| 期刊論文1. | Bryce, J.、Rutter, J.(2003)。Gender dynamics and the social and spatial organization of computer gaming。Leisure Studies,22(1),1-15。 | 2. | Hot, L.(2004)。The voices of children: de-centring empowering research relations。Children’s Geographies,2(1),13-27。 | 3. | Kolo, C.、Baur, T.(2004)。Living a Virtual Life: Social Dynamics of Online Gaming。The International Journal of Computer Game Research,4(1)。 | 4. | Kiicklich, J.(2003)。Perspectives of computer game philology。Game Studies,3(1)。 | 5. | Livingstone, S.(2003)。Children’s use of the internet: Reflections on the emerging research agenda。New Media & Society,5(2),147-166。 | 6. | Squire, K.(2002)。Cultural Framing of Computer/Video Games。Game Studies: The International Journal of computer Game Research,1(2)。 | 7. | Walkerdine, V.(1999)。Violent boys and precocious girls: Regulating childhood at the end of the millennium。Contemporary Issues in Early Childhood,1(1),3-23。 | 8. | Schleiner, Anne-Marie(2001)。Does Lara Croft Wear Fake Polygons? Gender and Gender-role Subversion in Computer Adventure Games。Leonardo,34(3),221-226。 | 9. | Polsky, A. D.(2001)。Skins, patches, and plug-ins。Genders,34。 | 10. | Taylor, T. L.(2003)。Multiple pleasures: Women and online gaming。Convergence: The International Journal of Research into New Media Technologies,9(1),21-46。 | 11. | Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。 | 12. | 林宇玲(20070100)。偏遠地區學童的電玩實踐與性別建構--以臺北縣烏來地區某國小六年級學童為例。新聞學研究,90,43-99。 延伸查詢 | 13. | Schott, G. R.、Hornell, K. R.(2000)。Girl gamers and their relationship with the gaming culture。Convergence: The International Journal of Research into New Media Technologies,6(4),36-53。 | 14. | Steintuehler, C. A.(2006)。Massively multiplayer online video game as participation in a discourse。Mind, Culture and Activity,13(1),38-52。 | 會議論文1. | Oliver, J.(2002)。The similar eye: proxy life and public space in the MMORPG。Computer Games and Digital Cultures Conference。Tampere:Tampere Univeristy Press。 | 學位論文1. | Chu, K. C.(2004)。Gender Reactions to Games for Learning among Fifth and Eighth Graders(碩士論文)。Michigan State University。 | 2. | Mortensen, T.(2003)。Pleasures of the player: flow and control in online games(博士論文)。Volda College and University of Bergen。 | 圖書1. | Corsaro, W. A.(2005)。The Sociology of Childhood。Thousand Oaks:Pine Forge Press。 | 2. | Fleming, D.(1996)。Powerplay: toys as popular culture。Manchester:Manchester University Press。 | 3. | Marsh, J.、Millard, E. M.(2000)。Literacy and popular culture: using children’s culture in the classroom。London:Paul Chapman。 | 4. | Mitchell, C.(2002)。Researching children’s popular culture。London:Routledge。 | 5. | Wenger, E.(1998)。Communities at practice: Learning, meaning, and identity。England:Cambridge University Press。 | 6. | Fiske, John(1989)。Understanding Popular Culture。Unwin Hyman。 | 7. | Fiske, John(1989)。Reading the Popular。Unwin Hyman。 | 8. | de Certeau, Michel、Rendall, Steven F.(1984)。The Practice of Everyday Life。The University of California Press。 | 9. | Butler, Judith P.(1990)。Gender Trouble: Feminism and the Subversion of Identity。Routledge。 | 其他1. | Lauteren, G.(2002)。The pleasure of the playable text: Towards an Aesthetic Theory of Computer Games,http://www.digra.org/dl/db/05164.55410.pdf, 2006/05/20。 | 圖書論文1. | Buckingham, D.(2002)。The electronic generation? Children and new media。Handbook of new media: Social shaping and consequences oflCTs。London:Sage。 | 2. | Filiciak, M.(2003)。Hyperidentities: postmodern identity patterns in massively multiplayer online role-playing games。The video game theory reader。New York:Routledge。 | 3. | James, A.(2001)。Ethnography in the study of children and childhood。Handbook of Ethnography。London:Sage。 | |