:::

詳目顯示

回上一頁
題名:線上遊戲使用者自我揭露行為與匿名性保護特質之探索:以成癮與否為觀點
作者:林育志
作者(外文):Yu-chih Lin
校院名稱:雲林科技大學
系所名稱:資訊管理系博士班
指導教授:方國定
學位類別:博士
出版日期:2011
主題關鍵詞:自我揭露行為匿名保護特質紮根理論DEMATEL線上遊戲Self-disclosureAnonymityGrounded theoryDEMATELMMORPGs
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:371
線上遊戲的蓬勃發展,引領愈來愈多使用者投入其中,其間各種的研究與實務議題,均受到相當的重視。然而,使用者於遊戲環境中的行為規範與自我保護議題探討,目前仍欠缺,此一現況對於線上遊使用者而言,可謂一亟需瞭解,並採取正當措施的研究議題。
著眼於此一情形,本研究以行為規範與自我保護議題作為切入方向,藉由自我揭露行為與匿名保護特質來突顯使用者於進行遊戲時的行為反應,希冀藉由此揭示使用者的真實行為,並期與實際個案情境呼應,提供可供使用者進行遊戲相關活動時的行為建議與警惕;同時,藉由成癮與否的狀態界定,區分未成癮與成癮之使用者族群,令使研究具進一步的觀察深度。研究進行上,採兩部分的分析方式,首先,藉由紮根理論為基礎,對研究議題相關的事實全貌進行探索;而後,運用DEMATEL方法,將形成的議題相關因子進行進一步分析,呈現核心因子與強力影響關聯,提供具體的研究成果。
研究結果指出,線上遊戲成癮使用者可能由於揭露行為與匿名保護的偏失,使得他/她們較未成癮者而言,額外產生由於行為規範與自我保護的模糊下所造成的可能問題。再者,成癮者反映遊戲進行下的產物-線上遊戲虛擬社群為核心,強力影響自主性部分匿名的情形;相較於未成癮者之線上遊戲虛擬價值觀為核心,威脅意識為其最重要因子之現象,可進一步佐證當使用者沉迷於線上遊戲時,影響他/她對於自我保護議題的疑慮。
本研究除彰顯線上遊戲場域間使用者之行為規範與自我保護議題,補足相關研究之理論缺口;透過研究產出,更給予使用者與相關管理者有效的決策支援建議。綜論之,本研究不僅揭示使用者於其間的行為表現,更可為進一步相關研究之前身。
The flourishing development of online games has attracted more and more users. Great importance is attached to various possible researches and practical issues of the games. However, insufficient attention is paid to behavior norms and self-protection issues of the game users in the field of games. As for the users, it is really urgent to know about and take proper measures to research the issues.
Considering such a situation, the study researches behavior norms and self-protection issues, for the purpose of highlighting the actual behaviors and response of online game users in game field by means of self-disclosure and anonymity. It is intended to reveal true behavioral responses of the users in game field and correspond to the situation of site cases so that suggestions and alerts are put forward for the users carrying out activities of online games. In the meantime, the study, taking advantage of the status division between addiction and non-addiction, distinguishes non-addicted user groups from the addicted ones to make the research analysis more effective. This study, through two parts of research, explores and analyzes the behavioral responses related to the issues being researched. At begining, on the basis of grounded theory, explores the full view of the facts related to the issues being researched. And then, adopting DEMATEL approach, it disassembles the complex structure formed by factors, demonstrating the core and influence correlation and making definite research findings.
It is pointed out according to research results that compared with those of the non-addicted users. Due to possible error in self-disclosure and anonymity, the addicted game users may have additional problems caused by obscure behavior norms and self-protection while carrying out activities in the field of online games. Furthermore, addicted online game users center on the virtual community of online games, which is a product of playing games together while the non-addicted ones center on the virtual values of online games. Independent anonymity is greatly influenced. Threat awareness is one of the important factors. It can be proved that the users are concerned about self-protection issue when they get addicted to online games.
The study demonstrates the behavior norms and self-protection issues of the online game users and fills out the gap of the related research theories. Besides, according to research findings, some effective supportive suggestions are put forward for the users and related managers to make decisions. The research can not only reveal the behavioral expressions of the users in online game field but also can facilitate further research.
中文部分
一、書籍、期刊與研究論文
[1]孔令芳、蔣鏡明,1997,角色扮演遊戲新手上路篇暨名詞解釋,電腦玩家,第71期,122-128頁。
[2]李青蓉、魏丕信、施郁芬、邱昭彰,1998,人機介面設計,空中大學出版社。
[3]林靜兒、卓俊伶、張智惠、謝扶成,2003,兒童在相對時宜工作的參數學習:檢驗練習變異假說,臺灣運動心理學報,第2期,47-59頁。new window
[4]胡幼慧,1996,質性研究:理論、方法及本土女性主義研究實例,台北:巨流出版社。
[5]張欣戊、徐嘉宏、程小危、雷庚玲、郭靜晃,2004,發展心理學,台北:國立空中大學。
[6]莊雅茹、黃俊傑,2005,線上遊戲心流經驗與沉迷行為相關因素之探討,輔仁大學資訊管理學系碩士論文。
[7]陳淑惠、翁儷禎、蘇逸人、吳和懋、楊品鳳,2003,中文網路成癮量表之編製與心理計量特性研究,中華心理學刊 ,45卷3期,279-294頁。new window
[8]溫世頌,2000,心理學,台北市:三民出版社。
[9]葉匡時、周德光,1995,企業倫理之形成與維持:回顧與探索,台大管理論叢,第六卷第一期; 1-24頁。
[10]劉建人、柯菁菁、陳協志,2004,資訊倫理與社會,台北:普林斯頓國際出版社。
[11]鄭麗玉,1993,認知心理學-理論與應用,台北:五南出版社。
[12]蘇建文、程小危、柯華葳、林美珍、吳敏而、幸曼玲、陳李綢、林惠雅、陳淑美,1995,發展心理學,台北:心理出版社。

二、網際網路資料
[1]中廣新聞, 2008,人在家中坐-惡煞打上門-兩嫌犯落網,檢索:民國98年3月25日,取自:http://news.pchome.com.tw/society/bcc/20080504/index-12098931014320821002.html
[2]北方網,2008,負面新聞不斷 歷數勁舞團的七宗罪,檢索:民國98年4月15日,取自:http://tjgame.big5.enorth.com.cn/system/2008/06/03/003351265.shtml
[3]台灣區電子機電子工業同業公會電子報,2009,瘋休閒、本土、外商競爭激烈,檢索:民國98年4月5日,取自:http://www.teema.org.tw/epaper/20090311/disquisition.html
[4]行政院主計處,1995,電腦處理個人資料保護法,取自:http://www.dgbas.gov.tw/
[5]經濟部智慧財產局, 2008,貫徹保護智慧財產權行動計畫,檢索:民國98年3月24日,取自:http://www.tipo.gov.tw/ch/
[6]資策會,2008a,2008年9月底止台灣上網人口,檢索:民國98年4月11日,取自:http://www.find.org.tw/find/home.aspx?page=many&id=210
[7]資策會,2008b,台灣網友最常進行的網路娛樂活動,檢索:民國98年4月11日,取自:http://mic.iii.org.tw/intelligence/pressroom/pop_pressfull.asp?sno=459
[8]資策會,2008c,2008年線上玩家娛樂行為調查,檢索:民國98年4月11日,取自: http://mic.iii.org.tw/intelligence/pressroom/pop_pressfull.asp?sno=501
[9]資策會,2009,線上遊戲兩大影響力-口碑效應、熟識玩伴,檢索:民國98年4月12日,取自:http://mic.iii.org.tw/pop/micnews4_op_new.asp?sno=516&cred=2009/2/13
[10]蘋果日報,2009,宅女劈10男 誕嬰「父不詳」,檢索:民國98年4月24日,取自:http://1-apple.com.tw/index.cfm?Fuseaction=Article&IssueID=20090305&art_id=31443153


英文部分
一、書籍
[1]Altman, I. & Taylor, D. 1973, Social Penetration: The Development of Interpersonal Relationships, New York: Rinehart & Winston.
