1.台灣網路資訊中心TWNIC,(2009),2009年台灣寬頻網路使用調查報告,from http://www.twnic.net.tw/download/200307/0901all.pdf.
2.台灣網路資訊中心TWNIC,(2010),2010年台灣寬頻網路使用狀況調查,from http://www.twnic.net.tw/NEWS4/91.pdf.
3.交通部統計處,(90年、92年、94、95年),臺灣地區民眾使用網際網路狀況調查報告。
4.艾昌瑞、李玉蓮,(2002),T公司成員的心智模式分析,商管科技季刊,3(4),303-318。5.李澄益,(2003),高階經理人心智模式與領導型態之探索性研究,國立中正大學企業管理研究所,碩士論文。
6.周旺暾,(2005),成功開發團隊的八項特質,from http://www.microsoft.com/taiwan/msdn/columns/PMP/PMP_20050318.htm.
7.林珊如,(2002),網路使用者特性與資訊行為研究趨勢之探討,圖書資訊學刊,17,35-47。
8.林珊如、洪曉珊,(1999),網路書店使用者資訊行為之研究,資訊傳播與圖書館學,5(4),21-33。9.林榮泰,(2003),科技始終來自於人性?科學發展,368,12-17。
10.胡幼慧,(1996),質性研究:理論、方法及本土女性主義研究實例,台北:巨流。
11.胡惠君、何明泉,(2006),網站設計經理人之溝通模式研究,中華民國設計學會第十一屆全國學術研討會,台中東海大學.
12.徐宗國譯,(1997),質性研究概論,譯自:Basics of qualitative research: Grounded theory procedures and technique,Anselm C. Strauss & Juliet Corbin (1990),台北:巨流。
13.張家瑜譯,(2003),設計管理,譯自:Design maagement: using design to build brand valu and corporate innovation,Brigitte Borja de Mozota (2003),台北:六合出版社。
14.許鳳火、陳坤淼,(1998),以使用者需求為產品設計目標建構之方法研究,第三屆學術研究成果研討會論文集上冊。
15.郭如萍,(2006),使用者中心設計取向之網站使用性實踐初探:意義、方法與台灣網路產業現況,國立交通大學傳播研究所,碩士論文。
16.郭進隆譯,(1994),第五項修練─學習型組織的藝術與實務,譯自:The fifth discipline: The art and practice of the learning organization,Peter M. Senge (1990),台北:天下文化。
17.陶幼慧,(2000),虛擬知識管理系統之建構研究-以網頁設計原則為知識內容,行政院國家科學委員會補助專題研究計畫成果報告(NSC 89-2416-H-214-036)。
18.創市際市場研究顧問公司,(2007),2007年11月「ARO網路測量研究」報告,from http://www.insightxplorer.com/news/news_11_30_07.html.
19.黃朝盟、趙美慧,(2002),.com的策略規劃與設計,台北:商鼎文化。
20.資策會FIND網站,(2009),上網人口,from http://www.find.org.tw/find/home.aspx?page=many&id=246.
21.維基百科,(2007),台灣網路發展,from http://zh.wikipedia.org/wiki/%E5%8F%B0%E7%81%A3%E7%B6%B2%E8%B7%AF%E7%99%BC%E5%B1%95.
22.齊若蘭譯,(1995),第五項修練Ⅱ實踐篇(上冊):共創學習新經驗,譯自:The Fifth Discipline Fieldbook:Strategies and Tools for Building a Learning Organization,Peter M. Senge(1994),台北:天下文化。
23.劉育銘、顏怡宏譯,(2005),專案管理,譯自:Effective Project Management,Robert K. Wysocki & Rudd McGary,台北:學貫。
24.劉家成、鄧怡莘,(2004),擷取使用者經驗之方法初探,2004 國際設計論壇暨第九屆中華民國設計學會設計學術研討會。
25.數位時代,(2008),二○○八年「台灣Web一百」,from http://www.bnext.com.tw/LocalityView_6608.
26.鄧成連,(1999),設計管理:產品設計之組織、溝通與運作,台北市:亞太圖書出版社。
27.謝寶煖,(2001),內容管理,from http://www.lis.ntu.edu.tw/~pnhsieh/.
28.鍾閔衛、賴玲玲,(2007),建構資訊服務 I:網路使用者之資訊行為,教育資料與圖書館學,44(4),381-392。29.鍾聖校,(1992),認知心理學,台北:心理出版社。
30.魏澤群,(2007),優使性2.0 (Usability 2.0)-網站經驗設計與使用者研究,台北:網弈資訊。
31.Akin, O. (1984). An exploration of design process. In N. Cross (Ed.), Developments in Design Methodology (pp. 189-208). New York: John Wiley & Sons.
32.Ashcraft, M. H., & Radvansky, G. A. (2009). Cognition (5th): Pearson College Div.
