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題名:國小高年級學童電玩成癮與人際關係之調查研究:以高高屏為例
書刊名:教育研究與發展期刊
作者:陳新豐 引用關係余民寧 引用關係
作者(外文):Chen, Shin-fengYu, Min-ning
出版日期:2009
卷期:5:4
頁次:頁219-244
主題關鍵詞:電玩成癮人際關係Computer games addictionInterpersonal relationship
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(4) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:23
  • 點閱點閱:59
本研究旨在了解國小高年級學童電玩成癮與人際關係的相關因素,再進一步了解電玩成癮對人際關係的影響程度。本研究選擇國小學童為問卷調查的對象,母群定義為95學年度就讀於高雄縣市、屏東縣等公立國小的六年級學生,計抽取12所小學、16個班級學生作為研究對象,回收之正式樣本為359。研究結果顯示,社經地位對電玩成癮產生顯著的影響力,並且社經地位與電玩成癮呈現負相關,亦即表示社經地位愈低,其電玩成癮的可能性愈高;而在影響國小高年級學童的人際關係方面,也顯示出社經地位愈差,其人際關係愈差。另外,在喜愛線上遊戲的程度上,亦是影響電玩成癮的主要因素,國小學童愈喜愛線上遊戲,愈容易造成電玩成癮,而愈喜愛線上遊戲者,也造成國小學童與朋友、師長、家人及同學人際關係的惡化。最後在國小學童電玩成癮程度與人際關係上,顯示出電玩成癮程度愈高其人際關係亦呈現不佳的情形,亦即國小學童對於線上遊戲的喜愛程度會影響電玩成癮的形成,若將精神及時間投注於線上遊戲之中,則容易忽略真實生活中與家人、師長、同學、或朋友之間的關係,因而造成人際關係上的疏離與障礙。最後,本研究亦根據研究結果,提出在教育實務應用上的建議。
The Purposes of this study were to explore the influence of the six graders’ computer games addiction on their interpersonal relationship, to realize the related factors of pupils’ computer games addiction and their interpersonal relationship and how deep the high graders’ computer games addiction affected their interpersonal relationship. The participants were elementary school students. The parameter was the sixth graders studying at the public elementary schools in Koahsiung County, Kaohsiung City and Ping-Dong County. Twelve elementary schools were selected from the parameter, and then sixteen classes were chosen from the twelve schools. The formal samples were 359 students.The results showed that the social status had a significant influence on the computer games addiction. There was a negative relationship between them. In other words, the lower the social status was, the higher the addition was. As for the students’ interpersonal relationship, the lower the social status was, the worse the interpersonal relationship was. Besides, the main factor of the students’ computer game addiction was their enjoying on-line games. The more they loved on-line games, the easier they addicted to the computer games. Consequently, this would worsen the interpersonal relationship with friends, teachers, family, and classmates. The result showed that the more the computer games addiction was, the worse the interpersonal relationship was. That was, the love of the on-line games stimulated the form of the computer games addiction. If the students spent too much time and energy on the on-line games, they would neglect the relationship between themselves and their family, teachers, classmates or friends. Thus, the isolation and barrier of interpersonal relationship happened. Finally, some suggestions for practice were provided based on these results.
