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題名:影響數位遊戲式學習行為與學習遷移成效之因素探討
書刊名:教育科學研究期刊
作者:蔡福興游光昭 引用關係蕭顯勝 引用關係
作者(外文):Tsai, Fu-hsingYu, Kuang-chaoHsiao, Hsien-sheng
出版日期:2010
卷期:55:2
頁次:頁167-206
主題關鍵詞:數位遊戲式學習學習行為學習成效學習遷移Digital game-based learningLearning behaviorLearning effectivenessLearning transfer
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(8) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:7
  • 共同引用共同引用:96
  • 點閱點閱:76
摘要: 近年來,數位遊戲式學習(Digital Game-based Learning, DGBL)已逐漸受到數位學習(e-Learning)的重視,但根據過去的一些研究發現,數位遊戲式學習者常會出現逃避學習的行為,且在數位遊戲式學習的成效上似乎也充滿不確定性。本研究以8位國小學生為研究對象,透過質性為主的個案研究,經實地的觀察與訪談,深入分析影響數位遊戲式學習行為的因素,並探討影響學習者的遠遷移成效之因素。研究發現,本研究所採用的教育性線上遊戲雖可促使學生主動學習,但也會伴隨著不認真學習、逃避學習及錯誤嘗試學習等行為的產生,而其主要原因則受到遊戲的設計及學習者特質的因素影響。此外,數位遊戲式學習者於Bransford及Schwartz(1999)觀點的遠遷移測驗表現上則受其知識獲取成效、學習能力及學習動機等因素的影響。
Abstract: Digital Game-based Learning (DGBL) has recently received an increasing amount of attention in the e-Learning community. Research has shown that some of the problems associated with DGBL include students avoiding learning and difficulties documenting if this learning approach is effective. The study utilized a case study approach to ascertain what factors affect learning behavior and learning transfer. Eight sixth-grade students were observed and interviewed. The results showed that the digital games not only promoted active learning but also elicited other more negative learning behaviors such as avoiding the learning materials, utilization of trial and error, and a lack of concentration. These different behaviors were influenced by a game’s design and student characteristics. Moreover, we found that the extent of knowledge acquisition, learning ability, and learning motivation were the key factors affecting the performance of Bransfor and Schwartz’s (1999) view of far transfer.
期刊論文
1.Becker, Katrin(2007)。Digital Game-based Learning Once Removed: Teaching Teachers。British Journal of Educational Technology,38(3),478-488。  new window
2.Bransford, J. D.、Schwartz, D. L.(1999)。Rethinking transfer: A simple proposal with multiple implications。Review of Research in Education,24,61-101。  new window
3.Reed, S. K.、Ernst, G. W.、Banerji, R.(1974)。The Role of Analogy in Transfer between Similar Problem States。Cognitive Psychology,6(3),436-450。  new window
4.Randel, J.、Morris, B.、Wetzel, C. D.、Whitehall, B.(1992)。The effectiveness of games for educational purposes: A review of recent research。Simulation & Gaming,23(3),261-276。  new window
5.De Corte, E.(2003)。Transfer as the productive use of acquired knowledge, skills, and motivations。Current Directions in Psychological Science,12(4),142-146。  new window
6.Macaulay, C.、Cree, V. E.(1999)。Transfer of learning: Concept and process。Social Work Education,18(2),184-194。  new window
7.蔡福興、游光昭、蕭顯勝(20081000)。從新學習遷移觀點發掘數位遊戲式學習之價值。課程與教學,11(4),237-277。new window  延伸查詢new window
8.林素卿(20090300)。潛在課程之研究:以一所公辦民營學校為例。教育科學研究期刊,54(1),179-208。new window  延伸查詢new window
9.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
10.Mayer, R. E.(1998)。Cognitive, metacognitive, and motivational aspects of problem solving。Instructional Science,26(1/2),49-63。  new window
11.Gick, Mary L.、Holyoak, Keith J.(1980)。Analogical Problem Solving。Cognitive Psychology,12(3),306-355。  new window
12.吳靜吉、程炳林(19920100)。激勵的學習策略量表之修訂。測驗年刊,39,59-78。new window  延伸查詢new window
13.Tannenbaum, S. I.、Yukl, G.(1992)。Training and development in work organizations。Annual Review of Psychology,43(1),399-441。  new window
14.尚俊傑、莊紹勇、李芳樂、李浩文(2008)。遊戲化學習行為特徵之個案研究及其對教育遊戲設計的啟示。中國電化教育,2,65-71。  延伸查詢new window
15.Fox, R. D.(1994)。The transfer of learning process: Before, during, and after educational programs。Adult Learning,5(4),24-26。  new window
16.Gunter, G. A.、Kenny, R. F.、Vick, E. H.(2007)。Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games。Educational Technology Research and Development,56,511-537。  new window
