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J.(2016)。A self-regulated flipped classroom approach to improving students' learning performance in a mathematics courses。Computers & Education,100,126-140。 | 10. | Mason, G. S.、Shuman, T. R.、Cook, K. E.(2013)。Comparing the effectiveness of an inverted classroom to a traditional classroom in an upper-division engineering course。IEEE Transactions on Education,56(4),430-435。 | 11. | Mayer, I.、Zhou, Q.、Lo, J.、Abspoel, L.、Keijser, X.、Olsen, E.、Nixon, E.(2013)。Integrated, ecosystem-based marine spatial planning: Design and results of a game-based, quasi-experiment。Ocean & Coastal Management,82,7-26。 | 12. | Moneta, G. B.(2012)。Opportunity for creativity in the job as a moderator of the relation between trait intrinsic motivation and flow in work。Motivation and Emotion,36,491-503。 | 13. | Spector, J. M.(2014)。Remarks on MOOCS and Mini-MOOCS。Educational Technology Research and Development,62(3),385-392。 | 會議論文1. | Chen, H. W.、Hou, H. T.、Chou, Y. S.(2014)。Code Book©--The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference。The 22th International Conference on Computers in Education。Nara。 | 2. | Du, S.-C.、Fu, Z.-T.、Wang, Y.(2014)。The flipped classroom-advantages and challenges。International Conference on Economic Management and Trade Cooperation。Xi'an City。 | 3. | Hou, H. T.、Lin, Y. C.(2017)。The development and evaluation of an educational game integrated with augmented reality and virtual laboratory for chemistry experiment learning。The IIAI International Conference on Learning Technologies and Learning Environments。Hamamatsu。 | 4. | Hou, H. T.、Liu, L. C.(2015)。Board-game for history instruction: Applying cognitive scaffolding-based board game "Voyage with Taiwan" to history instruction in a junior high school and analysis of learners, flow, acceptance and learning achievement。Global Chinese Conference on Innovation & Applications in Inquiry Learning。Wusih。 | 5. | Hou, H. T.、Chen, K. T.、Lu, Y. C.(2016)。The development and evaluation of a dual play online virtual reality game that incorporates collaborative problem-solving mechanism for physics education。The Asian Conference on Society, Education & Technology 2016。Kobe。 | 6. | Hou, H. T.、Chou, Y. C.、Chen, H. W.(2014)。Applying mini-puzzle games for flipped classroom: The "Mini-Flipped Game-Based Learning" model and the development of educational game authoring environment--XML-based ER Game Maker©。Taiwan E-Learning Forum。Taipei。 | 7. | Hou, H. T.、Li, M. C.、Wang, C. P.(2015)。Applying a simulation game to high school chemistry instruction: A case study of the "Mini-Flipped Game-Based Instruction Model"。The Global Chinese Conference on Computers in Education。Taipei。 | 8. | Hou, H. T.、Li, W. X.、Su, C. L.(2016)。Development and preliminary evaluation of the NTUST。Learning and Information Technology Symposium。Tainan。 | 9. | Hou, H. T.、Lin, W. S.、Li, M. C.、Wang. C. P.、Shen, S. C.(2016)。Educational board-game "Chemistry Story" for chemistry instruction: Cognitive mechanism design and game evaluation of learners' flow, learning achievement and gender difference。Global Chinese Conference on Innovation & Applications in Inquiry Learning。Shenzhen。 | 10. | Hou, H. T.、Lu, Y. C.、Chen, K. T.(2016)。Aboriginal adventure--The development and evaluation of an educational game that integrates cognitive-scaffolding and escape-room game mechanism for aboriginal culture teaching。The Asian Conference on Society, Education & Technology 2016。Kobe。 | 11. | Hou, H. T.、Wang, S. M.、Yu, S. H.、Liu, S. H.(2014)。The development and Evaluation of an educational game--Shimmer© with computer visualization for optics learning。The 22th International Conference on Computers in Education。Nara。 | 12. | Hou, H. T.