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題名:體感遊戲對網球正、反拍擊球動作學習效果之影響
書刊名:彰化師大體育學報
作者:范姜逸敏 引用關係黃谷臣 引用關係張嘉雄 引用關係
作者(外文):Fan Chiang, Yi-minHuang, Ku-chenChang, Chia-hsiung
出版日期:2015
卷期:14
頁次:頁1-14
主題關鍵詞:多媒體輔助教學網球技能學習效果回饋Multimedia-assisted instructionTennis skill learningLearning effectivenessFeedback
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:50
  • 點閱點閱:86
目的:本研究旨在探討介入體感遊戲對網球正、反拍擊球動作學習效果的影響,方法:以初學網球課程之64名女性大學生為研究對象,研究採準實驗設計,依授課班級分配至實驗組(體感遊戲)與控制組(傳統教學)實驗組於課後介入10分鐘的Wii體感遊戲機網球訓練模組的練習,進行為期6週的教學實驗,於第1週課前進行前測,第3週課後進行介入效果檢核測驗,第6週課後進行後測,並停止練習,間隔2週後進行保留效果測驗。以錄影方式記錄學習者各階段的擊球動作,並編輯成2560個動作片段,影像片段隨機播放,由三位領域專家就動作結構進行評分,以檢核學習成效。所得資料以相依樣本t檢定、單因子共變數等方法進行分析。研究結果發現:一、在6週的教學後,兩組在正、反拍擊球動作的前後測間達顯著差異。二、在學習效果及保留效果的測驗上兩組間沒有差異。三、在第3週介入效果檢核測驗中,實驗組呈現負向結果。獲得以下結論:一、體感遊戲雖能提升網球運動樂趣,但對正、反拍擊球動作學習效果沒有明顯助益。二、經過6週的傳統式教學與介入體感遊戲練習對網球正、反拍擊球動作學習成效上沒有差異。本研究提供建議如下:一、教學上採用體感遊戲輔助教學時,需有妥善的規劃與安排,並提供協助與回饋指導,才能有效提升學習成效。二、未來研究議題可針對不同體感類型及其他運動項目的學習成效進行探論。
Objective: This study is mainly discussing how interactive physical game can help with learning tennis stroke. Methodology: Take 64 female beginners in university tennis course as sample, with quasi-experimental design, divided students into test group (with interactive physical game implementation) and control group (traditional). Experiment last for six weeks. In the first week, a pre-test was given to all students. In the third week, an effective test on implementation was taken and in the final week an after-test was taken, then stop all practices. After two weeks, a retention test was taken. Students' stroke structure was recorded as separated movement and been edited into 2,560 videos. Video then played randomly and reviewed by 3 experts. They examined all students' stroke structure carefully in order to evaluate learning results. All data would be analyzed in t-test and ANCOVA. Result: study had found that: (A) After six weeks of experiment, there is a significant difference between pre-test and after-test for test group and control group. (B) There is no significant difference between leaning effectiveness and retention between test group and control group. (C) There is a significant difference between implementation effectiveness in test group and control group. Conclusion: (A) interactive physical game can improve students' interests of learning tennis, however, there was no significant evidence for improving forehand and backhand stroke structure learning effectiveness. (B) there was no significant difference on learning forehand and backhand stoke structure after six weeks of traditional and interactive physical game training. This research, as a result came to suggestions as following: (A) when adopting interactive physical game into tennis training, a thorough plan and arrangement is essential, moreover, it is also necessary to provide assistance and feedback properly to ensure learning effectiveness. (B) this research can also be applied to different interactive physical games with different sport types in the future.
期刊論文
1.范姜逸敏、張嘉雄(20051100)。大專網球課程正反拍抽球教學實務探討。淡江體育,8,12-20。new window  延伸查詢new window
2.張慶旭、陳五洲(20090200)。3D VR結合Wiimote的桌球輔助學習設計之可行性探討。大專體育,100,166-173。new window  延伸查詢new window
3.陳厚諭、王鶴森、鄭旭煒(20080600)。不同網球運動經驗對Wii Sports互動式遊戲強度之影響。大專體育學刊,10(2),127-136。new window  延伸查詢new window
4.廖貴地(19881200)。大學女生網球 (初學者) 教學效果與技能測驗項目研究。體育學報,10,55-70。new window  延伸查詢new window
5.羅志勇、馬上鈞、馬上閔(20111200)。大學生網球正手拍上旋球技術教學之研究--以樹德科技大學為例。屏東教大運動科學學刊,7,63-73。new window  延伸查詢new window
6.賴秋梅、陳五洲(20021000)。虛擬實境在體育運動上的應用與發展。國立體育學院論叢,13(1),147-163。new window  延伸查詢new window
7.余姿慧、林耀豐(20090600)。背景干擾對技能表現影響之探討。中華體育季刊,23(2)=89,75-83。new window  延伸查詢new window
8.范姜逸敏、張嘉雄、黃谷臣(20121100)。網球單打訓練實務--底線型訓練法。淡江體育,15,85-95。new window  延伸查詢new window
9.張志銘、陳南琦、張世沛、林志青、張英智(20130300)。不同教學法介入對籃球單手投籃表現之影響。管理實務與理論研究,7(1),1-15。new window  延伸查詢new window
10.郭堉圻、葉志宏(20121200)。Wii Sports運動模式對國小學童能量消耗與心率變異度之分析。運動生理暨體能學報,15,17-26。new window  延伸查詢new window
11.賴清水(20071200)。樂趣化與傳統式網球教學對於女生學習成效之比較。臺中學院體育,4,73-85。new window  延伸查詢new window
12.張哲千(20081000)。遊戲機Wii的運動體驗。大專體育,98,88-93。new window  延伸查詢new window
13.郭秀燕(20081200)。傳統教學法與理解式球類教學法在羽球教學效果之研究。興大體育學刊,9,129-138。new window  延伸查詢new window
14.Holbrook, H.(2005)。Should physical educators make greater use of homework?。The Journal of Physical Education, Recreation & Dance,76(2),15-18。  new window
15.Magill, R. A.、Hall, K. G.(1990)。A review of the contextual interference effect in motor skill acquisition。Human Movement Science,9(3-5),241-289。  new window
會議論文
1.李維昕、陳五洲(2009)。樂樂棒球介入Wii棒球遊戲打擊技能學習影響之研究。2009數位科技與創新管理研討會。臺北縣:華梵大學資訊管理學系。136-144。  延伸查詢new window
學位論文
1.許智翔(2011)。互動式體感遊戲對桌球技能學習效果之研究(碩士論文)。崑山科技大學。  延伸查詢new window
圖書
1.林清和(2006)。運動學習程式學。臺北縣:泰宇。  延伸查詢new window
2.Schmidt, R. A.、Wrisberg, C. A.(2000)。Motor learning and performance。Champaign, IL:Human Kinetics。  new window
3.吳明隆(2010)。SPSS操作與應用:變異數分析實務。臺北市:五南圖書出版股份有限公司。  延伸查詢new window
其他
1.內政部(2014)。出生人數性別概況,http://www.moi.gov.tw/stat/。  延伸查詢new window
圖書論文
1.賴俊旭(2010)。Wii遊戲器對於網球學習上的影響。99年度大專體育學術專刊。  延伸查詢new window
 
 
 
 
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