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題名:臉部情意運算融入遊戲學習之適性化設計與研究
書刊名:International Journal of Digital Media Design
作者:蔡子瑋羅曉愉
作者(外文):Tsai, Tzu-weiLo, Hsiao Yu
出版日期:2015
卷期:7:2
頁次:頁58-70
主題關鍵詞:適性化介面臉部情緒情意運算遊戲式學習學習動機Adaptive interfaceFacial emotionAffective computingGame-based learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:23
  • 點閱點閱:29
期刊論文
1.Atchariyachanvanich, K.、Okada, H.、Sonehara, N.(2006)。What keeps online customers repurchasing through the internet?。ACM SIGecom Exchanges,6(2),47-57。  new window
2.Furtado, E.、Furtado, V.、Vasconcelos, E.(2007)。A conceptual framework for the design and evaluation of affective usability in educational geosimulation systems。Human-Computer Interaction-INTERA CT,2007,497-510。  new window
3.Gee, J. P.(2004)。Learning by design: Games as learning machines。Interactive Educational Multimedia,8,15-23。  new window
4.Perkowitz, M.、Etzioni, O.(1999)。Adaptive Web Sites: Conceptual Cluster Mining。Artificial Intelligence,118,245-275。  new window
5.Tuan, H. L.、Chin, C. C.、Shieh, S. H.(2005)。The development of a questionnaire for assessing students' motivation toward science learning。International Journal of Science Education,27,639-654。  new window
6.Zaharias, P.、Poulymenakou, A.(200901)。Developing a usability evaluation method for e-learning applications: beyond functional usability。International Journal of Human-Computer Interaction,25(1),75-98。  new window
7.Yu, F. Y.、Chang, L. J.、Liu, Y. H.、Chan, T. W.(2002)。Learning preferences towards computerised competitive modes。Journal of Computer Assisted Learning,18(3),341-350。  new window
8.梁朝雲(20070300)。寓樂於教與寓教於樂--國內線上遊戲產業之新契機。科技發展政策報導,2,15-34。  延伸查詢new window
9.蔡福興、游光昭、蕭顯勝(20081000)。從新學習遷移觀點發掘數位遊戲式學習之價值。課程與教學,11(4),237-277。new window  延伸查詢new window
10.Chorianopoulos, K.、Spinellis, D.(2004)。Affective usability evaluation for an interactive music television channel。Computers in Entertainment,2(3),14-18。  new window
11.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
12.莊雪芳、鄭湧涇(20030600)。國中學生對生物學的態度與學習環境之研究。科學教育學刊,11(2),171-194。new window  延伸查詢new window
13.Pekrun, Reinhard、Goetz, Thomas、Titz, Wolfram、Perry, Raymond P.(2002)。Academic Emotions in Students' Self-Regulated Learning and Achievement: A Program of Qualitative and Quantitative Research。Educational Psychologist,37(2),91-105。  new window
學位論文
1.潘奕安(2004)。低解析度影像序列之自動化表情辨識系統(碩士論文)。國立成功大學。  延伸查詢new window
2.段芙媛(2010)。使用者經驗和遊戲類型對於使用者在大螢幕進行3D遊戲之情緒反應之研究(碩士論文)。國立彰化師範大學。  延伸查詢new window
3.鄭邦堅(2010)。擴增實境與人機介面應用之研究--以醫療衛教為例(碩士論文)。國立政治大學。  延伸查詢new window
圖書
1.Picard, R. W.(1997)。Affective Computing。Cambridge, Massachusetts:MIT Press。  new window
2.Prensky, Marc(2001)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
圖書論文
1.Shackel, B.、Richardson, S. J.(1991)。Usability: Context, framework, design and evaluation。Human Factors for Informatics Usability。Cambridge:Cambridge University Press。  new window
2.黃明月(2001)。國際教育成就評鑑協會之教育指標系統。當代教育指標。  延伸查詢new window
3.Brooke, J.(1996)。SUS: A "quick and dirty" usability scale。Usability evaluation in industry。Taylor & Francis。  new window
 
 
 
 
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