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題名:傳染病防治遊戲教材之教學成效評估探究
書刊名:經營管理學刊
作者:戰寶華 引用關係陳惠珍吳佩修蔡典龍
作者(外文):Chan, Pao-hwaChen, Weigh-jenWu, Pei-hsiuTsai, Tien-lung
出版日期:2011
卷期:4
頁次:頁37-63
主題關鍵詞:傳染病防治遊戲教材教學成效Infectious disease preventionGame-based teaching materialsTeaching and leaning results
原始連結:連回原系統網址new window
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  • 共同引用共同引用:25
  • 點閱點閱:27
本研究旨在探討傳染病防治遊戲教材之教學效果,運用國立科學工藝博物館與疾病管制局共同研發之傳染病防治遊戲教材光碟為學習媒介,透過數位遊戲式設計,作為傳染病防治教學輔助工具,以達到提升教學成效之目的。自編「傳染病防治遊戲教材光碟推動成效之調查問卷」學生版作為評估教學成效之評量工具,抽取高屏縣市願意配合研究設計情境之國中小學暨幼稚園,共發出2,400 份問卷,包括控制組1,200 份與實驗組1,200 份,實得有效之調查問卷2,153 份,以確實評量高屏地區國中小暨幼稚園學生對新流感、腸病毒、登革熱、結核病、愛滋病等防疫知能。本研究藉由差異性分析發現,有無使用遊戲教材教學變項主 要效果之多變量變異數分析達到顯著水準,代表教師使用傳染病防治遊戲教材為教學工具,對不同學習階段與性別之學童皆有顯著效果。並透過結構方程模式分析發現,使用傳染病防治遊戲教材為教學工具,對高屏地區國中小暨幼稚園學童結核病之防疫知能學習總積分影響最大,且各項疫病知能提昇皆達顯著效果。最後,根據研究結果對傳染病防治遊戲教材之教學模式提出相關建議。
The purpose of this study is to investigate the teaching and learning outcomes based on the special-designed materials for infectious disease prevention. The study applied two game-based compact disks developed by National Science and Technology Museum and Centers for Disease Control as the teaching media and the digital learning assistance tool to achieve the goal of improving the teaching effectiveness. The questionnaire for students was properly designed to expose the results and was employed to examine a total of 2,153 students from preschools to junior high schools in administerative areas of Kaohsiung and Pingtung. Based on the research goals, the students were divided into two groups, including an experimental group and a control group, to measure the teaching and learning results of Influenza, Enterovirus, Dengue Fever, Tuberculosis, and AIDS. The data were analyzed with approaches of MANOVA and SEM to discover the existence of significant difference between two groups concerning the utilization of the game-based compact disks. Based on the findings of this study, suggestions were made for enhancing the teaching effectiveness to provide excellent understanding of infectious disease prevention.
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