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題名:以認知理論設計素養導向迷你教育遊戲:「微翻轉遊戲式學習模式」在教學現場的推廣與研究
書刊名:教育研究月刊
作者:侯惠澤
作者(外文):Hou, Huei-tse
出版日期:2017
卷期:282
頁次:頁26-42
主題關鍵詞:自主學習教育遊戲遊戲式學習翻轉教室Self-learningEducational gameGame-based learningFlip classroom
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:9
期刊論文
1.Gilboy, M. B.、Heinerichs, S.、Pazzaglia, G.(2015)。Enhancing student engagement using the flipped classroom。Journal of Nutrition Education and Behavior,47(1),109-114。  new window
2.Anderson, J. L.、Barnett, M.(2013)。Learning physics with digital game simulations in middle school science。Journal of Science Education and Technology,22(6),914-926。  new window
3.Hou, Huei-Tse(2015)。Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration。Computers in Human Behavior,48,424-435。  new window
4.Hou, H. T.、Li, M. C.(2014)。Evaluating multiple aspects of a digital educational problem-solving-based adventure game。Computers in Human Behavior,30,29-38。  new window
5.Hou, H. T.、Wu, S. Y.(2011)。Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study。Computers & Education,57(2),1459-1468。  new window
6.Hsu, C.-Y.、Tsai, C.-C.、Liang, J.-C.(2011)。Facilitating preschoolers'scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation-explanation (POE) strategy。Journal of Science Education and Technology,20(5),482-493。  new window
7.Hwang, G.-J.、Lai, C.-L.(2017)。Facilitating and bridging out-of-class and in-class learning: An interactive e-book-based flipped learning approach for math courses。Journal of Educational Technology & Society,20(1),184-197。  new window
8.Inal, Yavuz、Cagiltay, Kursat(2007)。Flow experiences of children in an interactive social game environment。British Journal of Educational Technology,38(3),455-464。  new window
9.Lai, C. L.、Hwang, G. J.(2016)。A self-regulated flipped classroom approach to improving students' learning performance in a mathematics courses。Computers & Education,100,126-140。  new window
10.Mason, G. S.、Shuman, T. R.、Cook, K. E.(2013)。Comparing the effectiveness of an inverted classroom to a traditional classroom in an upper-division engineering course。IEEE Transactions on Education,56(4),430-435。  new window
11.Mayer, I.、Zhou, Q.、Lo, J.、Abspoel, L.、Keijser, X.、Olsen, E.、Nixon, E.(2013)。Integrated, ecosystem-based marine spatial planning: Design and results of a game-based, quasi-experiment。Ocean & Coastal Management,82,7-26。  new window
12.Moneta, G. B.(2012)。Opportunity for creativity in the job as a moderator of the relation between trait intrinsic motivation and flow in work。Motivation and Emotion,36,491-503。  new window
13.Spector, J. M.(2014)。Remarks on MOOCS and Mini-MOOCS。Educational Technology Research and Development,62(3),385-392。  new window
會議論文
1.Chen, H. W.、Hou, H. T.、Chou, Y. S.(2014)。Code Book©--The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference。The 22th International Conference on Computers in Education。Nara。  new window
2.Du, S.-C.、Fu, Z.-T.、Wang, Y.(2014)。The flipped classroom-advantages and challenges。International Conference on Economic Management and Trade Cooperation。Xi'an City。  new window
3.Hou, H. T.、Lin, Y. C.(2017)。The development and evaluation of an educational game integrated with augmented reality and virtual laboratory for chemistry experiment learning。The IIAI International Conference on Learning Technologies and Learning Environments。Hamamatsu。  new window
4.Hou, H. T.、Liu, L. C.(2015)。Board-game for history instruction: Applying cognitive scaffolding-based board game "Voyage with Taiwan" to history instruction in a junior high school and analysis of learners, flow, acceptance and learning achievement。Global Chinese Conference on Innovation & Applications in Inquiry Learning。Wusih。  new window
5.Hou, H. T.、Chen, K. T.、Lu, Y. C.(2016)。The development and evaluation of a dual play online virtual reality game that incorporates collaborative problem-solving mechanism for physics education。The Asian Conference on Society, Education & Technology 2016。Kobe。  new window
6.Hou, H. T.、Chou, Y. C.、Chen, H. W.(2014)。Applying mini-puzzle games for flipped classroom: The "Mini-Flipped Game-Based Learning" model and the development of educational game authoring environment--XML-based ER Game Maker©。Taiwan E-Learning Forum。Taipei。  new window
7.Hou, H. T.、Li, M. C.、Wang, C. P.(2015)。Applying a simulation game to high school chemistry instruction: A case study of the "Mini-Flipped Game-Based Instruction Model"。The Global Chinese Conference on Computers in Education。Taipei。  new window
8.Hou, H. T.、Li, W. X.、Su, C. L.(2016)。Development and preliminary evaluation of the NTUST。Learning and Information Technology Symposium。Tainan。  new window
