:::

詳目顯示

回上一頁
題名:不同探索式遊戲學習策略對國民小學流行性感冒防治概念學習之影響
書刊名:數位學習科技期刊
作者:黃皓伶陳明溥 引用關係邱寶萱
作者(外文):Huang, Hao-lingChen, Ming-puuChiu, Pao-hsuan
出版日期:2012
卷期:4:3
頁次:頁1-15
主題關鍵詞:自我調整流行性感冒防治探索式學習遊戲式數位學習Self-regulationInfluenza preventionInquiry-based learningDigital game-based learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:85
本研究旨在探討不同探索式遊戲學習策略(錨式情境、自我探索)與自我調整(高自我調整、低自我調整)對國小學生流行性感冒防治概念學習成效之影響。本研究採因子設計之準實驗研究,研究對象為國小六年級學生。研究結果發現,自我探索之探索式遊戲學習策略能提升學習者在流行性感冒防治概念的學習成效。
The purpose of this study was to investigate the effects of inquiry-based gaming strategies and self-regulation on elementary learners' performance in learning influenza prevention concepts from educational game-playing. Ninety-seven sixth-graders participated in the three-week influenza prevention learning activity. A quasi-experimental design was implemented. The results revealed that the self-exploration of inquiry-based strategy facilitated learners' performance in learning influenza prevention concepts from game-playing.
期刊論文
1.Papastergiou, M.(200911)。Exploring the potential of computer and video games for health and physical education: A literature review。Computers & Education,53(3),603-622。  new window
2.Vos, Nienke、Van der Meijden, Henny、Denessen, Eddie(2011)。Effects of constructing versus playing an educational game on student motivation and deep learning strategy use。Computers & Education,56(1),127-137。  new window
3.Wang, L.-C.、Chen, M.-P.(2010)。The effects of game strategy and preferencematching on flow experience and programming performance in game-based learning。Innovations in Education and Teaching International,47(1),39-52。  new window
4.Casazza, K.、Ciccazzo, M.(2006)。Improving the dietary patterns of adolescents using a computer-based approach。Journal of School Health,76(2),43-46。  new window
5.Echeverria, A.、Garcia-Campo, C.、Nussbaum, M.、Gil, F.、Villalta, M.、Amestica, M.、Echeverria, S.(2011)。A framework for the design and integration of collaborative classroom games。Computers & Education,57(1),1127-1136。  new window
6.Gentile, D. A.、Gentile, J. R.(2008)。Violent video games as exemplary teachers: A conceptual analysis。Journal of Youth Adolescence,37(2),127-141。  new window
7.Justice, C.、Rice, J.、Roy, D.、Hudspith, B.、Jenkins, H.(2009)。Inquiry-based learning in higher education: Administrators’ perspectives on integrating inquiry pedagogy into the curriculum。High Education,58(6),841-855。  new window
8.Karakus, T.、Inal, Y.、Cagiltay, K.(2008)。A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games。Computers in Human Behavior,24(6),2520-2529。  new window
9.Lieberman, D.(2001)。Management of chronic pediatric diseases with interactive health games: Theory and research findings。Journal of Ambulatory Care Management,24(1),26-38。  new window
10.Morales-Mann, E. T.、Kaitell, C. A.(2001)。Problem-based learning in a new Canadian curriculum。Journal of Advanced Nursing,33(1),13-19。  new window
11.Sanford, K.、Madill, L.(2007)。Understanding the power of new literacies through video game play and design。Canadian Journal of Education,30(2),432-455。  new window
12.Winn, William(1999)。Learning in virtual environments: A theoretical framework and considerations for design。Educational Media International,36(4),271-279。  new window
13.Nutbeam, D.(1998)。Health promotion glossary。Health Promotion International,13(4),349-364。  new window
14.李復惠、賴香如(20000600)。我國國民小學健康課程之演變。學校衛生,36,44-69。  延伸查詢new window
15.Windschitl, M.(2003)。Inquiry projects in science teacher education: What can investigative experiences reveal about teacher thinking and eventual classroom practice?。Science Education,87(1),112-143。  new window
學位論文
1.詹如晴(2004)。應用問題導向學習於可共享之健康醫學教育網路學習教材(碩士論文)。臺北醫學大學,臺北市。  延伸查詢new window
圖書
1.Kirriemuir, J.、McFarlane, A.(2004)。Literature review in games and learning。Bristol:Futurelab。  new window
2.教育部(2008)。97年國民中小學九年一貫課程綱要(100學年度實施)。臺北:教育部。  延伸查詢new window
3.World Health Organization(1998)。Health Promotion Glossary。Geneva:World Health Organization。  new window
4.Zimmerman, Barry J.、Schunk, Dale H.(1989)。Self-regulated learning and academic achievement: Theory, research, and practice。Springer-Verlag。  new window
5.Bruner, J. S.(1960)。The process of education。New York, NY:Vintage Books。  new window
6.Bandura, Albert(1986)。Social Foundations of Thought and Action: A Social Cognitive Theory。Prentice-Hall, Inc.。  new window
圖書論文
1.Costikyan, G.(2002)。I have no words and I must design: Towards a critical vocabulary for games。Computer games and digital cultures。Tampere, Finland:University of Tampere Press。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
QR Code
QRCODE