[2]Anderson, J. R. 1980, Cognition Psychology and its Implications, San Francisco: W. H. Freeman.
[3]Baddeley, A. D. 1990, Human Memory: Theory and Practice, Boston, MA: Allyn and Bacon.
[4]Bandura, A. 1977, Social Learning Theory, Prentice-Hall, Englewood Cliffs, New Jersey: Prentice Hall.
[5Bandura, A. 1986, Social Fundations of Thought and Action, Prentice Hall, Englewood Cliffs, New Jersey.
[6]Bandura, A. 1991, The Social Cognition Theory of Moral Thought and Action, New York.
[7]Bartlett, F. C. 1932, Remembering: A study in Experimental and Social Psychology, New York & London: Cambridge University Press.
[8]Bratter, T. E. & Forrest, G. G. 1985, Alcoholism and Substance Abuse: Strategies for Clinical Intervention, New York: Free Press.
[9]Briggs, C. L. 1986, Learning How to Ask: A Socio-linguistic Appraisal of the Role of the Interview in Social Science Research, New York: Cambridge University Press.
[10]Brocker, J. 1983, Low Self-Esteem and Behavioral Plasticity: Some Implications, in L.Wheeler & P. R. Shaver (Eds), Review of Personality and Social Psychology, 4. Beverly Hill, CA: Sage.
[11]Campbell, J. P. 1990, Modeling the performance prediction problem in industrialand organizational psychology. In M.D. Dunnette & L.M. Hough (Eds.), Handbook of Industrial and Organizational Psychology, PaloAlto, CA: Consulting Psychologists Press.
[12]Cardy, R. L., & Dobbins, G. H. 1994, Performance Appraisal: Alternative Perspective, Cincinnati: Sourth-Western Publishing.
[13]Coopersmith, J. 1967, The Antecedent of Self-Esteem, San Francisco: Freeman.
[14]Csikszentmihalyi, M. 1975, Beyond Boredom and Anxiety, San Francisco, CA: Jossey-Bass.
[15]Csikszentmihalyi, M. 1990, Flow: The Psychology of Optimal Experience, New York: Harper and Row.
[16]Csikszentmihalyi, M., & Rathunde, K. 1993. The measurement of flow in everyday life: Toward a theory of emergent motivation. In J. E. Jacobs (Ed.), Developmental Perspectives on Motivation. Lincoln: University of Nebraska Press.
[17]Cumming, J. G., & Worly, C. G. 1997, Organizational Development and Change, Cincinnati: South-Western.
[18]Denzin, N. K. 1989, A Theoretical Introduction to Sociological Methods, 3rd ed., Englewood Cliffs: Prentice Hall.
[19]Derlega, V. J., Metts, S., Petronio, S., & Margulis, S. T. 1993, Self-disclosure, London: Sage.
[20]Devito, J. A. 2003, Human Communication: The Basic Course (9th ed.), Boston, Allyn & Bacon.
[21]Drucker, P. F. 1974, Management: Tasks, Responsibilities, Practices, London: Heinemann.
[22]Eco, U. 1986, Semiotics and the Philosophy of Language, Bloomington: Indiana University Press.
[23]Fiske, S. T. & Taylor, S. 1991, Social Cognition (2nd Edition), New York: McGraw-Hill.
[24]Fontela, E. & Gabus, A. 1974, DEMATEL, Innovative Methods, Report no. 2, Structural analysis of the world problematique, Battelle Geneva Research Institute.
[25]Fontela, E. & Gabus, A. 1976, The DEMATEL Observer, Battelle Institute, Geneva Research Center.
[26]Forester, T. & Morrison, P. 1994, Computer Ethics: Cautionary Tales and Ethical Dilemmas in Computing, MIT Press.
[27]Frankena, W.K. 1963, Ethics, Englewood Cliffs, New Jersey: Prentice Hall.
[28]Gabus, A. & Fontela, E. 1973, Perceptions of the World Problematique: Communication Procedure, Communicating with those Bearing Collective Responsibility, DEMATEL report no. 1, Geneva, Switzerland: Battelle Geneva Research Centre.
[29]Glaser, B. G. 1978, Theoretical Sensitivity: Advances in the Methodology of Grounded Theory, Mill Valley, Ca: Sociology Press.
[30]Glaser, B. G. 1992, Basics of Grounded Theory Analysis, Mill Valley, CA: Sociology Press.
[31]Glaser, B. G. & Strauss, A. 1967, The discovery of grounded theory and applying grounded theory. In N. K. Denzin & Y. S. Lincoln Eds., The American Tradition in Qualitative Research 2nd, Sage publications.
[32]Graber, D. A. 1988, Processing the News, N Y: Longman.
[33]Greenfield, D. N. 1999, Virtual Addiction, New York: New Harbinger Publication.
[34]Griffiths, M. D. 1998, Internet addiction: Does it really exist?, In J. Gackenbached., Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, New York: Academic Press.
[35]Hatterer, L. J. 1994, Addictive Process, Encyclopedia of Psychology, New York: John Wiley & Sons.
