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題名:網路遊戲動機與網路遊戲成癮之潛在剖面分析
書刊名:中華心理衛生學刊
作者:簡欣儀黃柏僩許文耀林怡彤
作者(外文):Chien, Hsin-yiHuang, Po-hsienHsu, Wen-yaoLin, Yi-tung
出版日期:2021
卷期:34:4
頁次:頁303-343
主題關鍵詞:網路遊戲成癮網路遊戲動機潛在剖面分析Internet gaming addictionInternet gaming motivationLatent profile analysis
原始連結:連回原系統網址new window
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  • 共同引用共同引用:85
  • 點閱點閱:8
期刊論文
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8.Ko, C.-H.、Yen, J.-Y.、Chen, S.-H.、Yang, M.-J.、Lin, H. C.、Yen, C.-F.(2009)。Proposed diagnostic criteria and the screening and diagnosing tool of Internet addiction in college students。Comprehensive Psychiatry,50(4),378-384。  new window
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21.Khazaal, Y.、Billieux, J.、Thorens, G.、Khan, R.、Louati, Y.、Scarlatti, E.、Theintz, F.、Lederrey, J.、Van Der Linden, M.、Zullino, D.(2008)。French validation of the internet addiction test。CyberPsychology & Behavior,11(6),703-706。  new window
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23.Lai, C. M.、Mak, K. K.、Watanabe, H.、Ang, R. P.、Pang, J. S.、Ho, R. C.(2013)。Psychometric properties of the internet addiction test in Chinese adolescents。Journal of pediatric psychology,38(7),794-807。  new window
24.Mak, K. K.、Lai, C. M.、Ko, C. H.、Chou, C.、Kim, D. I.、Watanabe, H.、Ho, R. C.(2014)。Psychometric properties of the revised Chen internet addiction scale (CIAS-R) in Chinese adolescents。Journal of Abnormal Child Psychology,42(7),1237-1245。  new window
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26.Hussain, Z.、Williams, G. A.、Griffiths, M. D.(2015)。An Exploratory Study of the Association between Online Gaming Addiction and Enjoyment Motivations for Playing Massively Multiplayer Online Role-Playing Games。Computers in Human Behavior,50,221-230。  new window
27.Spitzer, R. L.、Kroenke, K.、Williams, J. B.、The Patient Health Questionnaire Primary Care Study Group(1999)。Validation and Utility of a Self-report Version of PRIME-MD: The PHQ Primary Care Study。JAMA,282(18),1737-1744。  new window
28.van Rooij, Antonius J.、Schoenmakers, Tim M.、Vermulst, Ad A.、van den Eijnden, Regina J. J. M.、van de Mheen, Dike(2011)。Online video game addiction: Identification of addicted adolescent gamers。Addiction,106(1),205-212。  new window
29.Desai, R. A.、Krishnan-Sarin, S.、Cavallo, D.、Potenza, M. N.(2010)。Video-gaming among high school students: Health correlates, gender differences, and problematic gaming。Pediatrics,126(6),e1414-e1424。  new window
30.Griffiths, M. D.(2010)。The role of context in online gaming excess and addiction: Some case study evidence。International Journal of Mental Health and Addiction,8(1),119-125。  new window
31.Kuss, D. J.、Griffiths, M. D.(2012)。Internet gaming addiction: A systematic review of empirical research。International Journal of Mental Health and Addiction,10(2),278-296。  new window
32.Kirby, A.、Jones, C.、Copello, A.(2014)。The impact of massively multiplayer online role playing games (MMORPGs) on psychological wellbeing and the role of play motivations and problematic use。International journal of mental health and addiction,12(1),36-51。  new window
33.Griffiths, M. D.(2005)。A "components" model of addiction within a biopsychosocial framework。Journal of Substance Use,10(4),191-197。  new window
34.Kuss, D. J.、Louws, J.、Wiers, R. W.(2012)。Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games。Cyberpsychology, Behavior, and Social Networking,15(9),480-485。  new window
35.Billieux, J.、Thorens, G.、Khazaal, Y.、Zullino, D.、Achab, S.、Van der Linden, M.(2015)。Problematic involvement in online games: A cluster analytic approach。Computers in Human Behavior,43,242-250。  new window
36.Billieux, Joël、Van der Linden, Martial、Achab, Sophia、Khazaal, Yasser、Paraskevopoulos, Laura、Zullino, Daniele、Thorens, Gabriel(2013)。Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth。Computers in Human Behavior,29(1),103-109。  new window
37.Hellström, C.、Nilsson, K. W.、Leppert, J.、Åslund, C.(2012)。Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming。Computers in Human Behavior,28(4),1379-1387。  new window
38.Ko, C. H.、Liu, T. L.、Wang, P. W.、Chen, C. S.、Yen, C. F.、Yen, J. Y.(2014)。The exacerbation of depression, hostility, and social anxiety in the course of Internet addiction among adolescents: a prospective study。Comprehensive Psychiatry,55(6),1377-1384。  new window
39.Choi, Dongseong、Kim, Jinwoo(2004)。Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents。CyberPsychology & Behavior,7(1),11-24。  new window
40.Przybylski, A. K.、Rigby, C. S.、Ryan, R. M.(2010)。A motivational model of video game engagement。Review of General Psychology,14(2),154-166。  new window
