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題名:虛擬實境學習環境的設計與評量
書刊名:教學科技與媒體
作者:趙金婷鄭晉昌 引用關係
作者(外文):Chao, Jing-tingJehng, Jihn-chang
出版日期:1999
卷期:47
頁次:頁2-11
主題關鍵詞:Virtual realityInstructional design虛擬實境學習環境
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:33
  • 點閱點閱:13
     Understanding how to use virtual reality to support student learning presents a substantial challenge for designers and evaluators of this emerging technology. Features of a learning environment do not act in isolation. Factors such as concepts or skills to be learned, individual characteristics, the learning experience, and interactive styles all play a role in shaping the learning process and learning outcomes. Consideration on the design and evaluation of VR-based learning environments is discussed in this paper.
期刊論文
1.Zeltzer, D.(1992)。Autonomy, Interaction, and Presence。Presence: Teleoperators and Virtual Environments,1,127-132。  new window
2.Winn, W. D.、Bricken, W.(1992)。Designing virtual worlds for use in mathematics education: The example of experiential algebra。Educational Technology,32(12),12-19。  new window
3.White, B. Y.(1993)。Thinker Tools: Causal models, conceptual change, and science education。Cognition and Instruction,10(1),1-100。  new window
4.Dede, C.(1996)。The evolution of distance education: Emerging technologies and distributed learning。The American Journal of Distance Education,10(2),4-36。  new window
5.Chiou, G. F.(1995)。Learning rational and virtual reality technology in education。Journal of Educational Technology Systems,23(4),327-336。  new window
6.朱則剛(19960400)。建構主義對教學設計的意義。教學科技與媒體,26,3-12。new window  延伸查詢new window
會議論文
1.Salzman, M. C.、Dede, C.、Loftin, R. B.、Ash, K.(1998)。VR's Frames of Reference: A visualization technique for mastering abstract information spaces。Proceedings of the Third International Conference on Learning Sciences。Char-lottesville, VA:Association for the Advancement of Computers in Education。249-255。  new window
2.Salzman, M. C.、Dede, C.、Loftin, B.(1996)。Science Space: Virtual realities for learning complex and abstract scientific concepts。Proceedings of IEEE Virtual Reality Annual International Symposium。New York:IEEE Press。246-253。  new window
3.Hoffman, H. G.(1998)。Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments。Proceedings of the IEEE Virtual Reality Annual International Symposium'98。Atlanta GA。59-63。  new window
4.Dede, C. J.、Salzman, M. C.、Loftin, R. B.(1996)。The development of a virtual world for learning Newtonian mechanics。Proceedings of the First International Conference, MHVR'94。Berlin:Springer Verlag。  new window
研究報告
1.Winn, W.(1993)。A conceptual basis for educational applications of virtual reality。Washington:University of Washington。  new window
2.Rose, H.、Billinghurst, M.(1995)。Zengo Sayu: An immersive educational environment for learning Japanese。Seattle, WA:Human Interface Technology Laboratory, University of Washington。  new window
學位論文
1.Osberg, K.(1997)。Constructivism in practice: The case for meaning-making in the virtual world(博士論文)。University of Washington。  new window
2.Kenny, P. J.(1993)。Instructional design and technical development of a virtual reality environment for solar system instruction and exploration(碩士論文)。University of Houston-Clear Lake。  new window
3.Byrne, C. M.(1996)。Water on tap: The use of virtual reality as an educational tool(博士論文)。University of Washington。  new window
4.廖川仁(1997)。虛擬實境在國小高年級教學課程開發之研究--以自然科天文教學為例(碩士論文)。國立政治大學。  延伸查詢new window
5.姚裕勝(1996)。虛擬實境學習環境之研究:以結構力學之學習為例(碩士論文)。國立交通大學。  延伸查詢new window
圖書
1.Winn, W.、Hoffman, H.、Hollander, A.、Osberg, K.、Rose, H.(1997)。The effect of student construction of virtiual environments on the performance of high and law ability students。Chicago。  new window
2.Salzman, M. C.、Dede, C.、Loftin, B.、Chen, J.。The design and evaluation of virtual reality-based learning environments。  new window
3.謝馥圭(1996)。PC虛擬實境。臺北:儒林。  延伸查詢new window
4.林政宏(1997)。深入虛擬實境VR。台北:基峰資訊。  延伸查詢new window
單篇論文
1.Rose, H.(1995)。Assessing learning in VR: Towards developing a paradigm virtual reality roving vehicles (VRRV) project(ED392826)。  new window
圖書論文
1.Dede, C.、Salzman, M.、Loftin, B.、Sprague, D.。Multisensory immersion as a modeling environment for learning complex scientific concepts。Computer modeling and simulation in science education。New York:Springer Verlag。  new window
2.Collins, A.(1996)。Design issues for learning environments。International perspectives on the design of technology-suported learning environments。NJ:Lawrence Associates。  new window
3.Cognition and Technology Group at Vanderbilt(1996)。Looking at technology in context: A framework for understanding technology and education research。Handbook of educational psychology。NY:Simon & Schuster Macmillan。  new window
4.Bricken, M.、Byrne, C. M.(1993)。Summer students in virtual reality: A pilot study on educational applications of virtual reality technology。Virtual reality applications and explorations。Cambridge, MA:Academic Press Professional。  new window
5.Brown, A. L.、Campione, J. C.(1994)。Guided discovery in a community of learners。Classroom lessons: Integrating cognitive theory and classroom practice。Cambridge, MA:MIT Press:Bradford Books。  new window
 
 
 
 
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