與問題解決的歷程會帶來最佳學習效果。本研究對照比較同科系二團隊,其一是單一科系、參加單一競賽;另一團隊則以日本教育學者藤川聡所提案之RD System(Rotating Duty System)加以改進,運用於由設計學院與商管學院之跨領域組合團隊。探討整體參賽過程並以問卷調查,針對背景不同的二組團隊成員參加競賽之學習成效做一評估。評估結果,所有的選項以RD System長期循環運作之跨領團隊之評估效果,均高於單一科系專題團隊。同時以RD System長期循環運作之跨領團隊之評估效果,在『溝通能力』上成效最為顯著。
Technology College, through the "learning by doing" evolved into "Experiential Learning", mainly refers to the practice and reflection to achieve through learning. This educational model designed to actively participate in the process of problem solving will bring the best learning results. The case study, compared with the same department two teams, one team is single department, participate in only one contest. One team is with the proposal of the Japanese education scholars Fujikawa Satoshi RD System (Rotating Duty System) to be improved and applied to College of Design and College of Business and Management, integration and operation of the competition portfolio interdisciplinary team. Assess the overall Participating Procedures and use questionnaires; different team backgrounds of the same department affect Contest learning effectiveness. Results of the assessment: RD System team all options are better than single department team. RD System team assessed the effect is the best "communication skills".
期刊論文
1.Jason, M. A.(2000)。Improving Teamwork: The Effect of Self-assessment on Construction Design Teams。Design Studies,21(3),223-238。  new window
2.吳木崑(20090500)。杜威經驗哲學對課程與教學之啟示。臺北市立教育大學學報. 教育類,40(1),35-54。new window  延伸查詢new window
會議論文
1.藤川聡(2004)。ロボットコンテストの取り組み過程から自ら学ぶ生徒の育成を考える。第43回近畿地区技術.家庭科研究大会,16-20。  延伸查詢new window
圖書
1.Parker, G. M.(1996)。Team Players and Teamwork: The New Competitive Business Strategy。  new window
其他
1.駐休士頓辦事處教育組(2013)。人文藝術教育有助於職場就業,http://epaper.edu.tw/windows.aspx?windows_sn=12524。  延伸查詢new window
2.逢甲大學創業教育發展中心(20171222)。競賽學習的理念與運用,http://www.ceed.fcu.edu.tw/wSite/ct?xItem=41375&ctNode=14717&mp=403101&idPath=。  延伸查詢new window
圖書論文
1.Tress, B.、Tress, G.、Fry, G.(2006)。Defining concepts and process of Knowledge production in integrative research。From landscape research to landscape planning。  new window
2.Przeclawski, K.(1993)。Transdisciplinary research。Tourism research: Critiques and challenges。  new window
 
 
 
 
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