[36]Hattie, J. 1992, Self-concept, Hillsdale, New Jersey: Erlbaum.
[37]Hawkins, D., Best, R. J. & Coney, K. 2001, Consumer Behavior: Building Marketing Strategy, McGraw-Hill, Boston, MA.
[38]Hoffner, C. 2008, Parasocial and online social relationships. In S. L. Calvert & B. J. Wilson Eds., Handbook of Children, Media, and Development, Boston, MA: WileyBlackwell.
[39]Howe, N., Assee, J. A. & Bukowski, W. M. 1994, Self-disclosure and the Sibling Relationship: What did Romulus Tell Remus?, Cambridge, New York: Cambridge.
[40]Huff, A. S. 1990, Mapping Strategic Thought, Chiehester, New York:John Wiley&Sons.
[41]Inness, J. C. 1992, Privacy, Intimacy and Isolation, Oxford, Oxford University Press.
[42]Kant, I. 1963, Critique of Pure reason (N.Kemp Smith, Trans.), London: Macmillan.
[43]Kintsch, W. 1977, “On comprehending stories”, In P. Carpenter & M. Just(Eds.), Cognitive Process in Comprehension, Hillsdale, New Jersey: Erlbaum.
[44]Kuzel A. J. 1992, Sampling in qualitative inquiry, In: B.F. Crabtree &W.L. Miller, Editors, Doing Qualitative Research, Sage, Newbury Park, CA.
[45]Laudon, K. C. & Laudon, J. P. 1998, Management Information Systems: New Approach to Organization and Technology, Prentice Hall.
[46]Leenes, R. 2008, Privacy in the metaverse - Regulating a complex social construct in a Virtual World. In S. Fischer-Huebner, P. Duquenoy, A. Zuccato & L. Martucci (Eds.), Proceedings of the IFIP/FIDIS Summer School on The Future of Identity in the Information Society, Karlstad: Springer.
[47]Lincoln, Y. S. & Guba, E. G. 1985, Establishing trustworthiness. In Naturalistic Inquiry, Beverly Hills, CA: Sage
[48]Marshall, C. & Rossman, G. B. 1995, Designing Qualitative Research, 2nd ed., Sage, Thousand Oaks, CA.
[49]Massimini, F. & Carli, M. 1988, The Systematic assessment of flow in daily experience, In M. Csikszentmihalyi & I. Csikszentmihalyi Eds., Optimal Experience: Psychological Studies of Flow in Consciousness, New York: Cambridge University Press.
[50]Miller, K. 2002, Communication Theories: Perspectives, Processes, and Contexts, Boston: McGraw-Hill.
[51]Miller, W. L. & Crabtree, B. F. 1992, Primary care research: A multimethod typology and qualitative road map, in Crabtree & Millereds., Doing Qualitative Research, Newbury Park CA: Sage.
[52]Minichiello, V., Aroni, R., Timewell, E., & Alexander, L. 1996, In Depth Interviewing, South Melbourne: Addison Wesley Longman Australia Pty Limited.
[53]Mulligan, J. & Patrovsky, B. 2003, Developing Online game: An Insiders Guide, Indiana: New Riders Publishing.
[54]Namenwirth, J. & Weber, R. P. 1990, Dynamics of Cultures, Winchester, MA: Allen & Unwin.
[55]Parker, D., Swope, D., & Baker, B. 1990, Ethical Conflicts in Information and Computer Science, Technology, and Business, Wellesley, MA: QED Information Sciences.
[56]Patton, M. Q. 1987, How to Use Qualitative Methods in Evaluation, Newbury Park, CA: Sage.
[57]Patton, M. Q. 1990, Qualitative Evaluation and Research Methods, Newbury Park.CA: Sage.
[58]Piaget, J. 1952, The Origins of Intelligence in Children, New York: International University Press.
[59]Platt, J. 2002, The history of the interview, In Jaber F.Gubrium & James A. Holsteineds: Handbook of Interview Reserch: Context and Method, London: Sage Publication.
[60]Putnam, R. D. 1993, Making Democracy Work: Civic Traditions in Modern Italy, N.J.: Princeton Univ. Press.
[61]Rumelhart, D. E. 1980, Schemata: The Building Blocks of Cognition, In Ed. Rand J. Spiro, Bertram C. Bruce, & William F. Brewer. Theoretical Issues in Reading Comprehension, Hillsdale, NJ: Erlbaum.
[62]Rumelhart, D. E. 1984, Schemata and the cognitive system, In Robert S. Wyer, Jr. & Srull, Thomas K. 1984, Handbook of Social Cognition, Hillsdale, New Jersey: Lawrence Erlbaum.
[63]Shaw, W. H. 1999, Business Ethics, Wadsworth, Belmont CA.
[64]Siisiäinen, M. 2000, Social capital, power and the third sector. In: Martti Siisiäinen &Petri Kinnunen & Elina Hietanen (eds.): The Third Sector in Finland. Helsinki:STKL.
[65]Solomon, R. C. 1984, Morality and the Good Life, McGraw-Hill, New York.
[66]Strauss, A. 1987, Qualitative Analysis for Social Scientists, Cambridge: Cambridge University Press.
[67]Strauss, A. & Cobin, J. 1990, Basics of Qualitative Research, Thousands Oaks, CA: Sage Publications.
[68]Strauss, A. L. 1994, Qualitative Analysis for Social Scientists, Milbourne, Australia: Cambridge University Press.
[69]Taylor, S. E. & Crocker, J. 1981, Shematic bases of social information processing, In Higgins, E. T., Herman, C. A., & Zanna, M. P (Eds.), Social Cognition: The Ontario Symposium on Personality and Social Psychology, Hillsdale, New Jersey: Erlbaum.
[70]Taylor, S. J. & Bogdan, R. 1984, Introduction to Qualitative Research Methods: the Search for Meaning, John Wiley & Sons, brookes pubilishing company.
[71]Tesch R. 1990, Qualitative Research: Analysis Types and Software Tools, New York, Philadelphia, London: The Falmer Press.
[72]Turkle, S. 1984, The Second Self: Computers and the Human Spirit, New York: Simon & Schuster.
[73]Walther, J. B. & Parks, M. R. 2002. Cues filtered out, cues filtered in: Computer-mediated communication and relationships, In M. L. Knapp, & J. A. Daly Eds., Handbook of Interpersonal Communication 3rd. Ed., Thousand Oaks, CA : Sage.
[74]Westin, A.F. 1967, Privacy and Freedom, Anatheum Press, New York.
[75]Williams, B. K., Sawyer, S. C. & Hutchinson, S. E. 1999, Using Information Technology: A Practical Introduction to Computer and Communication 3rd ed., New York: McGraw-Hill.
