The research discussed the difference of technological acceptance models when elementary school children play sports games on Wii and XBOX-360 KINECT. The research will found out the relationship of the four variables, Perceived of Usefulness, Perceived Ease of Use, Attitude toward Behavior and Behavior Intention of technology acceptance. The research used elementary school children in Changhua as samples and apply purposive sampling. With 340 effective questionnaires and the examination of SPSS, the results show that it is a proper model. The results are as below: (1) There's a positive correlation between Perceived of Usefulness and Perceived Ease of Use when children play sports games on Wii and XBOX-360 KINECT. (2) There's a positive correlation between Perceived of Usefulness and Attitude toward Behavior when children play sports games on Wii and XBOX-360 KINECT. (3) There's a positive correlation between Perceived of Usefulness and Behavior Intention when children play sports games on Wii. On the other hand, there's not a positive correlation between Perceived of Usefulness and Behavior Intention when children play sports games on XBOX-360 KINECT. (4) There's a positive correlation between Perceived Ease of Use and Behavior Intention when children play sports games on Wii. On the other hand, there's not a positive correlation between Perceived Ease of Use and Behavior Intention when children play sports games on XBOX-360 KINECT. (5) There's a positive correlation between Attitude toward Behavior and Behavior Intention when children play sports games on Wii and XBOX-360 KINECT.