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題名:植基於人物誌與使用者經驗的數位化說故事App之設計研究
書刊名:教育傳播與科技研究
作者:黃瑜婷范丙林俞齊山
作者(外文):Huang, Yu-tingFan, Ping-linYu, Chi-shan
出版日期:2021
卷期:125
頁次:頁71-87
主題關鍵詞:介面設計幼兒園教師使用者經驗數位說故事Interface designKindergarten teacherUser experienceDigital storytelling
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:27
  • 點閱點閱:2
期刊論文
1.Sadik, Alaa(2008)。Digital storytelling: a meaningful technology-integrated approach for engaged student learning。Educational Technology, Research and Development,56(4),487-506。  new window
2.邱淑惠、黃惠雯(20100700)。讓故事更生動!探討引導學齡前幼兒創作數位故事之策略。幼兒教育年刊,21,165-194。new window  延伸查詢new window
3.Tucker, Genevieve(2006)。First person singular: The power of digital storytelling。Screen Education,42,54-58。  new window
4.鍾生官(20060700)。數位說故事在統整藝術教育之應用。國際藝術教育學刊,4(1),33-63。new window  延伸查詢new window
5.Reichheld, Frederick F.(2003)。The one number you need to grow。Harvard Business Review,81(12),46-55。  new window
6.Robin, B. R.(2008)。Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom。Theory Into Practice,47(3),220-228。  new window
7.王全世(20001200)。資訊科技融入教學之意義與內涵。資訊與教育,80,23-31。  延伸查詢new window
8.游政男(20160800)。以行動載具數位說故事輔助公民參與社會之教學歷程:以教師引導小學生探索農舍議題為例。教育傳播與科技研究,114,21-42。new window  延伸查詢new window
9.李筱倩(20150100)。以數位說故事活動融入技職五專通識英文課程。遠東通識學報,9(1)=16,51-72。new window  延伸查詢new window
10.邱淑惠(20130700)。科技於幼兒園的應用--行政、評量、教學。香港幼兒學報,12(1),45-50。new window  延伸查詢new window
11.陳儒晰(20131200)。幼教人員利用數位媒體語言教學的認知易用性與教學融入之關係:以認知有用性與使用態度為中介變項。教育傳播與科技研究,106,45-64。new window  延伸查詢new window
12.O'Byrne, W. I.、Houser, K.、Stone, R.、White, M.(2018)。Corrigendum: Digital storytelling in early childhood: Student illustrations shaping social interactions。Frontiers in Psychology,9。  new window
13.Shneiderman, B.(1991)。Touch screens now offer compelling uses。IEEE Software,8(2),93-94。  new window
14.St. Laurent, L.、Garrett, C.(2002)。The role of internal tides in mixing the deep ocean。Journal of Physical Oceanography,32,2882-2899。  new window
15.吳靖國、魏韶潔(20070600)。從聽故事的心理反應談故事教學之原則。教育科學期刊,7(1),15-35。new window  延伸查詢new window
16.鍾鳳嬌(20020900)。幼兒自發性扮演遊戲之內容分析。屏東師院學報,17,1-34。new window  延伸查詢new window
17.Bangor, Aaron、Kortum, Philip、Miller, James(2009)。Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale。Journal of Usability Studies,4(3),114-123。  new window
會議論文
1.Lewis, James R.、Sauro, Jeff(2009)。The Factor Structure of the System Usability Scale。Lecture Notes in Computer Science。Springer-Verlag Berlin Heidelberg。94-103。  new window
2.Hassenzahl, M.(2007)。The hedonic/pragmatic model of user experience。COST294-MAUSE affiliated workshop,(會議日期: 3 September, 2007),10-14。  new window
3.施如齡、江宛臻(2010)。以數位敘事工具融入行動學習系統提升學生創造力之教學設計。第四屆行動與無所不在數位學習研討會(UbiLearn 2010)。  延伸查詢new window
4.Al Aamri, F.、Greuter, S.、Walz, S. P.(2015)。Children intrinsic reading motivation and playful applications: Investigating the relationship。IEEE。55-62。  new window
5.Cheng, C.-M.、Tang, H.-H.、Chien, M.-E.、Lin, N.-M.、Chen, M. Y.(2014)。Research-based design and research through design: A case study of the improvement of user experience of autism caregivers' teaching assistant using ICT。The DRS 2014。  new window
6.Chin, J. P.、Diehl, V. A.、Norman, K. L.(1988)。Development of an instrument measuring user satisfaction of the human-computer interface。Association for Computing Machinery。213-218。  new window
圖書
1.黃紹恩(2011)。場域創意閱讀教學。臺北:秀威。  延伸查詢new window
2.Preece, J.(1993)。A Guide to Usability: "Human Factors in Computing"。Addison-Wesley。  new window
3.ISO(1998)。ISO 9241-11, Ergonomic requirements for office work with visual display terminals (VDTs) -- Part 11: Guidance on usability。International Organization for Standardization (ISO)。  new window
4.Cooper, A.、Reimann, R.(2003)。About face 2.0: The essentials of interaction design。New York, NY:Wiley Publishing。  new window
5.Cooper, A.(1999)。The Inmates are Running the Asylum-Why High-Tech Products Drive Us Crazy and How to Restore the Sanity。Sams。  new window
6.Norman, Donald A.(2013)。The design of everyday things。New York, NY:Basic Books。  new window
7.Nielsen, J.(1993)。Usability engineering。Elsevier。  new window
8.Preece, J.、Rogers, Y.、Sharp, H.(2002)。Interaction design: Beyond human-computer interaction。Wesley。  new window
9.Pruitt, J.、Adlin, T.(2006)。The Persona Lifecycle: Keeping People in mind throughout product design。Morgan Kaufmann。  new window
10.Norman, Donald A.(2004)。Emotional Design: Why we love (or hate) Everday Things。New York:Basic Book。  new window
圖書論文
1.Chiong, C.(2009)。Wii are family: Findings from exploratory research。Can video games promote intergenerational play & literacy learning。Corporation for Public Broadcasting。  new window
2.Hassenzahl, M.(2003)。The thing and I: Understanding the relationship between user and product。Funology: From usability to enjoyment。Springer。  new window
 
 
 
 
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