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題名:兒童與線上遊戲:性別建構與文化實踐--以臺北縣偏遠地區學童玩《楓之谷》為例
書刊名:教學科技與媒體
作者:林宇玲 引用關係
作者(外文):Lin, Yu-ling
出版日期:2008
卷期:83
頁次:頁97-109
主題關鍵詞:文化研究文化實踐兒童性別建構線上遊戲Cultural studiesCultural practicesChildrenGender constructionOnline gameMassively multiplayer online game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(1) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:8
  • 點閱點閱:44
期刊論文
1.Bryce, J.、Rutter, J.(2003)。Gender dynamics and the social and spatial organization of computer gaming。Leisure Studies,22(1),1-15。  new window
2.Hot, L.(2004)。The voices of children: de-centring empowering research relations。Children’s Geographies,2(1),13-27。  new window
3.Kolo, C.、Baur, T.(2004)。Living a Virtual Life: Social Dynamics of Online Gaming。The International Journal of Computer Game Research,4(1)。  new window
4.Kiicklich, J.(2003)。Perspectives of computer game philology。Game Studies,3(1)。  new window
5.Livingstone, S.(2003)。Children’s use of the internet: Reflections on the emerging research agenda。New Media & Society,5(2),147-166。  new window
6.Squire, K.(2002)。Cultural Framing of Computer/Video Games。Game Studies: The International Journal of computer Game Research,1(2)。  new window
7.Walkerdine, V.(1999)。Violent boys and precocious girls: Regulating childhood at the end of the millennium。Contemporary Issues in Early Childhood,1(1),3-23。  new window
8.Schleiner, Anne-Marie(2001)。Does Lara Croft Wear Fake Polygons? Gender and Gender-role Subversion in Computer Adventure Games。Leonardo,34(3),221-226。  new window
9.Polsky, A. D.(2001)。Skins, patches, and plug-ins。Genders,34。  new window
10.Taylor, T. L.(2003)。Multiple pleasures: Women and online gaming。Convergence: The International Journal of Research into New Media Technologies,9(1),21-46。  new window
11.Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。  new window
12.林宇玲(20070100)。偏遠地區學童的電玩實踐與性別建構--以臺北縣烏來地區某國小六年級學童為例。新聞學研究,90,43-99。new window  延伸查詢new window
13.Schott, G. R.、Hornell, K. R.(2000)。Girl gamers and their relationship with the gaming culture。Convergence: The International Journal of Research into New Media Technologies,6(4),36-53。  new window
14.Steintuehler, C. A.(2006)。Massively multiplayer online video game as participation in a discourse。Mind, Culture and Activity,13(1),38-52。  new window
會議論文
1.Oliver, J.(2002)。The similar eye: proxy life and public space in the MMORPG。Computer Games and Digital Cultures Conference。Tampere:Tampere Univeristy Press。  new window
學位論文
1.Chu, K. C.(2004)。Gender Reactions to Games for Learning among Fifth and Eighth Graders(碩士論文)。Michigan State University。  new window
2.Mortensen, T.(2003)。Pleasures of the player: flow and control in online games(博士論文)。Volda College and University of Bergen。  new window
圖書
1.Corsaro, W. A.(2005)。The Sociology of Childhood。Thousand Oaks:Pine Forge Press。  new window
2.Fleming, D.(1996)。Powerplay: toys as popular culture。Manchester:Manchester University Press。  new window
3.Marsh, J.、Millard, E. M.(2000)。Literacy and popular culture: using children’s culture in the classroom。London:Paul Chapman。  new window
4.Mitchell, C.(2002)。Researching children’s popular culture。London:Routledge。  new window
5.Wenger, E.(1998)。Communities at practice: Learning, meaning, and identity。England:Cambridge University Press。  new window
6.Fiske, John(1989)。Understanding Popular Culture。Unwin Hyman。  new window
7.Fiske, John(1989)。Reading the Popular。Unwin Hyman。  new window
8.de Certeau, Michel、Rendall, Steven F.(1984)。The Practice of Everyday Life。The University of California Press。  new window
9.Butler, Judith P.(1990)。Gender Trouble: Feminism and the Subversion of Identity。Routledge。  new window
其他
1.Lauteren, G.(2002)。The pleasure of the playable text: Towards an Aesthetic Theory of Computer Games,http://www.digra.org/dl/db/05164.55410.pdf, 2006/05/20。  new window
圖書論文
1.Buckingham, D.(2002)。The electronic generation? Children and new media。Handbook of new media: Social shaping and consequences oflCTs。London:Sage。  new window
2.Filiciak, M.(2003)。Hyperidentities: postmodern identity patterns in massively multiplayer online role-playing games。The video game theory reader。New York:Routledge。  new window
3.James, A.(2001)。Ethnography in the study of children and childhood。Handbook of Ethnography。London:Sage。  new window
 
 
 
 
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