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題名:日本動漫商品的文化意義移動與對青少年影響探討
書刊名:International Journal of Digital Media Design
作者:張裕幸洪群翔朱文浩
作者(外文):Chang, Yuh-shihngHung, Chun-hsiangJue, Wu-haw
出版日期:2022
卷期:14:1
頁次:頁55-71
主題關鍵詞:日本漫畫青少年次文化文化意義移動模型日本動畫Japanese mangaTeenagersSubcultureMovement of the cultural meaning modelJapanese anime
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:67
  • 點閱點閱:76
期刊論文
1.Fischer, Claude S.(1995)。The Subcultural Theory of Urbanism: A Twentieth-Year Assessment。American Journal of Sociology,101(3),543-577。  new window
2.張德聰(19970100)。從青少年次級文化談校園危機處理。教育資料與研究,14,37-52。new window  延伸查詢new window
3.張裕幸(20071000)。動畫人才職能學習地圖之研究。課程與教學,10(4),141-161。new window  延伸查詢new window
4.McCracken, Grant C.(1986)。Culture and consumption: A theoretical account of the structure and movement of the cultural meaning of consumer goods。Journal of Consumer Research,13(1),71-84。  new window
5.馬藹屏(1997)。青少年次文化初探。學校衛生,30,55-59。  延伸查詢new window
6.蘇蘅(19940100)。青少年閱讀漫畫動機與行為之研究。新聞學研究,48,123-145。new window  延伸查詢new window
7.Tambiah, Stanley J.(1977)。The Cosmological and Performative Significance of a Thai Cult of Healing through Meditation。Culture, Medicine and Psychiatry,1(1),97-132。  new window
8.Laurent, Gilles、Kapferer, Jean-Noël(1985)。Measuring Consumer Involvement Profiles。Journal of Marketing Research,22(1),41-53。  new window
9.Taherdoost, H.、Sahibuddin, S.、Jalaliyoon, N.(2014)。Exploratory factor analysis: concepts and theory。Advances in Applied and Pure Mathematics,27,375-382。  new window
10.李政忠、曾淑芬(20040100)。網路調查所面臨的問題與解決建議。資訊社會研究,6,1-24。new window  延伸查詢new window
11.黃俊儒、陳郁宜(20101200)。動漫迷生活型態對產品購買行為之影響--以萌系動漫產品為例。傳播管理學刊,11(2),28-51。new window  延伸查詢new window
12.Ito, Mizuko(2003)。Technologies of the Childhood Imagination: Media Mixes, Hypersociality, and Recombinant Cultural Form。Items and Issues,4(4),31-34。  new window
13.Fukunaga, Natsuki(2006)。"Those Anime Students": Foreign Language Literacy Development Through Japanese Popular Culture。Journal of Adolescent & Adult Literacy,50(3),206-222。  new window
14.Iwabuchi, Koichi(2002)。"Soft" Nationalism and Narcissism: Japanese Popular Culture Goes Global。Asian Studies Review,26(4),447-469。  new window
15.Hogg, M. K.、Banister, E. N.(2000)。The Structure and Transfer of Cultural Meaning: A Study of Young Consumers and Pop Music。NA: Advances in Consumer Research,27,19-23。  new window
16.Rowley, Ian(2005)。The Anime Biz。The Businessweek,27,20-25。  new window
17.Turner, Terence S.(1969)。Tchikrin: A Central Brazilian Tribe and its Symbolic Language of Bodily Adornment。Natural History,78,50-59。  new window
會議論文
1.李世暉、古佳惠(2009)。媒體科技發展與文化仲介之研究:以日本動漫文化為例。數位網路、媒體科技與文化研究研討會。文鶴出版有限公司。77-88。  延伸查詢new window
2.小宮秀之(2006)。漫畫在日本出版的發展過程,與臺灣的比較。2006臺北國際漫畫產業研討會,70-74。  延伸查詢new window
3.Lu, Sen、Zhang, Rong(2019)。The influence of Japanese anime on the values of adolescent。The 4th International Conference on Humanities Science and Society Development,272-274。  new window
4.Tang, Jingqi(2020)。The Influence of Animation on Japanese Course Selection for Teenagers。The 2nd International Conference on Literature, Art and Human Development,60-64。  new window
學位論文
1.吳思慧(2008)。漫畫迷閱讀特質之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.曾家駿(2008)。日本超現實動畫的敘事建構:以《火影忍者》為例(碩士論文)。世新大學。  延伸查詢new window
圖書
1.Pustz, Matthew J.(1999)。Comic book culture: Fanboys and true believers。University Press of Mississippi。  new window
2.Napier, Susan J.(2005)。Anime from Akira to Howl's moving castle: experiencing contemporary Japanese animation。Palgrave Macmillan。  new window
3.Carrier, David(2000)。The Aesthetics of Comics。Pennsylvania State University Press。  new window
4.Light, Donald Jr.、Keller, Suzanne Infeld、林義男(1995)。社會學。巨流圖書股份有限公司。  延伸查詢new window
5.張春興(1987)。青年的認同與迷失。臺灣東華書局。  延伸查詢new window
6.Williams, Raymond(1981)。Culture。Fontana。  new window
7.McQuail, Denis(1987)。Mass Communication Theory: An Introduction。Sage。  new window
8.Wells, Paul、張裕幸、黃俊榮、張恩光(2007)。動畫達人二部曲(I):劇本寫作。旭營文化事業有限公司。  延伸查詢new window
9.Hebdige, Dick、陸道夫、胡疆鋒(2009)。亞文化:風格的意義。北京大學出版社。  延伸查詢new window
10.van Gennep, Arnold(1960)。The Rites of Passage。Routledge & Kegan Paul。  new window
11.Fiske, John(1987)。Television Culture。Rutledge。  new window
12.Jolliffe, Ian T.(2011)。Principal Component Analysis。Springer。  new window
13.MacWilliams, Mark W.(2008)。Japanese Visual Culture: Explorations in the World of Manga and Anime。Taylor & Francis Group。  new window
14.Tylor, Edward Burnett(1877)。Primitive Culture。John Murray。  new window
15.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
其他
1.楊智仁(20220223)。動漫商機無限,產值超過2兆...臺灣成日本動畫簽約數量前三名,https://game.ettoday.net/article/2191105.htm#ixzz7UXcVNpDA。  延伸查詢new window
2.行政院文化建設委員會(2004)。中華民國92年文化統計:前言(2003),https://twinfo.ncl.edu.tw/tiqry/hypage.cgi?HYPAGE=search/merge_pdf.hpg&dtd_id=11&type=s&sysid=T0508065&jid=00032182&vol=93110000&page=%E5%89%8D%E8%A8%8017-19。  new window
3.Min-El(20220105)。歐美網友票選「2022年最期待的日本動漫」,《進擊的巨人》當之無愧勇奪第一寶座,https://www.toy-people.com/?p=68320。  延伸查詢new window
4.楊明珠(20060902)。日本漫畫、動畫的文化力影響無所不在,https://www.epochtimes.com/b5/6/9/2/n1442297.htm?cv=1?cv=1。  延伸查詢new window
5.Manes, K.(20050426)。Anime gives U.S. students window on Japan,http://www.yomiuri.co.jp/newse/20050426wob3.htm。  new window
6.Parker, Ginny(20040805)。Learning Japanese, once about resumes, is now about cool,https://www.wsj.com/articles/SB109165598536883167。  new window
圖書論文
1.Munn, Nancy D.(1973)。Symbolism in a Ritual Context: Aspects of Symbolic Action。Handbook of Social and Cultural Anthropology。Rand McNally。  new window
 
 
 
 
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