33.Bailey, B. P. (2005). Web design, from http://www-faculty.cs.uiuc.edu/~bpbailey/teaching/2005-Fall/cs465/index.html.
34.Bann, E. F. (2001). Effects of media representations of a cultural ideal of feminine beauty on self body image in college-aged women: an interactive qualitative analysis. Unpublished doctoral dissertation, University of Texas at Austin.
35.Buchenau, M., & Suri, J. F. (2000). Experience prototyping. Paper presented at the Symposium on Designing Interactive Systems 2000, New York.
36.Burrow, B. A. (2002). The vertical extension of Florida''s community college system: A case study of politics and entrepreneurial leadership. Unpublished doctoral dissertation, University of Texas at Austin.
37.Cameron, M. (1999). Content that works on the web. Target Marketing, 1, 22-58.
38.Cannon-Bowers, J. A., Salas, E., & Converse, S. A. (1990). Cognitive psychology and team training: Shared mental Models of complex systems. Human Factors Bulletin, 33, 1-4.
39.Carley, K., & Palmquist, M. (1992). Extracting, representing, and analyzing mental models. Social Forces, 70(3), 601-636.
40.Cato, J. (2001). User-Centered Web Design. London: Addison-Wesley.
41.Colman, A. W., & Leung, Y. K. (1995). Knowledge Analysis of Tasks as a basis for interface design of complex developmental systems. Australian Journal of Information Systems, 2, 2-16.
42.Colman, A. W., & Leung, Y. K. (2000). Using intentional models for the interface design of multi-level systems. International journal of human-computer studies, 52, 1007-1029.
43.Craik, K. (1943). The Nature of Explanation. UK: Cambridge University Press.
44.Creswell, J. W. (2003). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. Sage Publications (CA).
45.Creswell, J. W., & Clark, V. L. P. (2007). Designing and Conducting Mixed Methods Research. Thousand Oaks, California: Sage.
46.Davidson, M. J., Dove, L., & Weltz, J. (1999). Mental Models and Usability, from http://www.lauradove.info/reports/mental%20models.htm
47.Dix, Alan, Finlay, Janet, Abowd, Gregory, et al. (1998). Human-Computer Interaction. Hempstead UK: Prentice Hall.
48.Eighmey, J. (1997). Profiling user responses to commercial web sites. Journal of Advertising Research.
49.Eklund, J., & Lowe, D. (2002, 5-10 July). Using Partial Designs to Elicit Requirements in Web Development - A Survey of Commercial Practice. Paper presented at the Paper presented at the AusWeb''02: The Eighth Australian World Wide Web Conference.
50.Fang, K., Lin, Y.-C., & Chuang, T.-L. (2009). Why do internet users play massively multiplayer online role-playing games?: A mixed method. Management Decision, 47(8), 1245-1260.
51.Fodor, J. A. (1975). The Language of Thought. Thomas Crowell, New York: Harvard University Press.
52.Friedlein, A. (2000). Web Project Management: Delivering Successful Commercial Web Sites. SanDiego, CA: Morgan Kaufmann.
53.Garrett, J. J. (2003). The Elements of User Experience: User-centered Design for the Web. Indianapolis IN: New Riders.
54.Gehrke, D., & Turban, E. (1999). Determinants of Successful Website Design:Relative Importance and Recommendation for Effectiveness. Paper presented at the 32nd Hawaii International Conference on Systems Sciences (HICSS-32).
55.Gergle, D., Brinck, T., & Wood, S. (1999). Practical usability methods in website design. Paper presented at the Paper presented at the CHI ''99 extended abstracts on Human factors in computing systems, Pittsburgh, Pennsylvania.
56.Goto, K., & Cotler, E. (2001). Web Redesign: Workflow that Works. Indianapolist: New Riders.
57.Gray, S. H. (2003). The role of community college president in vision building for rural community development. Unpublished dissertation, University of Texas at Austin.
58.Gullikson, S., Blades, R., Bragdon, M., McKibbon, S., Sparling, M., & Toms, E. G. (1999). The impact of information architecture on academic website usability. Electronic Library, 17(5), 293-304.
59.Gutzman, A. (2000). Living with the Eight Seconds Rule, from http://www.ecommerce-guide.com/solutions/technology/article.php/9561_518111.
60.Guynes, J. L. (1988). Impact of System Response Time on State Anxiety. Communications of the ACM, 342-347.
61.Harmon, P., Rosen, M., & Guttman, M. (2001). Developing E-Business Systems and Architectures: A Manager''s Guide. San Diego: Academic Press.
62.Harmon, P., Rosen, M., & Guttman., M. (2001). Developing E-Business Systems and Architectures: A Manager''s Guide. San Diego: Academic Press.
