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題名:行動式擴增實境學習系統對情境興趣與學習成效之影響性:以戶外古蹟導覽教育課程為例
書刊名:數位學習科技期刊
作者:金凱儀張懷綾
作者(外文):Chin, Kai-yiChang, Huai-ling
出版日期:2020
卷期:12:3
頁次:頁89-115
主題關鍵詞:戶外教學活動行動式學習系統情境興趣擴增實境技術Outdoor guide education courseMobile augmented reality learning systemSituational interestAugmented reality technology
原始連結:連回原系統網址new window
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  • 共同引用共同引用:9
  • 點閱點閱:12
期刊論文
1.Linnenbrink-Garcia, L.、Durik, A. M.、Conley, A. M.、Barron, K. E.、Tauer, J. M.、Karabenick, S. A.、Harackiewicz, J. M.(2010)。Measuring situational interest in academic domains。Educational and Psychological Measurement,70(4),647-671。  new window
2.Cheng, Kun-Hung、Tsai, Chin-Chung(2013)。Affordances of Augmented Reality in Science Learning: Suggestions for Future Research。Journal of Science Education & Technology,22(4),449-462。  new window
3.Sun, Jerry Chih-Yuan、Rueda, Robert(2012)。Situational interest, computer self-efficacy and self-regulation: Their impact on student engagement in distance education。British Journal of Educational Technology,43(2),191-204。  new window
4.Liu, T.-C.、Lin, Y.-C.、Tsai, M.-J.、Paas, F.(2012)。Split-attention and redundancy effects on mobile learning in physical environments。Computers & Education,58(1),172-180。  new window
5.Chu, H. C.(2014)。Potential negative effects of mobile learning on students' learning achievement and cognitive load: a format assessment perspective。Journal of Educational Technology & Society,17(1),332-344。  new window
6.Billinghurst, M.、Kato, Hirokazu、Poupyrev, Ivan(2001)。The magicbook-moving seamlessly between reality and virtuality。IEEE Computer Graphics and Applications,21(3),6-8。  new window
7.鄭瑞洲、洪振方、黃台珠(20131200)。採用多元教學策略的非制式奈米課程對國中生情境興趣之促進。教育實踐與研究,26(2),1-28。new window  延伸查詢new window
8.Alexander, P. A.、Jetton, T. L.、Kulikowhich, J. M.(1995)。Interrelationship of knowledge, interest and recall: Assessing a model of domain learning。Journal of Educational Psychology,87(4),559-575。  new window
9.Dede, Chris(2009)。Immersive interfaces for engagement and learning。Science,323(5910),66-69。  new window
10.Di Serio, Á.、Ibáñez, M. B.、Delgado-Kloos, Carlos(2013)。Impact of an augmented reality system on students' motivation for a visual art course。Computers & Education,68,586-596。  new window
11.Chittaro, L.、Ranon, R.(2007)。Web3D technologies in learning, education and training: Motivations, issues, opportunities。Computers and Education,49(1),3-18。  new window
12.Wu, Hsin-Kai、Lee, Silvia Wen-Yu、Chang, Hsin-Yi、Liang, Jyh-Chong(2013)。Current status, opportunities and challenges of augmented reality in education。Computers & Education,62,41-49。  new window
13.Chen, C.-M.、Tsai, Y.-N.(2012)。Interactive augmented reality system for enhancing library instruction in elementary schools。Computers & Education,59(2),638-652。  new window
14.Konstan, J. A.、Riedl, J.(2012)。Recommender systems: from algorithms to user experience。User Modeling and User-Adapted Interaction,22(1/2),101-123。  new window
15.Silvia, Paul J.(2001)。Interest and interests: The psychology of constructive capriciousness。Review of General Psychology,5(3),270-290。  new window
16.Krapp, A.(2007)。An educational-psychological conceptualization of interest。International Journal for Educational and Vocational Guidance,7(1),5-21。  new window
17.Chiang, T. H. C.、Yang, S. J. H.、Hwang, G.-J.(2014)。An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities。Journal of Educational Technology & Society,17(4),352-365。  new window
