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J.(2004)。Television, video, and computer game usage in children under 11 years of age。Journal of Pediatrics,145,652-656。 | 39. | Jenkins, H.(2002)。Game theory。Technology Review,29,1-3。 | 會議論文1. | 李德治、童惠玲、楊碧華(2008)。網路遊戲與國小高年級學童學業成就之相關研究--以彰化縣為例。第九屆電子化企業經營管理理論暨實務研討會。彰化。 延伸查詢 | 2. | 林逸農、吳聲毅、楊接期(2008)。臺灣國小家長對數位遊戲式學習的認知與接受度之調查研究。第十二屆全球華人計算機教育應用大會(eGCCCE 2008)。美國。 延伸查詢 | 圖書1. | Bartle, R.(1990)。Interactive multi-user computer games。London, UK:British Telecom。 | 2. | Howard, S.(1998)。Wired up: Young people and the electronic media。London, UK:UCL。 | 3. | Isaksen, G.(1987)。Frontiers on creativity research: Beyond the basics。Buffalo, NY:Bearly。 | 4. | Renzulli, J. S.、Smith, K. H.(1979)。Developing individual educational programs (IEPs) for the gifted。Mansfield Center, CT:Creative Learning。 | 5. | Smaldino, S. E.、Russell, J. D.、Heinich, R.、Molenda, M.(2005)。Instructional technology and media for learning。Upper Saddle River, NJ:Prentice Hall。 | 6. | McFarlane, A.、Sparrowhawk, A.、Heald, Y.(2002)。Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process。Cambridge:TEEM。 | 7. | Rouse, R.(2000)。Game design: Theory & practice。Texas:Wordware Publishing。 | 8. | 吳翠珍(2009)。2009全國兒童媒體使用行為調查報告。臺北市:富邦文教基金會。 延伸查詢 | 9. | Heinich, Robert、Molenda, Michael、Russell, James D.、Smaldino, S. E.(2002)。Instructional Media and Technologies for Learning。Merrill Prentice Hall。 | 10. | Heinich, Robert、Molenda, M.、Russell, J. D.、Smaldino, S. E.、李文瑞、張霄亭(2002)。教學媒體與學習科技。臺北市:雙葉書廊。 延伸查詢 | 11. | 黃俊英(2004)。多變量分析。台北:中國經濟企業研究所。 延伸查詢 | 12. | 林宇玲(2008)。兒童與網路:從批判角度探討偏遠地區兒童網路使用。臺北:秀威資訊科技股份有限公司。 延伸查詢 | 13. | Norman, D. 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