63.Head, A. J. (1999). Design Wise-A guide for evaluating the interface design of information resources. New York: Cyberage books.
64.Heyworth, R. M. (1988). Mental Representation of Knowledge for a Topic in High School Chemistry. Michigan: Bell & Howell Company.
65.Hoque, A. Y., & Lohse, G. L. (1999). An information search cost perspective for designing interfaces for electronic commerce. Journal of Marketing Research, Vol.36,NO.3, pp.387-394.
66.Hu, H. J., & Yen, J. (2010). Eliciting and describing design models of website construction. Japanese Society for the Science of Design, 56(5), 55-64.
67.Hu, H. J., Yen, J., & Guan, S. S. (2008). A Study on the Interface Usability of B2C Hypermarket E-commerce Website. Paper presented at the 2008 IEEE Asia-Pacific Services Computing Conference.
68.IBM. (1992). Object-Oriented Interface Design: IBM Common User Access Guidelines. Indianapolis IN: QUE.
69.Johnson-Laird, P. N. (1983). Mental Models - Towards a Cognitive Science of Language, Inference and Consciousness. Cambridge MA: Harvard University Press.
70.Jonassen, D. H. (1995). Operationalizing Mental Models: Strategies for Assessing Mental Models to Support Meaningful Learning. Paper presented at the Computer Support for Collaborative Learning Conference.
71.Jones, J. C. (1970). Design Methods. New York: Van Nostrand Reinhold.
72.K''necht, A. (2001). 網站設計的宗派, from http://taiwan.cnet.com/builder/authoring/story/0,2000020511,20009862,00.htm
73.Khella, A. (2002). Knowledge and Mental Models in HCI, from http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/printer/knowledge.html.
74.Kirmani, A. (2008). Getting a Form''s Structure Right: Designing Usable Online Email Applications. from http://www.boxesandarrows.com/view/getting-a-forms98.
75.Klein, L. R. (1998). Evaluating the Potential of Interactive Media through a New Lens: Search versus Experience Goods. Journal of Business Research, Vol.41, pp.195-203.
76.Knezek, E. J. (2001). Supervision as a selectional leadership behavior of elementary principals and student achievement in reading. Unpublished dissertation, University of Texas at Austin.
77.Krippendorff, K. (1995). On the essential contexts of artifacts or on the proposition that & design is making sense (of things)'' (Second Printings). In V. Margolin & R. Buchanan (Eds.), The Idea of Design (pp. 156-184). Cambridge: MIT Press.
78.Krug, S. (2005). Don''t Make Me Think!: A Common Sense Approach to Web Usability. CA: New Riders.
79.Lazar, J. (2001). User-centered Web Development. Jones & Bartlett Publishers.
80.Liddle, D. (1996). Design of the conceptual model. Bringing design to software, 17-31.
81.Lim, B. C., & Klein, K. J. (2006). Team mental models and team performance: A field study of the effects of team mental model similarity and accuracy. Journal of Organizational Behaviour, 27, 403-418.
82.Lin, C. Y., Fang, K., & Tu, C. C. (2007). A Study of User-Analyst Mindmap Divergence: Using the IQA Approach. Journal of Information Management, 14, 191-217.
83.Lowe, D. (2001). A framework for defining acceptance criteria for web development projects. . In S. Murugesan & Y. Deshpande (Eds.) Web Engineering, Software Engineering and Web Application Development, 2016, 279-294.
84.Marks, M. A., Zaccaro, S. J., & Mathieu, J. E. (2000). Performance implications of leader briefings and team-interaction training for team adaptation to novel environments. Journal of Applied Psychology, 85, 971-986.
85.Marx, & Andy. (1999, June 28). Dissatisfaction with Banner Ads Is On the Rise, from http://www.allbusiness.com/marketing-advertising/marketing-advertising/7315583-1.html. Internet World.
86.Meijer, P. C., Verloop, N., & Beijaard, D. (2002). Multimethod triangulation in a qualitative study on teachers'' practical knowledge: An attempt to increase internal validity. Quality and Quantity, 36, 145-167.
87.Michell, B. G., & Dewdney, P. (1998). Mental Models Theory: Applications for Library and Information Science. Journal of Education for Library and Information Science, 39(4), 275-281.
88.Miller, G. A. (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological Review, 63, 81-97.
89.Mousseau, M. (2003). Generating a Positive ROI with Experience Design. http://www.mgtlab.com/resourcecentre/pdf/experiencedesignroi.pdf: MGT Communications Inc.
90.Newman, M. W., & Landay, J. A. (2000, August). Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice as Manifested Through Artifacts. Paper presented at the In Proceedings of ACM Conference on Designing Interactive Systems, New York.
91.Nielsen, J. (1993). Usability Engineering. San Francisco: Morgan Kaufmann.
92.Nielsen, J. (1994). Usability Engineering: Morgan Kaufmann, San Francisco.