[76]Young, K. S. 1998a, Caught in the Net: How to Recognize the Signs of Internet Addiction and a Winning Strategy for Recovery, New York: John Wiley & Sons, Inc.
二、期刊
[1]Abrahamson, E. & Hambrick, D. C. 1997, “Attentional homogeneity in industries: The effect of discretion”, Journal of Organizational Behavior, vol. 18(s1), pp. 513-532.
[2]Akdeniz, Y. 2002, “Anonymity, democracy, and cyberspace”, Social Research, vol. 69(1), pp. 223-237.
[3]Altman, I. & Taylor, D. 1975, “Self-disclosure as a function of reward-cost outcomes”, Sociometry, vol. 38(1), pp. 18-31.
[4]Anderson, R.E., Johnson, D.G., Gotterbarn, D. & Perrole J. 1993, “Using the new ACM code of ethics in decision making”, Communication of ACM, vol. 36(2), pp. 98-107.
[5]Baack, D., Fogliasso, C. & Harris. J. 2000, “The personal impact of ethical decision: A social penetration theory”, Journal of Business Ethics, vol. 24 (1), pp. 39-49.
[6]Bandura, A. 1982, “Self-efficacy mechanism in human agency”, American Psychologist, vol. 37(2), pp. 122-147.
[7]Bandura, A. & Jordan, F. J. 1991, “Self-regulatory mechanism governing the impact of social comparison on complex decision making, Journal of Personality and Social Psychology, vol. 60(1), pp. 941-951.
[8]Bartle, R. 1996, “Hearts, clubs, diamonds, spades: players who suit MUDs”, Journal of MUD Research, vol. 1(1), pp. 1-26.
[9]Bem, S. L. 1983, “Gender schema theory and its implications for child development: Raising gender-aschematic children in a gender-schematic society”, Journal of Women in Culture and Society, vol. 8(4), pp. 598-616.
[10]Benkler, Y. 2000, Internet regulation: A case study in the problem of unilateralism, European Journal of International Law, vol. 11(1), pp. 171-185.
[11]Bostrom, R. P., Olfman, L., & Sein, M. K. 1990, “The important of learning style in end-user training”, MIS Quarterly, vol. 12(6), pp. 101-119.
[12]Brancheau, J. C., Janz, B. D. & Wetherbe, J. C. 1996, “Key issues in information systems management: 1994-95 SIM delphi results”, MIS Quarterly, vol. 20(2), pp. 225-242.
[13]Brenner, V. 1997, “Psychology of computer use: XLVII. Parameters of Internet use, abuse and addiction: The first 90 days of Internet usage survey”, Psychological Reports, vol. 80(3), pp. 879-882.
[14]Bynum, T. W. 2001, “Computer ethics: Its birth and its future”, Ethics and Information Technology, vol. 3(2), pp. 109-112.
[15]Cao, F. & Su, L. 2007, “Internet addiction among Chinese adolescents: prevalence and psychological features”, Child: Care, Health & Development, vol. 33(3), pp. 275-281.
[16]Carbo, T. & Almagno, S. 2001, “Information ethics: The duty, privilege and challenge of educating information professionals”, Library Trends, vol. 49(3), pp. 510-518.
[17]Carbonell, X., Guardiola, E., Beranuy, M. & Bellés, A., 2009, “A bibliometric analysis of the scientific literature on Internet, video games, and cell phone addiction”, Journal of the Medical Library Association, vol. 97(2), pp. 102-107.
[18]Chaney, L. H. & Simon, J. C. 1994, “Strategies for teaching computer ethics”, Journal of Computer Information Systems, vol. 31(1), pp. 19-22.
[19]Charlton, J. P., & Danforth, I. D. W. 2007, “Distinguishing addiction and high engagement in the context of online game playing”, Computers in Human Behavior, vol. 23(3), pp. 1531-1548.
[20]Chen, H., Wigand, T. R. & Nilan, S. M. 1999, “Optimal experience of web activities”, Computers in Human Behavior, vol. 15(5), pp. 585-608.
[21]Chen, Y-C, Chen, P-S, Hwang, J-J, Korba, L., Song, R. & Yee, G. 2005, “An analysis of online gaming crime characteristics”, Internet Research: Electronic Networking Applications and Policy, vol. 15(3), pp.246-261.
[22]Choi, D. S., & Kim, J. W. 2004, “Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents”, CyberPsychology & Behavior, vol. 7(1), pp. 11-24.
[23]Christopherson, K. M. 2007, “The positive and negative implications of anonymity in Internet social interactions: ‘‘On the Internet, nobody knows you’re a dog’’”, Computers in Human Behavior, vol. 23(6), pp. 3038-3056.
[24]Chuang, Y-C. 2006, “Massively multiplayer online role-playing game-induced seizures: Aneglected health problem in Internet addiction”, CyberPsychology & Behavior, vol. 9(4), pp. 451-456.
[25]Coffey, B. & Woolworth, S. 2004, “Destroy the scum, and then neuter their families: the web forum as a vehicle for community discourse?”, The Social Science Journal, vol. 41(1), pp. 1-14.
[26]Collins, A. 1994, “An experience in authentic assessment”, Journal of Science Teacher Education, vol. 5(3), pp. 110-112.
[27]Compeau, D. R. & Higgins, C. A. 1995, “Application of social cognitive theory to training for computer skill”, Information System Research, vol. 6(2), pp.118–143.
[28]Conger, S. & Loch, K. D. 1995, “Ethics and computer use”, Communications of the ACM, vol. 38(12), pp. 31-32.
[29]Connors, G. J., O’Farrell, T. J., Cutter, H. S., & Thompson, D. L. 1986, “Alcohol expectancies among male alcoholics, problem drinkers, and nonproblem drinkers”, Alcoholism: Clinical and Experimental Research, vol. 10(6), pp. 667-671.
[30]Csikszentmihalyi, M. & LeFevre, J. 1989, Optimal experience in work and Leisure,Journal of Personality and Social Psychology, vol. 56 (5), pp. 815-822.
[31]Csikszentmihalyi, M. & Massimini, F. 1985, “On the psychological selection of bio-cultural information”, New Ideas Psychology, vol. 3(2), pp. 115-138.
[32]Culnan, M. J. 2000, “''Protecting privacy online: Is self-regulation working”, Journal of Public Policy & Marketing, vol. 19(1), pp. 20-26.
[33]Curtis, P. 1992, “Mudding: Social phenomena in text-based virtual realities”, Intertek, vol. 3(3), pp. 26-34.