、Wu, Y. S.、Chou, Y. S.(2014)。How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis。The Global Chinese Conference on Computers in Education。Shanghai。 | 13. | Hou, H. T.、Lin, Y. H.(2015)。The game-based learning activity integrating board game and mobile online searching tasks for history learning。The 23th International Conference on Computers in Education。Hangzhou。 | 14. | Li, C. T.、Wang, P. Y.、Chen, K. T.、Kuo, C. C.、Hou, H. T.(2017)。An augmented reality educational board game with situated learning and scaffolding teaching strategy for environmental protection issue。The International Conference on Computers in Education。Christchurch。 | 15. | Li, C. T.、Yan, J. W.、Hou, H. T.(2017)。Designing a 3D educational game integrated with situated learning and multiple scaffolding for organic chemistry learning。The International Conference on Computers in Education。Christchurch。 | 16. | Li, M. S.、Wang, S. M.、Wang, C. P.、Li, C. T.、Li, M. C.、Hou, H. T.(2017)。Adapting an escape room educational game to the flipped instruction for an elementary course: An action research of the "Mini-Flipped Game-Based Instruction Model"。The Global Chinese Conference on Computers in Education。Beijing。 | 17. | Lin, S. Y.、Li, C. T.、Hou, H. T.、Li, M. C.(2017)。Applying "Finding A WAY" street view-based game maker to design a situated-learning-based game for high school EFL classroom: Analysis of learning performance and flow state。The Global Chinese Conference on Computers in Education。Beijing。 | 18. | Lin, Y. C.、Yan, J. W.、Yu, H. H.、Li, M. C.、Wang, C. P.、Yu, T. F.、Hou, H. T.(2015)。Valence Bond©--Integrating scientific visualization mechanism in a tower defense game for chemical bond concept learning in high school。The 1st IIAI International Conference on Learning Technologies and Learning Environments。Okayama。 | 19. | Lu, Y. C.、Hou, H. T.、Wang, C. P.(2017)。Saving the robot©--Designing an escape-room game for assisting the learning of phenomenon explanation and experimental manipulation for the chemistry experiment of acid-base titration。Taiwan E-Learning Forum。Chungli。 | 20. | Wang S. M.、Li, M. C.、Hou, H. T.、Wang, C. P.、Yeh, R. Y.(2016)。Developing an educational game for teaching chemical experiment using a escape-room game maker with real world photos: Analysis of flow and learning performance。The Global Chinese Conference on Computers in Education。Hong Kong。 | 21. | Wang, S. M.、Chen, K. T.、Hou, H. T.、Li, C. T.(2017)。A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies。The International Conference on Computers in Education。Christchurch。 | 22. | Wang, S. M.、Hsu, H. Y.、Keng, S. H.、Hou, H. T.(2017)。The development and preliminary evaluation of a street view-based educational game--"Guarding Ka-lah-a©"。The International Conference on Computers in Education。Christchurch。 | 23. | Wu, C. S.、Li, C. T.、Hou, H. T.、Li, M. C.(2017)。Design and evaluation of a digital educational board game for teaching chemical precipitation reaction with mechanism of matching and mastery learning for high school chemistry classroom。The Global Chinese Conference on Computers in Education。Beijing。 | 24. | Yu, H. H.、Yang, J. K.、Chen, H. W.、Yu, T. F.、Hou, H. T.(2015)。Jingnan Campaign©--Using game-based assessment with the mechanism of strategy games for history teaching: System development and learning evaluation。The 1st IIAI International Conference on Learning Technologies and Learning Environments。Okayama。 | 圖書1. | 侯惠澤(2016)。遊戲式學習:啟動自學X喜樂協作,一起玩中學!。臺北市:親子天下。 延伸查詢 | 2. | Bergmann, J.、Sams, A.(2012)。Flip your classroom: Reach every student in every class every day。Washington, DC:International Society。 | 3. | Prensky, Marc(2007)。Digital game-based learning。McGraw-Hill。 | 4. | Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。 | |