18.Hwang, Gwo-Jen、Wu, Po-Han、Chen, Chi-Chang、Tu, Nien-Ting(2016)。Effects of An Augmented Reality-based Educational Game on Students' Learning Achievements and Attitudes in Real-world Observations。Interactive Learning Environments,24(8),1895-1906。  new window
19.Chiang, T. H. C.、Yang, S. J. H.、Hwang, G. J.(2014)。Students' online interactive patterns in augmented reality-based inquiry activities。Computers & Education,78,97-108。  new window
20.Bujak, K. R.、Radu, I.、Catrambone, R.、MacIntyre, B.、Zheng, R.、Golubski, G.(2013)。A psychological perspective on augmented reality in the mathematics classroom。Computers & Education,68,536-544。  new window
21.Rotgans, J. I.、Schmidt, H. G.(2014)。Situational interest and learning: Thirst for knowledge。Learning and Instruction,32,37-50。  new window
22.Chen, S.-C.、Yang, S. J. H.、Hsiao, C.-C.(2016)。Exploring student perceptions, learning outcome and gender differences in a flipped mathematics course。British Journal of Educational Technology,47(6),1096-1112。  new window
23.Chang, S.-C.、Hwang, G.-J.(2018)。Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions。Computers & Education,125,226-239。  new window
24.Lin, H. C.-S.、Yu, S.-J.、Sun, J. C.-Y.、Jong, M. S. Y.(20190610)。Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load。Interactive Learning Environments,2019(Jun.),1-16。  new window
25.Yu, S.-J.、Sun, J. C.-Y.、Chen, O. T.-C.(2019)。Effect of AR-based online wearable guides on university students' situational interest and learning performance。Universal Access in the Information Society,18(2),287-299。  new window
26.Joo-Nagata, J.、Abad, Fernando M.、Giner, José G. B.、García-Peñalvo, F. J.(2017)。Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile。Computers & Education,111,1-17。  new window
27.Ibáñez, María-Blanca、Delgado-Kloos, Carlos(2018)。Augmented reality for STEM learning: A systematic review。Computers & Education,123,109-123。  new window
28.Akçayır, Murat、Akçayır, Gökçe(2017)。Advantages and challenges associated with augmented reality for education: A systematic review of the literature。Educational Research Review,20,1-11。  new window
29.涂陽軍(2011)。論情境興趣與個體性趣及其教育意義。長春教育學院學報,27(11),55-56。  延伸查詢new window
30.Bursztyn, N.、Shelton, B.、Walker, A.、Pederson, J.(2017)。Increasing undergraduate interest to learn geoscience with GPS-based augmented reality field trips on student's own smartphones。GSA Today,27(6),4-10。  new window
31.Chin, K.-Y.、Wang, C.-S.、Chen, Y.-L.(2018)。Effects of an augmented reality-based mobile system on students' learning achievements and motivation for a liberal arts course。Interactive Learning Environments,27(7),927-941。  new window
32.Chu, H.-C.、Chen, J. M.、Hwang, G.-J.、Chen, T.-W.(2019)。Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses。Universal Access in the Information Society,18(2),221-230。  new window
33.Ibáñez, M. B.、Portillo, A. U.、Cabada, R. Z.、Barrón, M. L.(2020)。Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course。Computers & Education,145。  new window
34.Irizarry, J.、Gheisari, M.、Williams, G.、Walker, B. N.(2013)。InfoSPOT: A mobile augmented reality method for accessing building information through a situation awareness approach。Automation in Construction,33,11-23。  new window
35.López-Faican, L.、Jaen, J.(2020)。EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children。Computers & Education,149。  new window