[34]Dennis, A. R., George, J. F., Jessup, L. M., Nunamaker Jr, J. F. & Vogel, D. R. 1988, “Information technology to support electronic meetings”, MIS Quarterly, vol. 12(4), pp.591-624.
[35]Ducheneaut, N., Yee, N., Nickell, E., Moore, R. 2006a, “Building an MMO with mass appeal: A look at gameplay in world of warcraft”, Games and Culture, vol. 1(4), pp. 281-317.
[36]Emmans, C. 2000, “Internet ethics won’t go away”, The Education Digest, vol. 66(1), pp. 24-26.
[37]Fattah, H. & Paul, P. 2002, “Gaming gets serious”, American Demographics, vol. 24(5), pp. 38-43.
[38]Festinger, L., Pepitone, A., & Newcomb, T. 1952, “Some consequences of deindividuation in a group”, Journal of Abnormal and Social Psychology, vol. 47(1), pp. 382-389.
[39]Gardner, D. G., & Pierce, J. L. 1998, “Self-esteem and self-efficacy within theorganizational context: An empirical examination”, Group and Organization Management, vol. 23(1), pp. 48-70.
[40]Gephart, R. P. 1993, “The textual approach: Risk and blame is disaster sensemaking”, Academy of Management Journal, vol. 36(6), pp. 1465-1514.
[41]Goldsmith, J. 2000, Unilateral regulation of the Internet: A modest defense, European Journal of International Law, vol. 11(1), pp. 135-148.
[42]Gollwitzer, P. M., Heckhausen, H., & Ratajczak, H. 1990, “From weighing to willing: Approaching a change decision through pre- or postdecisional mentation”,Organizational Behavior and Human Decision Processes, vol. 45(1), pp. 41-65.
[43]Griffiths, M. D, Davies, M. N. & Chappell, D. 2003, “Breaking the Stereotype: The case of online gaming”, CyberPsychology & Behavior, vol. 6(1), pp. 81-91.
[44]Griffiths, M. D, Davies, M. N. & Chappell, D. 2004a, “Online computer gaming: A comparison of adolescent and adult gamers”, Journal of Adolescence, vol. 27(1), pp. 87-96.
[45]Griffiths, M. D, Davies, M. N. & Chappell, D. 2004b, “Demographic factors and playing variables in online computer gaming”, CyberPsychology & Behavior, vol. 7(4), pp. 479-487.
[46]Grijpink, J. & Prins, C. 2001, “Digital anonymity on the Internet”, Computer Law and Security Report, vol. 17(6), pp. 379-389.
[47]Hannabuss, S. 1998, “Information ethics: A contemporary challenge for professionals and the community”, Library Review, vol. 47(1-2), pp. 91-98.
[48]Hauptman, R., Motin, S. 1994, “The Internet, cyberethics, and virtual morality”, Online, vol. 18 No.2, pp. 8-9.
[49]Hayne, S.C. & Rice, R.E. 1997, “Attribution accuracy when using anonymity in group support systems”, International Journal of Human-Computer Studies, vol. 47(3), pp. 429-452.
[50]Heino, R. K., Lintonen, T. & Rimela, A.  2004, “Internet addiction? Potentially problematic use of the internet in a population of 12-18 year-old adolescents”, Addiction Research and Theory ,vol. 12, pp. 89-96.
[51]Hill, C. E. 1992, “An overview of four measures developed to test the Hill Process Model: Therapist intentions, therapist response modes, client reactions, and client behaviors”, Journal of Counseling and Development, vol. 70(6), pp. 728-739.new window
[52]Hoffman, D. & Novak, P. T. 1996, Marketing in hypermedia computer-mediated environments conceptual foundations, Journal of Marketing, vol. 60(3), pp. 50-68.
[53]Hsu, C. Y., Chen, K. T. & Tzeng, G. H. 2008, “FMCDM with fuzzy DEMATEL approach for customers’ choice behavior model”, International Journal of Fuzzy Systems, Vol. 9(4), pp. 236-246.
[54]Hsu, C-L. & Lu, H-P. 2004, “Why do people play on-line games? An extended TAM with social influences and flow experience”, Information & Management, vol. 41(7), pp. 853-868.
[55]Hsu, C-L. & Lu, H-P. 2007, “Consumer behavior in online game communities: A motivational factor perspective”, Computers in Human Behavior, vol. 23(3), pp. 1642-1659.
[56]Hsu, C-Y., Chen, K-T. & Tzeng, G-H. 2007, “FMCDM with fuzzy DEMATEL approach for customers’ choice behavior model”, International Journal of Fuzzy Systems, vol. 9(4), pp. 236-246.
[57]Hsu, M-H & Kuo, F-Y. 2003a, “An investigation of volitional control in information ethics”, Behavior And Information Technology, vol. 22(1), pp. 53-62.
[58]Hsu, M-H. & Kuo, F-Y. 2003b, “The effect of organization-based self-esteem and deindividuation in protecting personal information privacy”, Journal of Business Ethics, vol. 42(4), pp. 305-320.
[59]Hsu, M-H., Chiu, C-M. & Ju, T-L. 2004, “Determinants of continued use of the WWW: An integration of two theoretical models”, Industrial Management and Data Systems, vol. 104(9), pp. 766-775.
[60]Hsu, S. H., Wen, M. H. & Wu, M. C. 2009, “Exploring user experiences as predictors of MMORPG addiction”, Computers & Education, vol. 53(3), pp. 990-999.
[61]Huff, C., & Martin, C. D. 1995, “Computing consequences: A framework for teaching ethical computing”, Communications of the ACM, vol. 38(12), pp. 75-84.
[62]Jitendra, A. & DiPipi, C. M. 2002, “An exploratory study of schema-based word-problem-solving instruction for middle school students with learning disabilities”, The Journal of Special Education, vol. 36(1), pp. 23-38.
[63]Joinson, A. 1999, “Social desirability, anonymity, and Internet-based questionnaires”, Behavior Research Methods, Instruments & Computers, vol. 31(3), pp. 433-438.
[64]Joinson, A. N. 2001, “Self-disclosure in computer-mediated communication: The role of self-awareness and visual anonymity”, European Journal of Social Psychology, vol. 31(2), pp. 177-192.
[65]Jourard, S. M. 1959, “Healthy personality and self-disclosure”, Mental Hygiene, vol. 43 (4), pp. 499-507.
[66]Knight, D., Durham, C. C. & Locke E. A. 2001, “The relationship of teamgoals, incentives, and efficacy to strategic risk, tactical implementation, and performance”, Academy of Management Journal, vol. 44(2), pp. 326-338.
