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題名:嚴肅遊戲(Serious Game)平臺與學習風格配適對學習成效影響之研究
書刊名:電子商務學報
作者:連俊瑋 引用關係許和莉許惠媚 引用關係
作者(外文):Lian, Jiunn-woeiHsu, Ho-liHsu, Hui-mei
出版日期:2018
卷期:20:2
頁次:頁217-248
主題關鍵詞:嚴肅遊戲學習風格學習平臺學習成效智慧型手機Serious gameLearning styleLearning platformLearning effectivenessSmart phone
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:9
期刊論文
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8.Huang, W. H. D.、Hood, D. W.、Yoo, S. J.(2013)。Gender divide and acceptance of collaborative Web 2.0 applications for learning in higher education。The Internet and Higher Education,16,57-65。  new window
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27.Guillén-Nieto, V.、Aleson-Carbonell, M.(2012)。Serious games and learning effectiveness: The case of It's a Deal!。Computers and Education,58(1),435-448。  new window
28.Lin, C. F.、Hung, Y. H.、Chang, R. I.、Hung, S. H.(2014)。Developing a Problem-Solving Learning System to Assess the Effects of Different Materials on Learning Performance and Attitudes。Computers & Education,77,50-66。  new window
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33.Buttussi, F.、Pellis, T.、Cabas Vidani, A.、Pausler, D.、Carchietti, E.、Chittaro, L.(2013)。Evaluation of a 3D serious game for advanced life support retraining。International Journal of Medical Informatics,82(9),798-809。  new window
34.Connolly, T. M.、Boyle, E. A.、MacArthur, E.、Hainey, T.、Boyle, J. M.(2012)。A systematic literature review of empirical evidence on computer games and serious games。Computers & Education,59(2),661-686。  new window
35.Cowley, B.、Heikura, T.、Ravaja, N.(2013)。Learning loops--interactions between guided reflection and experience based learning in a serious game activity。Journal of Computer Assisted Learning,29(4),348-370。  new window
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38.Feldman, J.、Monteserin, A.、Amandi, A.(2014)。Detecting students' perception style by using games。Computers & Education,71,14-22。  new window
39.Fu, F. L.、Su, R. C.、Yu, S. C.(2009)。EGameFlow: A scale to measure learners' enjoyment of e-learning games。Computers & Education,52(1),101-112。  new window
40.Furió, D.、Gonzalez-Gancedo, S.、Juan, M.、Seguí, I.、Rando, N.(2013)。Evaluation of learning outcomes using an educational iPhone game vs. traditional game。Computers & Education,64,1-23。  new window
41.Girard, C.、Ecalle, J.、Magnan, A.(2013)。Serious games as new educational tools: How effective are they? A meta-analysis of recent studies。Journal of Computer Assisted Learning,29(3),207-219。  new window
42.Graafland, M.、Schraagen, J. M.、Schijven, M. P.(2012)。Systematic review of serious games for medical education and surgical skills training。British Journal of Surgery,99(10),1322-1330。  new window
43.Guimarães, L. B. D. M.、Ribeiro, J. L. D.、Echeveste, M. E.、De Jacques, J. J.(2013)。A study of the use of the laptop XO in Brazilian pilot schools。Computers & Education,69,263-273。  new window
44.Haapasalo, H.、Hyvönen, J.(2001)。Simulating business and operations management--a learning environment for the electronics industry。International Journal of Production Economics,73(3),261-272。  new window
45.Hogle, N. J.、Widmann, W. D.、Ude, A. O.、Hardy, M. A.、Fowler, D. L.(2008)。Does training novices to criteria and does rapid acquisition of skills on laparoscopic simulators have predictive validity or are we just playing video games?。Journal of Surgical Education,65(6),431-435。  new window
46.Hong, J. C.、Tsai, C. M.、Ho, Y. J.、Hwang, M. Y.、Wu, C. J.(2013)。A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students。Interactive Learning Environments,21(1),39-53。  new window
47.Klopfer, E.、Yoon, S.(2005)。Developing games and simulations for today and tomorrow's tech savvy youth。TechTrends: Linking Research & Practice to Improve Learning,49(3),33-41。  new window
48.Lu, H.、Jia, L.、Gong, S. H.、Clark, B.(2007)。The relationship of Kolb learning styles, online learning behaviors and learning outcomes。Educational Technology & Society,10(4),187-196。  new window
49.Mayo, M. J.(2007)。Games for science and engineering education。Communications of the ACM,50(7),30-35。  new window
50.Miller, L. M.、Chang, C. I.、Wang, S.、Beier, M. E.、Klisch, Y.(2011)。Learning and motivational impacts of a multimedia science game。Computers & Education,57(1),1425-1433。  new window
51.Toni Mohr, A.、Holtbrügge, D.、Berg, N.(2012)。Learning style preferences and the perceived usefulness of e-learning。Teaching in Higher Education,17(3),309-322。  new window
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56.Robertson, J.(2012)。Making games in the classroom: Benefits and gender concerns。Computers & Education,59(2),385-398。  new window
57.Sánchez, J.、Olivares, R.(2011)。Problem solving and collaboration using mobile serious games。Computers & Education,57(3),1943-1952。  new window
58.Shaw, R. S.(2012)。A study of the relationships among learning styles, participation types, and performance in programming language learning supported by online forums。Computers & Education,58(1),111-120。  new window
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會議論文
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圖書
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其他
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圖書論文
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