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題名:混成式PBL在動畫教學之學習成效與滿意度研究
作者:郭原昌
作者(外文):Yuan-Chang Guo
校院名稱:國立高雄師範大學
系所名稱:工業科技教育學系
指導教授:羅希哲
朱耀明
學位類別:博士
出版日期:2012
主題關鍵詞:混成式學習網路合作學習動畫教學學習成效學習滿意度Bleaded LearningCooperative LearningAnimation CourseLearning EffectsLearning Satisfaction
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本研究旨在探討混成式PBL教學在電腦動畫課程上的學習成效與學習滿意度之影響,經由教學模式的發展、實施,記錄教師本身的教學反思,並觀察學習者的學習歷程,提出研究結果與建議,以作為教師未來實施動畫教學的參考。
本研究的目的有三:(一)發展混成式PBL動畫教學模式並探討其學習成效與學習滿意度。(二)探討不同人格特質分組在混成式PBL動畫教學上之學習成效與學習滿意度之差異。(三)探討不同認知風格在動畫教學上之學習成效與學習滿意度之差異。
本研究採用質化與量化混合研究法,在為期十二週的課程中,每週除實體課程外並運用線上討論來進行學習活動。學生除個人學習外,另依小組來進行分組合作學習;線上部份依各週所設計之作業,提供學生進行相關的內容討論分享,另外,各組在最後需完成一個小組專題作品。
在教學實驗前先實施「電腦網路使用情形與網路概念」問卷,以及「賴氏人格量表」測驗與「團體藏圖測驗」了解學生的電腦基本能力,人格特質與認知風格;課程實施中觀察學生課堂與網路上的學習歷程與並記錄教師本身的教學反思。課程實施後再進行「學習成果評量」與「學生學習滿意度問卷」調查。量化部份依所收集之資料,以統計方法加以分析,並與質性觀察相互比較。最後依據結果,分析討論獲致相關研究結論。
本研究得到以下結果:(一) 接受混成式PBL動畫學習後,整體學生之學習成效有顯著提升。(二) 個人網路使用頻率和使用時間長短對學習成效並無顯著差異。 (三) 學前成績較優質之高分組學生在學習成效上顯著高於低分組。(四)人格特質偏中組別的學生在學習成效上顯著高於人格特質偏強或偏弱組別。(五) 以人格特質強弱分組在學習動機、學習成果、同儕互動,和教學方式皆呈現顯著滿意。(六) 不同人格特質因素分組在學習成效上並未達顯著差異性。(七)不同人格特質因素分組在學習滿意度的學習動機、同儕互動,和學習滿意度總分呈現顯著差異存在,而在學習成果,和教學方式上則無顯著差異。(八) 不同認知風格在接受混成式PBL動畫學習後,在學習成效上雖無顯著差異,但在作品風格上卻有顯著影響。(九) 不同的認知風格在學習滿意度上並無顯著差異存在。
最後,本研究根據研究結果,對動畫教學模式設計與未來研究方向提出建議。
The purpose of this study was to investigate the blended PBL teaching in computer animation courses on learning effectiveness and learning satisfaction through the development of the teaching model. By recording teacher’s reflection, and observing student’s learning process, the study tried to find the factors that altered the learning outcomes and then making recommendations based on the findings for future teaching references.
The purpose of this study was: (a) to develop a blended PBL animation teaching model. (b) to determine the impact of student’s personality on blended learning. (c) to analye the impact of cognitive styles in blended learning.
In this study, a mixed qualitative and quantitative research method was used in a 12-week teaching experiment. In conjuction with face-to-face courses, an online discussions was carried out as an extra learning activity. Students also needed to work together online every week. The teaching material was designed to provide students with relevant content to discuss and share. Aslo Each group needs to complete a group project in the final.
In the beginning of the teaching experiment, a survey was conducted to understand the students' computer skills, personality traits and cognitive style. Students’ activities in class and online was recorded along with teachers' own reflection. Learning outcomes and student’s learning satisfaction questionnaires were anayzed after the experiment, and compared with qualitative observation. Finally, according to the results , some conclusions were made.
The conclusions were as follows: (a) the overall student learning outcomes were significant improved. (b) there was no significant difference in learning effectiveness compared to students’ usage of computer. (c) students with better grades prior to the experiment, had higher learning effectiveness than the lower grade group. (d) students with neutral personality scored significantly higher than those with personality traits on the strong side or weak groups. (e) personality added no significant difference in learning motivation, but was significantly difference in learning outcomes, peer interaction, and teaching methods. (f) personality factors added no significant difference in project outcome. (g) personality factors added significantly difference in learning satisfaction motivation, peer interaction, and learning satisfaction, but no significant difference in learning outcomes and teaching methods. (h) students with different cognitive styles, had no difference in learning outcomes, but had significant impact on the artistic style. (i) compared with different cognitive styles, there was no significant differences on learning satisfaction.
Finally, based on the research findings, the study proposed some future recommendations regarding teaching animation courses in the future.
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