[67]Ko, C-H., Liu, G-C., Hsiao, S., Yen, J-Y., Yang, M-J., Lin, W-C., Yen, C-F. & Chen, C-S., 2009a, “Brain activities associated with gaming urge of online gaming addiction”, Journal of Psychiatric Research, vol. 43(7), pp. 739-747.
[68]Ko, C-H., Yen, J-Y., Chen, C-C., Chen, S-H. & Yen, C-F. 2005, “Gender differences and related factors affecting online gaming addiction among taiwanese adolescents”, The Journal of Nervous and Mental Disease, vol. 193(4), pp. 273-277.
[69]Ko, C-H., Yen, J-Y., Chen, C-C., Chen, S-H., & Yen, C-F., 2005b, “Gender differences and related factors affecting online gaming addiction among taiwanese adolescents”, Journal of Nervous and Mental Disease, vol. 193(4), pp. 273-277.
[70]Ko, C-H., Yen, J-Y., Chen, S-H., Yang, M-J., Lin, H-C. & Yen, C-F., 2009b, “Proposed diagnostic criteria and the screening and diagnosing tool of Internet addiction in college students”, Comprehensive psychiatry, vol. 50(4), pp. 378-84.
[71]Ko, C-H., Yen, J-Y., Yen, C-F., Chen, C-C., Yen, C-N. & Chen, S-H, 2005c, “Screening for Internet addiction: An empirical study on cut-off points for the Chen Internet addiction scale”, The Kaohsiung Journal of Medical Sciences,vol. 21(11),pp. 545-551.
[72]Ko, C-H., Yen, J-Y., Yen, C-F., Chen, C-S., & Wang, S-Y. 2008, “The association between Internet addiction and belief of frustration intolerance: The gender difference”, CyberPsychology & Behavior, vol. 11(3), pp. 273-278.
[73]Ko, C-H., Yen, J-Y., Yen, C-F., Lin, H-C., & Yang, M-J., 2007, “Factors predictive for incidence and remission of internet addiction in young adolescents: A prospective study”, Cyber Psychology & Behavior, vol. 10(4), pp. 545-551.
[74]Ladany, N. & Walker, J. A. 2003, “Supervisor self-disclosure: Balancing the uncontrollable narcissist with the indomitable altruist”, Journal of Clinical Psychology, vol. 59(5), pp. 611-621.
[75]Landis, T. Y. 1982, “Interactions between text and prior knowledge in children’s memory for prose”, Child Development, vol. 53(3), pp. 811-814.
[76]Laudon, M., & Smither, J. W. 1995, “Can multi-Source feedback change perceptions of goal accomplishment, self-evaluations, and performance-related outcomes? Theory-based applications and directions for research”, Personal Psychology, vol. 48(4), pp. 803-839.
[77]Lee, M., Ko, Y., Song, H., Kwon, K., Lee, H., Nam, M., & Jung, I. 2007, “Characteristics of Internet use in relation to game genre in Korean adolescents”, CyberPsychology & Behavior, vol. 10(2), pp. 278-285.
[78]Leith, K. P. & Baumeister, R. F. 1996, “Why do bad moods increase self-defeating behavior? Emotion, risking-taking, and self-regulation”, Journal of Personality and Social Psychology, 71, pp. 1250-1267.
[79]Li, S-M. & Chung, T-M., 2006, “Internet function and Internet addictive behavior”, Computers in Human Behavior, vol. 22(6), pp. 1067-1071.
[80]Lin, M-P., Ko, H-C. & Wu, Y-W., 2008, “The role of positive/negative outcome expectancy and refusal self-efficacy of Internet use on Internet addiction among college students in Taiwan”, CyberPsychology & Behavior, vol 11 (4), pp. 451-457.
[81]Liou, James J-H., Yen. Leon & Tzeng, G-H. 2008, “Building an effective safety management system for airlines”, Journal of Air Transport Management, vol. 14(1), pp. 20-26.
[82]Loch, K. D. & Conger, S. 1996, “Evaluating ethical decision making and computer use”, Communications of The ACM, vol 39(7), pp. 74-83.
[83]Locke, E.A. 1991, “The motivation sequence, the motivation hub, and the motivation core”, Organizational Behavior and Human Decision Process, vol. 50(22), pp.288-299.
[84]Lu, H-P. & Wang, S-M. 2008, “The role of Internet addiction in online game loyalty: An exploratory study”, Internet Research: Electronic Networking Applications and Policy, vol. 18(5), pp. 499-519.
[85]Manninen, T. & Kujanpää, T. 2007, “The value of virtual assets - The role of game characters in MMOGs”, International Journal of Business Science and Applied Management, vol. 2(1), pp. 21-33.
[86]Mason, R. O. 1986, “Four ethical issues of the information age”, Management Information Systems Quarterly, vol. 10(1), pp. 5-12.
[87]McCroskey, J. C. 1977, “Oral communication apprehension: A summary of recent theory and research”, Human Communication Research, vol. 4(1), pp. 78-96.
[88]Moor, J.H. 1997, “Towards a theory of privacy in the information age”, Computers and Society, vol. 27(3), pp. 27-32.
[89]Morahan-Martin, J. & Schumacher, P. 2003, “Loneliness and social users of the Internet”, Computers in Human Behavior, vol. 19(6), pp. 659-671.
[90]Ng, B. D. & Wiemer-Hastings, P. 2005, “Addiction to the Internet and online gaming”, CyberPsychology & Behavior, vol. 8(2), pp. 110-113.
[91]Nkomo, S. M. 1987, “Human resource planning and organization performance: An exploratory analysis”, Strategic Management Journal, vol. 8(1), pp. 387-392.
[92]Novak, T. P., Hoffman, D. L. & Yung, Y. F. 2000, “Measuring the customer experience in online environments: A structural modeling approach”, Marketing Science, vol. 19(1), pp. 22-43.
[93]Peng, S. Y., Rau, P. L. P. & Yang, C. C. 2004, “Developing Internet addiction relation model (I - ARM) and cases study”, Journal of National Taiwan Normal University, vol. 49(2), pp.67-84.
[94]Prussia, G. E. & Kinicki, A. J. 1996, “A motivational investigation of group effectiveness using social-cognitive theory”, Journal of Applied Psychology, vol. 81( 2), pp.187-198.
[95]Ridings, C., Gefen, D. & Arinze, B. 2002, Some antecedents and effects of trust in virtual communities, Journal of Strategic Information Systems, vol. 11(3-4), pp. 271-295.
[96]Rudall, B. H. 1996, Internet addiction syndrome, Robotica, vol. 14(1), pp. 510-511.