17.O’Neil H. F. Waines R.、Baker E. L.(2005)。Classification of learning outcomes: Evidence from the computer games literature。The Curriculum Journal,16(4),455-474。  new window
18.Pierfy, D. A.(1977)。Comparative simulation game research。Simulation & Games,8,255-268。  new window
19.Schwartz, D. L.,、Martin, T.(2004)。Inventing to prepare for learning: The hidden efficiency of original student production in statistics instruction。Cognition and Instruction,22,129-184。  new window
20.Shank, P.(2004)。Can they do it in the real world? Designing for transfer of learning。The eLearning Developers’ Journal,1-7。  new window
會議論文
1.Jenson, J.,、de Castell, S.(2002)。Serious play: Challenges of educational game design。New Orleans, LA。  new window
2.Magnussen, R.,、Misfeldt, M.(2004)。Player transformation of educational multiplayer games.。Copenhagen, Denmark.。  new window
研究報告
1.Squire, K.(2005)。Game-based learning: Present and future of state of the field。  new window
學位論文
1.Gielen, E. W. M.(1995)。Transfer of training in a corporate setting(博士論文)。University of Twente。  new window
圖書
1.Singley, M. K.、Anderson, J. R.、Singley, K.(1989)。The Transfer of Cognitive Skill。Cambridge, MA:Harvard University Press。  new window
2.Mitchell, A.、Savill-Smith, C.(2004)。The Use of Computer and Video Games for Learning: A Review of the Literature。Learning and Skills Development Agency。  new window
3.Aldrich, C.(2004)。Simulations and the future of learning。San Francisco, CA:New York, NY:Pfeiffer。  new window
4.Pintrich, P. R.、Smith, D. A. F.、McKeachie, W. J.(1989)。A Manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ)。Ann Arbor, Michigan:NCPIPTAL, School of Education, The University Michigan。  new window
5.Miles, Matthew B.、Huberman, A. Michael、Newman, G.(1994)。Qualitative data analysis: an expanded sourcebook。Sage Publications。  new window
6.Bransford, John D.、Brown, A. L.、Cocking, R. R.(1999)。How people learn: Brain, mind, experience, and school。Washington, DC:National Academy Press。  new window
7.Prensky, Marc(2001)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
8.Glaser, Barney G.(1978)。Theoretical Sensitivity: Advances in the Methodology of Grounded Theory。Sociology Press。  new window
9.Bereiter, C.(1995)。A dispositional view of transfer。Teaching for transfer: Fostering generalization in learning。Mahwah, NJ。  new window
10.Cormier, S. M.,、Hagman, J. D.(1987)。Introduction。Transfer of learning: Contemporary research and applications。San Diego, CA。  new window
11.Detterman, D. K.(1993)。The case for the prosecution: Transfer as an epiphenomenon。Transfer on trial: Intelligence, cognition, and instruction。Norwood, NJ。  new window
12.Dyson, A. H.(1999)。Transforming transfer: Unruly children, contrary texts, and the persistence of the pedagogical order。Review of research in education。Washington, DC。  new window
13.Gick, M. L.,、Holyoak, K. J.(1987)。The cognitive basis of knowledge transfer。Transfer of learning: Contemporary research and applications。San Diego, CA。  new window
14.Hays, R. T.(2005)。The effectiveness of instructional games: A literature review and discussion。Orlando, FL。  new window
15.McKeough, R. E., Lupart, J.,、Marini, A.(1995)。Teaching for transfer: Fostering generalization in learning。Mahawah, NJ。  new window
16.Reed, S. K.(1993)。A schema-based theory of transfer。Transfer on trial: Intelligence, cognition and instruction。Norwood, NJ。  new window
17.Schwartz, D. L., Bransford, J. D.,、Sears, D.(2005)。Efficiency and innovation in transfer。Transfer of learning: Research and perspectives。Greenwich, CT。  new window
圖書論文
1.Strauss, A.、Corbin, J.(1998)。Grounded theory methodology: An overview。Strategies of Qualitative Inquiry。Sage Publications, Inc.。  new window
2.Perkins, D.、Salomon, G.(1994)。Transfer of learning。International encyclopedia of education。Elsevier。  new window
 
 
 
 
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