93.Nielsen, J. (2007). Top Ten Mistakes in Web Design, from http://www.useit.com/alertbox/9605.html.
94.Nielsen, J., & Norman, D. A. (2000). Web-Site Usability: Usability On The Web Isn''t A Luxury, from http://www.informationweek.com/773/web.htm.
95.Norman, D. A. (1983). Some Observation on Mental Model. NJ: Lawrence Erlbaum.
96.Norman, D. A. (1986). User centered system design: New perspectives on human-computer interaction. In D. A. Norman & S. W. Draper (Eds.), Cognitive Engineering (pp. 31-61). Hillsdale, New Jersey: Lawrence Erlbaum Associates.
97.Norman, D. A. (1988). The design of everyday things. New York: Doubleday.
98.Norman, D. A. (1995). Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine. Cambridge: Perseus Books.
99.Norman, D. A. (2004). Emotional Design: Why we love (or hate) everyday things. New York: Basic Books.
100.Northcutt, N., & McCoy, D. (2004). Interactive Qualitative Analysis: A systems method for qualitative research Thousand Oaks, CA: Sage.
101.O'' Connor, J., & Mcdermott, I. (1997). The Art of Systems Thinking: Essential Skills for Creativity and Problem Solving. San Francisco, CA: Thorsons Publish Co.
102.Pareto, V., & Page, A. N. (1971). Translation of Manuale di economia politica ("Manual of political economy"). New York: A.M.Kelley.
103.Park, C. H., & Kim, Y. G. (2003). Indentifying Key Factors Affecting Consumer Purchase Behavior in an Online Shopping Context. nternational Journal of Retail and Distribution Management, I,31(1), 16-29.
104.Parker, G. M. (1990). Team Players and Teamwork: The New Competitive Business Strategy: Jossey-Bass Publishers.
105.Pearrow, M. (2000). Web Site Usability Handbook. Rochkand, MA: Charles River Media Inc.
106.Porter, M. E. (2001). Strategy and the Internet. Harvard Business Review, 63-78.
107.Powell, T. A., Jones, D. L., & Cutts, D. C. (1998). Web Site Engineering: Beyond Web Page Design. NJ: Prentice Hall PTR.
108.Preece, J. (1993). A Guide to Usability - Human Factors in Computing. England: Addison-Wesley.
109.Preece, J. (1994). Human-Computer Interaction: Addision Wesley.
110.Quesenbery, W. (2003). The Five Dimensions of Usability
111.Reason, J. (1990). Human Error. Cambridge, UK: Cambridge University Press.
112.Rosenfeld, L., & Morville, P. (2002). Information Architecture for the World Wide Web: Designing Large-Scale Web Sites. Sebassopol: O''Reilly.
113.Rouse, W. B., & Morris, N. M. (1986). On looking into the Black Box: Prospects and Limits in the Search for Mental Models. Psychological Bulletin, 100, 349-363.
114.Sasse, M. A. (1997). Eliciting and Describing Users'' Models of Computer Systems. Unpublished doctoral dissertation, University of Birmingham.
115.Schaffer, E. (2000). A better way for web design. Information Week, 784(May1), p194.
116.Schon, D. A., & Wiggins, G. (1992). Kind of seeing and their function in design. Design Studies, 13, 135-156.
117.Sears, A. (1997). An Introduction to Human-Computer Interaction. Chicago: DePaul University.
118.Senge, P. (1990). The fifth discipline: The art and practice of the learning organization. New York: Doubleday/ Currency.
119.Souders, S. (2007). High Performance Web Sites: O''Reilly Media.
120.Staggers, N., & Norcio, A. F. (1993). Mental models: concepts for human-computer interaction research. International Journal of Man-Machine Studies, 38(4), 587 - 605.
121.Stats, I. W. (2010). Internet usage statistics, from http://www.internetworldstats.com/stats.htm.
122.Stone, D., Jarrett, C., Woodroffe, M., & Minocha, S. (2004). User Interface Design and Evaluation. San Francisco: Elsevier.
123.Tashakkori, A., & Teddlie, C. (1998). Mixed Methodology: Combining qualitative and quantitative approaches. Thousand Oaks, CA: Sage.
124.Wickens, C. D. (1984). Engineering psychology and human performance. Colombus, OH: Merril.
125.Williams, M. D., Hollan, J. D., & Stevens, A. L. (1983). Human reasoning about a simple physical system. In A. L. Stevens & D. Gentner (Eds.), Mental models (pp. 131-151). NJ: Lawrence Erlbaum Associates.
126.Yang, X., Ahmed, Z. U., Ghingold, M., & G.S., B. (2003). Consumer preferences for commercial Web site design: an Asia-Pacific perspective. The Journal of Consumer Marketing, 20(1), 10-27