[97]Sapir, E. 1944, “Grading: A study in semantic”, Philosophy of Science, vol.11, pp. 93-116.
[98]Schmitt, B. H., Leclerc, F. & Dubé-Rioux, L. 1988, “Sex typing and consumer behavior: A test of gender schema theory”, Journal of Consumer Research, vol. 15 (1), pp. 122-128.new window
[99]Seo, M., Kang, H. S. & Yom, Y. H. 2009, “Internet addiction and interpersonal problems in korean adolescents”, Computers Informatics Nursing, vol. 27(4), pp. 226-233.
[100]Seyed-Hosseini, S.M., Safaei, N. & Asgharpour, M.J. 2006, “Reprioritization of failures in a system failure mode and effects analysis by decision making trial and evaluation laboratory technique”, Reliability Engineering and System Safety, vol. 91(8), pp. 872-881.
[101]Sherer, K. 1997, “College life on-line: Healthy and unhealthy internet use”, Journal of College Student Development, vol. 38(6), pp. 655-665.
[102]Shotten, M. A. 1991, “The costs and benefits of computer addiction”, Behavior and Information Technology, vol. 10(3), pp. 219-230.
[103]Smith, H. J. & Milberg, S. J. 1996, “Information privacy: Measuring individuals’ concerns about organizational practices”, MIS Quarterly, vol. 20(2), pp. 167-196.
[104]Snyder, M., & Gangestad, S. 1986, “On the nature of self-monitoring: Matters of assessment, matters of validity”, Journal of Personality and Social Psychology, vol. 51(1), pp. 125-139.
[105]Steinkuehler, C. & Williams, D. 2006, “Where everybody knows your (screen) name: online games as ‘third places’”, Journal of Computer-mediated Communication, vol. 11(4), pp. 885-909.
[106]Stern, P. N. 1980, “Grounded theory methodology: Its uses and processes”, Image, vol. 12(1), pp. 20-23.
[107]Suh, K., Kim, S. & Lee, J. 1994, “End-user computing abilities and the use of information systems”, ACM SIGCPR Computer Personnel, vol. 15(1), pp. 3-14.
[108]Tamura, H. & Akazawa, K. 2005, “Stochastic DEMATEL for structural modeling of a complex problematique for realizing safe, secure and reliable society”, Journal of Telecommunication and Information Technology, vol. 4, pp. 139-146.
[109]Tamura, H., Okanishi, H. & Akazawa, K. 2006, “Decision support for extracting and dissolving consumers’ uneasiness over foods using stochastic DEMATEL”, Journal of Telecommunications and Information Technology, vol. 48(4), pp. 91-95.
[110]Tavani, H.T. 1999, “Informational privacy, data mining, and the Internet”, Ethics and Information Technology, vol. 1(2), pp. 137-145.
[111]Tsai, H-F., Cheng, S-H., Yeh, T-L., Shih, C-C., Chen, K-C., Yang, Y-C. & Yang Y. K., 2009, “The risk factors of Internet addiction - A survey of university freshmen”, Psychiatry Research, vol. 167(3), pp. 294-299.
[112]Tseng, M. L. 2009, “Using the extension of DEMATEL to integrate hotel service quality perceptions into a cause-effect model in uncertainty”, Expert Systems with Applications,Vol. 36(5), pp. 9015-9023.
[113]Tzeng, G-H., Chiang, C-H. & Li, C-W. 2007, “Evaluating intertwined effects in e-learning programs: A novel hybrid MCDM model based on factor analysis and DEMATEL”, Expert Systems with Applications, vol. 32(4), pp. 1028-1044.
[114]Vanlear, C. A. 1991, Testing a cyclical model of communicative openness in relationship development: Two longitudinal studies, Communication Monographs, vol. 58(4), pp. 337-361.
[115]Wallace, K. A. 1999, “Anonymity”, Ethics and Information Technology, vol. 1(1), pp. 23-35.
[116]Walther, J. B. 1992, “Interpersonal effects in computer-mediated interaction: A relational perspective”, Communication Research, vol. 19(1), pp.52-90.
[117]Walther, J. B. 1996, “Computer-mediated communication: Impersonal, interpersonal and hyperpersonal interaction”, Communication Research, vol. 23(1), pp. 3-43.
[118]Wan, C-S & Chiou, W-B. 2006a, “Why are adolescents addicted to online gaming? An interview study in Taiwan”, CyberPsychology & Behavior, vol. 9(6), pp. 762-766.
[119]Wan, C-S & Chiou, W-B. 2006b, “Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for taiwanese”, CyberPsychology & Behaviour, vol. 9(3), pp. 317-324.new window
[120]Wang, H., Lee, K. O., & Chen, E. 1998, “Consumer privacy concerns about marketing”, Communications of the ACM, vol. 41(3), pp.63-70.
[121]Warren, S., & Brandeis, L. D. 1890, “The right of privacy”, Harvard Law Review, vol. 4(5), pp. 193-220.
[122]Webster, K. L. Trevino, & Ryan, L. 1993, “The dimensionality and correlates of flow in human computer interactions”, Computer in Human Behavior, vol. 9(4), pp. 411-426.
[123]Williams, D., Caplan, S. & Xiong, L. 2007, “Can you hear me now? The impact of voice in an online gaming community”, Human Communication Research, vol.33(4), pp. 427-449.
[124]Woodrum, E. 1984, “Mainstreaming content analysis in the social science: Methodological advantages, obstacles, and solutions”, Social Science Research, vol. 13(1), pp. 1-19.
[125]Wu, C-S. & Cheng, F-F., 2007, “Internet café addiction of taiwanese adolescents”, CyberPsychology & Behavior, vol. 10(2), pp. 220-225.
[126]Wu, W-W. & Lee, Y-T. 2007, “Developing global managers’ competencies using the fuzzy DEMATEL method”, Expert Systems with Applications, vol. 32(2), pp. 499-507.
[127]Wysocki, D. K. 1998, “Let your fingers do the talking: Sex on an adult chat-line”, Sexualities, vol. 1(4), pp. 425-452.
[128]Yan, J. J. & Choi, H. J. 2002, “Security issues in online games”, The Electronic Library, vol. 20(2), pp. 125-133.
[129]Yee, N. 2006a, “Motivations of play in online games”, Journal of Cyber Psychology and Behavior, vol. 9(6), pp. 772-775.
[130]Yee, N. 2006b, “The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments”, Presence, vol. 15(3), pp. 309-329.
[131]Yen, J-Y., Ko, C-H., Yen, C-F., Chen, S-H., Chung, W-L. & Chen, C-C. 2008, “Psychiatric symptoms in adolescents with Internet addiction: Comparison with substance use”, Psychiatry and clinical neurosciences, vol. 62(1), pp. 9-16.
