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題名:專題式程式設計教學對國小學童問題解決歷程之研究
書刊名:教育科技與學習
作者:張玟慧吳佳娣陳彤宣
作者(外文):Chang, Wen-huiWu, Chia-tiChen, Tung-hsuan
出版日期:2016
卷期:4:2
頁次:頁137+139-162
主題關鍵詞:專題導向學習Scratch程式設計軟體程式設計問題解決解題態度Project-based learningScratch programming softwareProgrammingProblem-solving
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:4
  • 點閱點閱:18
期刊論文
1.Mills, J. E.、Treagust, D. F.(2003)。Engineering education: Is problem-based or project-based learning the answer?。Australasian Journal of Engineering Education,3(2),2-16。  new window
2.吳志緯、黃萬居(20031200)。以電腦樂高進行國小科學教學活動設計與實施之研究。科學教育研究與發展季刊,2003專刊,53-87。  延伸查詢new window
3.何偉雲(20010300)。初步探討影響學童自然科學習成就因素的排序。屏東師院學報,14(下),933-952。new window  延伸查詢new window
4.吳正己、何榮桂(19980300)。高級中學新訂電腦課程的內涵與特色。科學教育,208,26-32。  延伸查詢new window
5.Perrenet, J. C.、Bouhuijs, P. A. J.、Smits, J. G. M. M.(2000)。The suitability of problem-based learning for engineering education: Theory and practice。Teaching in Higher Education,5(3),345-358。  new window
6.Pedersen, S.、Liu, M.(2003)。Teachers’ beliefs about issues in the implementation of a student-centered learning environment。Educational Technology, Research and Development,51(2),57-76。  new window
7.Keller, J. M.(1987)。The systematic process of motivational design。Performance & Instruction,26(9),1-8。  new window
8.吳正己、林凱胤(1997)。問題解決導向的程式語言教學。資訊教育雜誌創刊十年特刊,75-83。  延伸查詢new window
9.Ahlers, R.、Driskell, J.、Garris, R.(2002)。Games, motivation, and learning: A research and practice model。Simulation and Gaming,33,441-467。  new window
10.Bishop, C. C.、Courte, J.、Evans, D.、Howard, E. V.(2007)。A Quantitative and Qualitative Investigation of Using Alice Programming to Improve Confidence, Enjoyment and Achievement Among Non-Majors。Journal of Educational Computing Research,37(2),193-207。  new window
11.Cooper, S.、Dann, W.、Pausch, P.(2003)。Using Animated 3D Graphics to Prepare Novices for CS1。Computer Science Education,13(1),3-30。  new window
12.Chao, P. Y.(2016)。Exploring students' computational practice, design and performance of problem-solving through a visual programming environment。Computers & Education,95,202-215。  new window
13.Dyck, J. L.、Mayer, R. E.、Vilberg, W.(1986)。Learning to program and learning to think: what's the connection?。Communication of the ACM,29(7),605-610。  new window
14.Hadgraft, R.、Ilic, V.、Scott, N.(2003)。Engineering education-is problem-based or project-based learning the answer?。Australasian Journal of Engineering Education,3,2-14。  new window
15.Hayes, E.(2008)。Game content creation and it proficiency an exploratory study。Computers & Education,51,97-108。  new window
16.Idlbi, A.(2009)。Taking Kids into Programming (Contests) with Scratch。Olympiads in Informatics,3,17-25。  new window
17.Kiili, K.(2007)。Foundation for problem-based gaming。British Journal of Educational Technology,38,394-404。  new window
18.Lin, J. W.、Tsai, C. W.(2016)。The impact of an online project-based learning environment with group awareness support on students with different self-regulation levels: An extended-period experiment。Computers & Education,99,28-38。  new window
19.Salomon, G.、Perkins, D. N.(1987)。Transfer of cognitive skills from programming: When and how?。Journal of Educational Computing Research,3,149-170。  new window
20.Shafto, S. A. S.(1986)。Programming for learning in mathematics and science。ACM SIGCSE Bulletin,18(1),296-302。  new window
21.Shaw, D. G.(1986)。Effects of learning to program a computer in BASIC or Logo on problem-solving abilities。AEDS Journal,19,176-189。  new window
22.Tanweer, M. R.、Suresh, S.、Sundararajan, N.(2016)。Dynamic mentoring and self-regulation based particle swarm optimization algorithm for solving complex real-world optimization problems。Information Sciences,326,1-24。  new window
23.Keller, John M.(1987)。Strategies for stimulating the motivation to learn。Performance and Instruction,26(8),1-7。  new window
24.Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。  new window
會議論文
1.Barker, G.、Lao, A. C.、Reynolds, B. L.、Wu, F.(2008)。Learning Efficiencies Using Multi-Agent Based Game Simulations。The ICCE。Taipei。  new window
學位論文
1.潘怡吟(2001)。遊戲型態教學對國小學生自然與生活科技學習之研究(碩士論文)。臺北市立師範學院。  延伸查詢new window
圖書
1.邱貴發(1996)。情境學習理念與電腦輔助學習:學習社群理念探討。師大書苑。  延伸查詢new window
其他
1.Thomas, John W.(2000)。A review of research on project-based learning,Autodesk Foundation。,http://www.bie.org/research/study/review_of_project_based_learning_2000。  new window
圖書論文
1.Brown, Q.、Mongan, W.、Garbarine, E.、Kusic, D.、Fromm, E.、Fontecchio, A.(2008)。Computer aided instruction as a vehicle for problem solving: Scratch programming environment in the middle years classroom。Proceeding of American Society for Engineering Education 2008。Pittsburgh, PA。  new window
2.Mayer, R. E.、Wittrock, R. C.(2006)。Problem solving。Handbook of educational psychology。Mahwah, NJ:Erlbaum。  new window
3.Seidman, R. H.(1988)。New directions in educational computing research。Teaching and learning computer programming: Multiple research perspectives。Hillsdale, NJ:Lawrence Erlbaum。  new window
 
 
 
 
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