41.陳淑惠、翁儷禎、蘇逸人、吳和懋、楊品鳳(20030900)。中文網路成癮量表之編製與心理計量特性研究。中華心理學刊,45(3),279-294。new window  延伸查詢new window
42.Chang, S. M.、Hsieh, M. Y.、Lin, S. S.(2018)。The mediation effects of gaming motives between game involvement and problematic Internet use: Escapism, advancement and socializing。Computers & Education,122,43-53。  new window
43.Demetrovics, Z.、Urbán, R.、Nagygyörgy, K.、Farkas, J.、Zilahy, D.、Mervó, B.、Harmath, E.、Reindl, A.、Ágoston, C.、Kertész, A.(2011)。Why do you play? The development of the motives for online gaming questionnaire (MOGQ)。Behavior Research Methods,43(3),814-825。  new window
44.Fuster, H.、Oberst, U.、Griffiths, M.、Carbonell, X.、Chamarro, A.、Talarn, A.(2012)。Psychological motivation in online role-playing games: A study of Spanish World of Warcraft players。Anales de Psicología,28(1),274-280。  new window
45.Pápay, O.、Urbán, R.、Griffiths, M. D.、Nagygyörgy, K.、Farkas, J.、Kökönyei, G.、Felvinczi, K.、Oláh, A.、Elekes, Z.、Demetrovics, Z.(2013)。Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents。Cyberpsychology, Behavior, and Social Networking,16(5),340-348。  new window
46.van Rooij, A. J.、Schoenmakers, T. M.、van de Eijnden, R. J.、van de Mheen, D.(2010)。Compulsive internet use: the role of online gaming and other internet applications。The Journal of Adolescent Health,47(1),51-57。  new window
47.Dauriat, F. Z.、Zermatten, A.、Billieux, J.、Thorens, G.、Bondolfi, G.、Zullino, D.、Khazaal, Y.(2011)。Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey。European Addiction Research,17(4),185-189。  new window
48.Zhong, Z.-J.、Yao, M. Z.(2013)。Gaming motivations, avatar-self identification and symptoms of online game addiction。Asian Journal of Communication,23(5),555-573。  new window
49.Hsu, Chin-Lung、Lu, His-Peng(2007)。Consumer Behavior in Online Game Communities: A Motivational Factor Perspective。Computers in Human Behavior,23(3),1642-1659。  new window
50.Young, Kimberly S.(1998)。Internet addiction: The emergence of a new clinical disorder。CyberPsychology & Behavior,1(3),237-244。  new window
51.張錦濤、陳超、劉鳳娥、趙會春、王燕、方曉義(2013)。網路遊戲動機量表在中國大學生中的初步修訂。中國臨床心理學雜誌,2013(1),13-16。  延伸查詢new window
52.Bányai, F.、Zsila, Á.、Király, O.、Maraz, A.、Elekes, Z.、Griffiths, M. D.、Demetrovics, Z.(2017)。Problematic social media use: Results from a large-scale nationally representative adolescent sample。PLoS One,12(1)。  new window
53.Chen, I. H.、Ahorsu, D. K.、Pakpour, A. H.、Griffiths, M. D.、Lin, C. Y.、Chen, C. Y.(2020)。Psychometric Properties of Three Simplified Chinese Online-Related Addictive Behavior Instruments Among Mainland Chinese Primary School Students。Frontiers in Psychiatry,11。  new window
54.Dong, G.、Wang, L.、Du, X.、Potenza, M. N.(2017)。Gaming Increases Craving to Gaming-Related Stimuli in Individuals With Internet Gaming Disorder。Biological Psychiatry: Cognitive Neuroscience and Neuroimaging,2(5),404-412。  new window
55.Faulkner, G.、Irving, H.、Adlaf, E. M.、Turner, N.(2015)。Subtypes of Adolescent Video Gamers: a Latent Class Analysis。International Journal of Mental Health and Addiction,13(1),1-18。  new window
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會議論文
1.Yee, N.、Ducheneaut, N.、Nelson, L.(2012)。Online gaming motivations scale: development and validation。The SIGCHI conference on human factors in computing systems,2803-2806。  new window
2.Yee, N.(2016)。The gamer motivation profile: What we learned from 250,000 gamers。The 2016 annual symposium on computer-human interaction in play。ACM。  new window
圖書
1.Csikszentmihalyi, M.、Csikszentmihalyi, I.(1990)。Flow: The Psychology of Optimal Experience。Harper and Row。  new window
2.Bollen, K. A.(1989)。Structural equation models with latent variables。New York:John Wiley & Sons。  new window
3.Young, Kimberly S.(1998)。Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery。New York, NY:John Wiley & Sons。  new window
4.American Psychiatric Association(2013)。Diagnostic and Statistical Manual of Mental Disorders (DSM-5)。American Psychiatric Association。  new window
其他
1.Bartle, R.(1996)。Hearts, clubs, diamonds, spades: Players who suit MUDs,http://www.mud.co.uk/richard/hcds.htm。  new window
2.Goldberg, I.(1996)。Internet addiction disorder,http://www.physics.wisc.edu/-shaizi/intemet-addiction-criteria.htm。  new window
3.Vermunt, J. K.,Magidson, J.(2016)。Technical Guide for Latent GOLD 5.1: Basic, Advanced, and Syntax,Statistical Innovations Inc.。  new window
圖書論文
1.Griffiths, M. D.、Király, O.、Pontes, H. M.、Demetrovics, Z.(2015)。An overview of problematic gaming。Mental health in the digital age: Grave dangers, great promise。Oxford University Press。  new window
 
 
 
 
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