[132]Yen, J-Y., Yen, C-F., Chen, C-C., Chen, S-H. & Ko, C-H., 2007, “Family factors of Internet addiction and substance use experience in taiwanese adolescents”, CyberPsychology & Behavior, vol. 10(3), pp. 323-329.
[133]Yen, J-Y., Yen, C-F., Chen, C-S., Tang, T-C. & Ko, C-H. 2009, “The association between adult ADHD symptoms and internet addiction among college students: The gender difference”, CyberPsychology & Behavior, vol. 12(2), pp. 187-91.
[134]Young, K. S. 1998b, “Internet addiction: The emergence of a new clinical disorder”, CyberPsychology & Behavior, vol. 1(3), pp. 237-244.
[135]Zirkel, S., & Cantor, N. 1990, “Personal construal of life tasks: Those who struggle for independence”, Journal of Personality and Social Psychology, vol. 58(1), pp. 172-185.
三、研討會
[1]Chen, V. H. H. & Duh, H. B. L. 2007, “Understanding social interaction in world of warcraft”, To appear in Proceedings of ACM International Conference on Advances in Computer Entertainment Technology ACM ACE 2007, pp. 21-24.
[2]Davis, J. P., Farnham, S. & Jensen, C. 2002, “Decreasing online ‘bad’ behavior”, CHI ’02 extended abstracts on Human factors in computing systems, pp. 718-719.
[3]Ducheneaut, N. & Moore, R. J. 2004, “The social side of gaming: A study of interaction patterns in a massively multiplayer online game”, Proceedings of the ACM Conference on Computer-Supported Cooperative Work CSCW 2004, pp. 360-369.
[4]Ducheneaut, N., Yee, N., Nickell, E. & Moore, R. J. 2006b, “‘Alone together?’ exploring the social dynamics of massively multiplayer online games”, ACM Conference on Human Factors in Computing Systems CHI 2006, pp. 407-416.
[5]Elaine, M. R. 1997, “Computer game design:New directions for intercultural simulation game designers”, Developments in Business Simulation and Experiential Exercises, pp. 144-145.
[6]Ginsburg, M. & Weisband, S. 2002, “Social capital and volunteerism in virtual communities: the case of the Internet chess club”, Proceedings of the 35th Hawaii International Conference on System Sciences, pp. 2225-2234.
[7]Jyri, N. & Olli, M. 2006, “Defining cyberethics”, ICEB + eBRF 2006 Conference, pp. 1-6.
[8]Kwong, T. C. H. & Lee, M. K. O. 2002, “Behavioral intention model for the exchange mode Internet music piracy”, 35th Annual Hawaii International Conference on System Sciences (HICSS’02), pp. 191-201.
[9]Qin, H., Rau, P. P. & Zhong, H. Q. 2007, “Construction of online game addiction based on player experience”, Industrial Engineering and Engineering Management IEEE 2007, pp. 432-436.
[10]Steinkuehler, C. 2004, “Learning in massively multiplayer online games”, Proceedings of the 6th international conference on Learning sciences, pp. 521-528.
[11]Weisband, S. & Kiesler, S. 1996, “Self disclosure on computer forms: Meta-analysis and implications”, Proceedings of the CHI ’96 Conference on Human-Computer Interaction, pp. 14-22.
[12]Yamada, R., Tuyen, N. Q. & Dung, L. C. 2000, “Analysis of the problems relationship in farming systems by demated-method”, DEVELOPMENT AND EVALUATION OF SUSTAINABLE FARMING SYSTEMS, The 2000 Annual Workshop of JIRCAS, pp.1-6.

四、網際網路資料
[1]Bartle, R. 1990, Interactive multi-user computer games, Technical report, British Telecom, Retrieved on March 18, 2009, From: http://www.mud.co.uk/richard/imucg.htm
[2]Clarke, R. 1997, Introduction to dataveillance and information privacy, and definitions of terms, Retrieved on March 20, 2009, From: http://www.anu.edu.au/people/Roger.Clarke/DV/Intro.html
[3]DFC Intelligence, 2008, Online game market Forecasts 2008, Retrieved on April 7, 2009, From:http://www.researchandmarkets.com/reports/612954/online_game_market_forecasts_2008
[4]Goldberg, I. 1996, Internet addiction disorder, Retrieved on May 20, 2009, From: http://www.webs.ulpgc.es/aeps/JR/Documentos/ciberadictos.doc
[5]GVU, 1998, GVU’s WWW user surveys, Retrieved on April 10, 2009, From: http://www.cc.gatech.edu/gvu/user_surveys/
[6]Law Reform Commission of Australia 1983, Privacy Report No. 22, 121, Retrieved on March 27, 2009, From: http://www.aph.gov.au/house/committee/LACA/lawreform.pdf
[7]Netaddiction, 2006, Are you an obsessive online gamer?, Retrieved on May 17, 2009, From: http://www.netaddiction.com/resources/online_trading.htm
[8]Pfitzmann, A. & Hansen, M. 2008, Anonymity, unlinkability, undetectability, unobservability, pseudonymity, and identity management - A consolidated proposal for terminology, Retrieved on March 30, 2009, From: http://dud.inf.tu-dresden.de/literaturAnon_Terminology_v0.31.pdf
[9]Rinaldi, A. H. 1998, The Net: User guidelines and netiquette, Retrieved on March 26, 2009, From: http://computerethicsinstitute.org/
[10]Rywczyoska, A. & Thumann, M. 2008, Security and privacy in massively-multiplayer online games and social and corporate virtual worlds, Technical report, ENISA Position Paper, Retrieved on April 2, 2009, From: http://www.ifap.ru/library/book388.pdf
[11]Wong, W. S. W. 2008, “Online communication and real-life friendship quality: An interaction between reality and virtual world”, ph.d thesis of CITY university of HONG KONG, Retrieved on April 15, 2009, From: http://lbms03.cityu.edu.hk/oaps/ss2008-4708-wsw650.pdf
[12]Yee, N. 2002, Ariadne: Understanding MMORPG addiction, Retrieved on July 31, 2009, From: http://www.nickyee.com/hub/addiction/home.html
[13]Yee, N. 2005 , Introduction: The RL demographics of world of warcraft, Retrieved on March 24, 2009, From: http://www.nickyee.com/daedalus/archives/001364.php
[14]Yoo, H. 1996, The gratifications of the Internet: A Pilot Study, Retrieved on March 30, 2009, From: http://www.tc.msu.edu/tc960/yoofinal.html
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關著作
 
QR Code
QRCODE