期刊論文
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2.Young, Kimberly S.(1998)。Internet addition: The emergence of a new clinical disorder。Cyber Psychology and Behavior,1(3),237-244。  new window
3.謝龍卿、黃德祥(20050100)。青少年網路成癮與生活壓力之相關研究。彰化師大教育學報,6/7,29-62。new window  延伸查詢new window
4.林以正、王澄華、吳佳煇(20050900)。網路人際互動特質與依戀型態對網路成癮的影響。中華心理學刊,47(3),289-309。new window  延伸查詢new window
5.Griffiths, Mark D.(1997)。Computer Game Playing in Early Adolescence。Youth and Society,29(2),223-237。  new window
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14.王秀燕(2003)。國中生電腦網路沉迷現象探討。學生輔導,84,54-65。  延伸查詢new window
15.吳清山、林天佑(2001)。教育名詞:網路成癮。教育資料與研究,42,111。  延伸查詢new window
16.李曉君(2006)。青少年網路使用與網路成癮現象之相關研究。網路社會學通訊期刊,53。  延伸查詢new window
17.陳淑惠(2003)。探問e世代青少年的迷「網」問題—兼談青少年網路成癮的相關因素與輔導策略。學生輔導,86,12-15。  延伸查詢new window
18.盧浩權(2004)。影響青少年網路沉迷因素與預防。學生事務,43:3,21-27。  延伸查詢new window
19.蘇船利(2002)。虛實難辨的電子奇幻世界。師友,416,35-38。  延伸查詢new window
會議論文
1.陳淑惠(2000)。青少年與電子網路87-96。  延伸查詢new window
2.楊東震、吳政仲(2003)。線上遊戲玩家成癮行為之研究。2003 電子商務與數位生活研討會,國立台北大學資訊管理所、實踐大學資訊管理學系及台灣電子商務學會主辦 。台北。  延伸查詢new window
學位論文
1.Scantlin, R. M.(2000)。Interactive media : An analysis of children 's computerand video game use(博士論文)。The University of Texas at Austin,Texas, USA。  new window
2.黃淑惠(2005)。國小高年級學童知覺父親教養方式、教育期望與親子關係之模式探究(碩士論文)。國立嘉義大學。  延伸查詢new window
3.薛世杰(2002)。國中男、女生的網路遊戲使用時間與使用動機、自我效能、人格特質、學業成就、人際關係之相關研究(碩士論文)。屏東師範學院。  延伸查詢new window
4.謝明達(2005)。國民中小學學生網路使用行為與網路成癮之區辨研究(碩士論文)。國立花蓮師範學院。  延伸查詢new window
5.林淑華(2002)。國小學童情緒管理與人際關係之研究(碩士論文)。國立屏東師範學院。  延伸查詢new window
6.王盈惠(2002)。國中生電子遊戲經驗與學習參與、人際關係、偏差行為之關係研究(碩士論文)。國立高雄師範大學,高雄。  延伸查詢new window
7.游森期(2002)。大學生網路使用行為、網路成癮及相關因素之研究(碩士論文)。彰化師範大學,彰化。  延伸查詢new window
8.馮嘉玉(2003)。國中學生電玩遊戲使用經驗、成癮傾向及其自覺健康狀況之研究(碩士論文)。國立臺灣師範大學,臺北市。  延伸查詢new window
9.王秀玲(2004)。台北市國中生網路沉浸經驗之調查研究(碩士論文)。中國文化大學。  延伸查詢new window
10.黃玉蘋(2004)。國中學生網路使用行為與人際關係、自我概念之關係研究(碩士論文)。國立高雄師範大學。  延伸查詢new window
11.王正利(2002)。網咖使用經驗與家庭因素對國中生電腦學習成就之研究,高雄。  延伸查詢new window
12.池青玫(2006)。國中生涉入線上遊戲相關因素之分析—以高雄市為例,台南市。  延伸查詢new window
13.鍾蕙如(2008)。國中生對於網路遊戲行為意圖與實際行為之探討—以屏東縣國民中學為例,屏東。  延伸查詢new window
圖書
1.Kline, Rex B.(2005)。Principles and practice of structural equation modeling。New York, NY:Guilford Press。  new window
2.Lord, F. M.(1980)。Applications of item response theory to practical testing problems。Lawrence Erlbaum Associates。  new window
3.林生傳(1990)。教育社會學。高雄市:復文。  延伸查詢new window
4.余民寧(2006)。潛在變項模式:SIMPLIS的應用。高等教育。  延伸查詢new window
5.曾文星、徐靜(1998)。青少年的心理衛生。台北。  延伸查詢new window
6.Marsh, H. W.、Hau, K. T.(1999)。Confirmatory factor analysis: Strategies for small sample sizes。Statistical strategies for small sample size。Thousand Oaks:Sage。  new window
圖書論文
1.Browne, Michael W.、Cudeck, Robert(1993)。Alternative ways of assessing model fit。Testing Structural Equation Models。Sage。  new window
 
 
 
 
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