9.Hou, H. T.、Lin, W. S.、Li, M. C.、Wang. C. P.、Shen, S. C.(2016)。Educational board-game "Chemistry Story" for chemistry instruction: Cognitive mechanism design and game evaluation of learners' flow, learning achievement and gender difference。Global Chinese Conference on Innovation & Applications in Inquiry Learning。Shenzhen。  new window
10.Hou, H. T.、Lu, Y. C.、Chen, K. T.(2016)。Aboriginal adventure--The development and evaluation of an educational game that integrates cognitive-scaffolding and escape-room game mechanism for aboriginal culture teaching。The Asian Conference on Society, Education & Technology 2016。Kobe。  new window
11.Hou, H. T.、Wang, S. M.、Yu, S. H.、Liu, S. H.(2014)。The development and Evaluation of an educational game--Shimmer© with computer visualization for optics learning。The 22th International Conference on Computers in Education。Nara。  new window
12.Hou, H. T.、Wu, Y. S.、Chou, Y. S.(2014)。How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis。The Global Chinese Conference on Computers in Education。Shanghai。  new window
13.Hou, H. T.、Lin, Y. H.(2015)。The game-based learning activity integrating board game and mobile online searching tasks for history learning。The 23th International Conference on Computers in Education。Hangzhou。  new window
14.Li, C. T.、Wang, P. Y.、Chen, K. T.、Kuo, C. C.、Hou, H. T.(2017)。An augmented reality educational board game with situated learning and scaffolding teaching strategy for environmental protection issue。The International Conference on Computers in Education。Christchurch。  new window
15.Li, C. T.、Yan, J. W.、Hou, H. T.(2017)。Designing a 3D educational game integrated with situated learning and multiple scaffolding for organic chemistry learning。The International Conference on Computers in Education。Christchurch。  new window
16.Li, M. S.、Wang, S. M.、Wang, C. P.、Li, C. T.、Li, M. C.、Hou, H. T.(2017)。Adapting an escape room educational game to the flipped instruction for an elementary course: An action research of the "Mini-Flipped Game-Based Instruction Model"。The Global Chinese Conference on Computers in Education。Beijing。  new window
17.Lin, S. Y.、Li, C. T.、Hou, H. T.、Li, M. C.(2017)。Applying "Finding A WAY" street view-based game maker to design a situated-learning-based game for high school EFL classroom: Analysis of learning performance and flow state。The Global Chinese Conference on Computers in Education。Beijing。  new window
18.Lin, Y. C.、Yan, J. W.、Yu, H. H.、Li, M. C.、Wang, C. P.、Yu, T. F.、Hou, H. T.(2015)。Valence Bond©--Integrating scientific visualization mechanism in a tower defense game for chemical bond concept learning in high school。The 1st IIAI International Conference on Learning Technologies and Learning Environments。Okayama。  new window
19.Lu, Y. C.、Hou, H. T.、Wang, C. P.(2017)。Saving the robot©--Designing an escape-room game for assisting the learning of phenomenon explanation and experimental manipulation for the chemistry experiment of acid-base titration。Taiwan E-Learning Forum。Chungli。  new window
20.Wang S. M.、Li, M. C.、Hou, H. T.、Wang, C. P.、Yeh, R. Y.(2016)。Developing an educational game for teaching chemical experiment using a escape-room game maker with real world photos: Analysis of flow and learning performance。The Global Chinese Conference on Computers in Education。Hong Kong。  new window
21.Wang, S. M.、Chen, K. T.、Hou, H. T.、Li, C. T.(2017)。A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies。The International Conference on Computers in Education。Christchurch。  new window
22.Wang, S. M.、Hsu, H. Y.、Keng, S. H.、Hou, H. T.(2017)。The development and preliminary evaluation of a street view-based educational game--"Guarding Ka-lah-a©"。The International Conference on Computers in Education。Christchurch。  new window
23.Wu, C. S.、Li, C. T.、Hou, H. T.、Li, M. C.(2017)。Design and evaluation of a digital educational board game for teaching chemical precipitation reaction with mechanism of matching and mastery learning for high school chemistry classroom。The Global Chinese Conference on Computers in Education。Beijing。  new window
24.Yu, H. H.、Yang, J. K.、Chen, H. W.、Yu, T. F.、Hou, H. T.(2015)。Jingnan Campaign©--Using game-based assessment with the mechanism of strategy games for history teaching: System development and learning evaluation。The 1st IIAI International Conference on Learning Technologies and Learning Environments。Okayama。  new window
圖書
1.侯惠澤(2016)。遊戲式學習:啟動自學X喜樂協作,一起玩中學!。臺北市:親子天下。  延伸查詢new window
2.Bergmann, J.、Sams, A.(2012)。Flip your classroom: Reach every student in every class every day。Washington, DC:International Society。  new window
3.Prensky, Marc(2007)。Digital game-based learning。McGraw-Hill。  new window
4.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
 
 
 
 
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