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題名:穿梭虛擬世界的遊戲少年:他/她們的社會資本之累積與轉換
書刊名:中華傳播學刊
作者:張玉佩 引用關係
作者(外文):Chang, Yu-pei
出版日期:2013
卷期:23
頁次:頁195-227
主題關鍵詞:少年民族誌研究社會資本社會網絡線上遊戲Youth gamerEthnographySocial capitalSocial networkOnline game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:23
  • 點閱點閱:119
本文以「社會資本」為核心概念,運用其所屬之「網絡」、「規範」與「資源」概念為分析架構,串連少年玩家在家庭、學校與線上遊戲等三個場域間的資源分配、累積與轉換。研究採取民族誌田野研究方法,進入國小,實地觀察與訪談教師與重度玩家。研究發現,現實資源與虛擬資源透過線上遊戲的仲介而存在轉換關係;家庭社會資本稀少的弱勢玩家,為享受同儕玩伴的情感支持,會策略性地透過資源轉換,以獲取遊戲網絡所需的虛擬資源。
The game generation is growing rapidly, and digital-age native gamers use online games as a social forum. Social capital is the key concept of this article for exploring the accumulation and exchange of resources among gamers' families, schools, and game worlds. To understand youth networks in online and offline social contexts, I adopt ethnography, field observation, and interviews of sixth grade elementary school students as my research methods. Overall, the findings of this study sketch a lively image of youth gamers who exchanged their resources, based on their original social capital, between the real world and the virtual world.
期刊論文
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25.Durkin, Kevin、Barber, Bonnie(2002)。Not so doomed: Computer game play and positive adolescent development。Journal of Applied Developmental Psychology,23(4),373-392。  new window
26.張玉佩(20110600)。線上遊戲之閱聽人愉悅經驗探索。中華傳播學刊,19,61-95。new window  延伸查詢new window
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學位論文
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圖書
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圖書論文
1.王增勇、郭婉盈(2008)。建制民族誌:勾勒在地櫂力地圖的社會探究。日常生活的質性研究。嘉義:南華大學教育社會學研究所。  延伸查詢new window
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