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題名:互動式擴增實境在國中生機器人程式設計學習之探討
書刊名:中等教育
作者:何品萱王麗君陳明溥 引用關係
作者(外文):He, Pin-xuanWang, Li-chunChen, Ming-puu
出版日期:2017
卷期:68:3
頁次:頁16-33
主題關鍵詞:機器人程式設計學習策略擴增實境Robot programmingLearning strategyAugmented reality
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:31
期刊論文
1.El Sayed, N. A. M.、Zayed, H. H.、Sharawy, M. I.(2011)。ARSC: Augmented reality student card--An augmented reality solution for the education field。Computers & Education,56(4),1045-1061。  new window
2.Hohn, R. L.、Moraes, I.(1997)。Use of rule-based elaboration of worked examples to promote the acquisition of programming plans。The Journal of Computer Information Systems,38(2),35-40。  new window
3.Robins, A.、Rountree, J.、Rountree, N.(2003)。Learning and Teaching Programming: A Review and Discussion。Computer Science Education,13(2),137-172。  new window
4.Ibáñez, M. B.、Di Serio, Ángela、Villarán, D.、Delgado-Kloos, C.(2014)。Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness。Computer & Education,71,1-13。  new window
5.Yáñez-Aldecoa, C.、Okada, A.、Palau, R.(2015)。New learning scenarios for the 21st century related to Education, Culture and Technology。RUSC: Universities and Knowledge Society Journal,12(2),87-102。  new window
6.Hill, J. R.、Hannafin, M. J.(2001)。Teaching and learning in digital environments: The resurgence of resource-based learning。Educational Technology Research and Development,49(3),37-52。  new window
7.Ward, Mark、Sweller, John(1990)。Structuring effective worked examples。Cognition and Instruction,7(1),1-39。  new window
8.Sommerauer, P.、Müller, O.(2014)。Augmented reality in informal learning environments: A field experiment in a mathematics exhibition。Computers & Education,79,59-68。  new window
9.Cooper, Graham、Sweller, John(1987)。Effects of schema acquisition and rule automation on mathematical problem-solving transfer。Journal of Educational Psychology,79(4),347-362。  new window
10.吳正己、林凱胤(1997)。問題解決導向的程式語言教學。資訊教育雜誌創刊十年特刊,75-83。  延伸查詢new window
11.Chi, M. T. H.、Bassok, M.、Lewis, M. W.、Reimann, P.、Glaser, R.(1989)。Self-explanations: How students study and use examples in learning to solve problems。Cognitive Science,13(2),145-182。  new window
12.Arvanitis, T. N.、Petrou, A.、Knight, J. F.、Savas, S.、Sotiriou, S.、Gargalakos, M.(2007)。Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities。Personal and Ubiquitous Computing,13(3),243-250。  new window
13.Cuendet, S.、Bonnard, Q.、Do-Lenh, S.、Dillenbourg, P.(2013)。Designing augmented reality for the classroom。Computers & Education,68,557-569。  new window
14.Deek, F. P.、Kimmel, H.、McHugh, J. A.(1998)。Pedagogical changes in the delivery of the first-course in computer science: Problem solving, then programming。Journal of Engineering Education,87(3),313-320。  new window
15.Klopfer, E.、Yoon, S.(2005)。Developing games and simulations for today and tomorrow's tech savvy youth。TechTrencis,49(3),33-41。  new window
16.Linder, S. P.、Nestrick, B. E.、Mulders, S.、Lavelle, C. L.(2001)。Facilitating active learning with inexpensive mobile robots。Journal of Computing Sciences in Colleges,16(4),21-33。  new window
17.McKee, G. T.(2007)。The robotics body of knowledge。IEEE Robotics & Automation Magazine,14(1),18-19。  new window
18.Magnesen, V. A.(1983)。A review of findings from learning and memory retention studies。Innovation Abstracts,5(25),25。  new window
19.Malan, D. J.、Leitner, H. H.(2007)。Scratch for budding computer scientists。ACMSIGCSE Bulletin,39(1),223-227。  new window
20.Sengupta, A.(2009)。CFC (Comment-First-Coding)-A simple yet effective method for teaching programming to information systems students。Journal of Information Systems Education,20(4),393。  new window
21.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
22.Sweller, John(2004)。Instructional design consequences of an analogy between evolution by natural selection and human cognitive architecture。Instructional Science,32(1/2),9-31。  new window
會議論文
1.Coelho, A. D.、Assis, W. O.、Silva, J. G.(2009)。The Scientific Initiation as an Instrument of Training for Future Researchers。9th IFIP World Conference on Computers in Education-WCCE。  new window
2.Lalonde, J. F.、Hartley, C. P.、Nourbakhsh, I.(2006)。Mobile robot programming in education。2006 IEEE International Conference。IEEE。345-350。  new window
3.Femaeus, Y.、Kindborg, M.、Scholz, R.(2006)。Rethinking children's programming with contextual signs。The 2006 Conference on Interaction Design and Children。ACM。121-128。  new window
4.Stolee, K. T.、Fristoe, T.(2011)。Expressing computer science concepts through Kodu game lab。The 42nd ACM Technical Symposium on Computer Science Education。ACM。99-104。  new window
5.Wu, W.、Chang, C.、He, Y.(2010)。Using Scratch as game-based learning tool to reduce learning anxiety in programming course。Global Learn Asia Pacific,1845-1852。  new window
學位論文
1.楊書銘(2008)。Scratch程式設計對六年級學童邏輯推理能力、問題解決能力及創造力的影響(碩士論文)。臺北市立教育大學。  延伸查詢new window
2.韓宜娣(2011)。鷹架支持與自我效能對國小學生程式設計學習表現與學習態度之影響(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.Craig, A. B.(2013)。Understanding augmented reality: Concepts and applications。Newnes。  new window
2.Johnson, S. D.(1987)。Teaching problem solving。School Shop。  new window
3.Kipper, G.、Rampolla, J.(2012)。Augmented Reality: An emerging technologies guide to AR。Elsevier。  new window
4.Smith, P. L.、Ragan, T. J.(1999)。Instructional design。John Wiley & Sons。  new window
 
 
 
 
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