36.Radu, I.(2014)。Augmented reality in education: A meta-review and cross-media analysis。Personal and Ubiquitous Computing,18(6),1533-1543。  new window
37.Ganster, Daniel C.、Schaubroeck, John、Sime, Wesley E.、Mayes, Bronston Thomas(1991)。The nomological validity of the type: A personality among employed adults。Journal of Applied Psychology,76(1),143-168。  new window
38.Hidi, Suzanne、Renninger, K. Ann(2006)。The Four-Phase Model of Interest Development。Educational Psychologist,41(2),111-127。  new window
39.Schraw, G.、Lehman, S.(2001)。Situational interest: A review of the literature and directions for future research。Educational Psychology Review,13(1),23-52。  new window
40.鄭瑞洲、洪振方、黃台珠(20110700)。情境興趣--制式與非正式課程科學學習的交會點。科學教育月刊,340,2-10。  延伸查詢new window
41.Cronbach, Lee J.(1951)。Coefficient alpha and the internal structure of tests。Psychometrika,16(3),297-334。  new window
42.Schraw, G.、Flowerday, T.、Lehman, S.(2001)。Increasing situational interest in the classroom。Educational Psychology Review,13(3),211-224。  new window
43.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
44.Sweller, John、van Merrienboer, Jeroen J. G.、Paas, Fred G. W. C.(1998)。Cognitive architecture and instructional design。Educational Psychology Review,10(3),251-296。  new window
會議論文
1.Ogata, H.、Yano, Y.(2004)。Context-aware support for computer supported ubiquitous learning。The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education。JungLi:IEEE Computer Society。27-34。  new window
2.Zhou, F.、Duh, H. B. L.、Billinghurst, M.(2008)。Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR。7th IEEE/ACM International Symposium on Mixed and Augmented Reality。Cambridge。193-202。  new window
3.Koh, R. K. C.、Duh, H. B. L.、Gu, J.(2010)。An integrated design flow in user interface and interaction for enhancing mobile AR gaming experiences。2010 IEEE International Symposium on Mixed and Augmented Reality: Arts, Media, and Humanities。Seoul。  new window
4.Platonov, J.、Heibel, H.、Meier, P.、Grollmann, B.(2006)。A mobile markerless AR system for maintenance and repair。5th IEEE and ACM International Symposium on Mixed and Augmented Reality。Santa Barbard, CA。  new window
學位論文
1.薛韶葳(2009)。國中生學習興趣及其相關因素探討(碩士論文)。國立成功大學。  延伸查詢new window
2.柯悅櫻(2013)。科學課室內的學習興趣--情境興趣的取向(碩士論文)。國立東華大學。  延伸查詢new window
圖書
1.George, D.、Mallery, P.(2010)。SPSS for windows step by step: A simple guide and reference, 17.0 update。Boston, MA:Allyn & Bacon。  new window
2.Savickas, M. L.、Spokane, A. R.(1999)。Vocational interests: Meaning' measurement, and counseling use。San Jose, CA:Davies Black。  new window
3.Seifert, K.(2015)。Educational psychology。  new window
圖書論文
1.Hidi, Suzanne、Anderson, Valerie(1992)。Situational interest and its impact on reading and expository writing。The role of interest in learning and development。Lawrence Erlbaum Associates, Inc.。  new window
2.Krapp, A.、Hidi, S.、Renninger, K. A.(1992)。Interest, learning, and development。The Role of Interest in Learning and Development。Lawrence Erlbaum Associates, Inc.。  new window
3.Leue, M. C.、Jung, T.、tom Dieck‬, Dario(2015)。Google glass augmented reality: Generic learning outcomes for art galleries。Information and communication technologies in tourism 2015。Springer。  new window
4.Wang, K.-H.、Chen, L.-C.、Chu, P.-Y.、Cheng, Y.-M.(2009)。A study on the design of augmented reality user interfaces for mobile learning systems in heritage temples。Virtual and mixed reality。Berlin:Springer。  new window
 
 
 
 
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