This study interviewed 27, 5-6th graders to understand their attitudes and behaviors while playing the MapleStory online game. Discussions were focused on the following aspects: (1) peer interactions, (2) trading behaviors, (3) task achieving strategies, (4) spatial orientations, and (5) self-evaluated learning effect. Based on these findings, this study identified various perspectives children held for the game. Some regarded it as a game shared with friends. Some considered it as a virtual world which extends their real life. Some see it as a world completely separated with their real life. Some treat it as a game just for themselves only. These perspectives may affect their behaviors displayed in the game.