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題名:桌遊學習的設計與應用--以內外科護理教學為例
書刊名:護理雜誌
作者:邱文璽李選何蕎若
作者(外文):Chiu, Wen-hisLee, SheuanHo, Chiao-jo
出版日期:2021
卷期:68:6
頁次:頁6-12
主題關鍵詞:桌遊學習護理教育大富翁Board game learningNursingEducationMonopoly
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:9
  • 點閱點閱:1
期刊論文
1.林家米、隋翠華(20170400)。桌遊融入語詞學習之應用研究分析。臺灣教育評論月刊,6(4),196-202。  延伸查詢new window
2.Kinder, F. D.、Kurz, J. M.(2018)。Gaming strategies in nursing education。Teaching and Learning in Nursing,13(4),212-214。  new window
3.Hsieh, C.-H.(2016)。Bingo! Team-based game in English medical terminology for baccalaureate nursing students。International Archives of Nursing and Health Care,2(2)。  new window
4.Bayeck, R. Y.(2020)。Examining board gameplay and learning: A multidisciplinary review of recent research。Simulation & Gaming,51(4),411-431。  new window
5.郭倩琳、莊宇慧(20181200)。Kahoot於教學的運用與成效。護理雜誌,65(6),13-19。new window  延伸查詢new window
6.Branco, R. M.、Quental, J.、Ribeiro, Ó.(2015)。Getting closer, empathising and understanding: Setting the stage for a co-design project with people with dementia。Interaction Design and Architecture(s),26(1),114-131。  new window
7.Alfayoumi, I.(2019)。The impact of combining concept-based learning and concept-mapping pedagogies on nursing students' clinical reasoning abilities。Nurse Education Today,72,40-46。  new window
8.Gentry, S. V.、Gauthier, A.、L'Estrade Ehrstrom, B.、Wortley, D.、Lilienthal, A.、Tudor Car, L.、Dauwels-Okutsu, S.、Nikolaou, C. K.、Zary, N.、Campbell, J.、Car, J.(2019)。Serious gaming and gamification education in health professions: Systematic review。Journal of Medical Internet Research,21(3)。  new window
9.Ghoman, S. K.、Patel, S. D.、Cutumisu, M.、von Hauff, P.、Jeffery, T.、Brown, M. R. G.、Schmölzer, G. M.(2020)。Serious games, a game changer in teaching neonatal resuscitation? A review。Archives of Disease in Childhood: Fetal and Neonatal Edition,105(1),98-107。  new window
10.Liaw, S. Y.、Rashasegaran, A.、Wong, L. F.、Deneen, C. C.、Cooper, S.、Levett-Jones, T.、Goh, H. S.、Ignacio, J.(2018)。Development and psychometric testing of a clinical reasoning evaluation simulation tool (CREST) for assessing nursing students' abilities to recognize and respond to clinical deterioration。Nurse Education Today,62,74-79。  new window
11.Luchi, K. C. G.、Cardozo, L. T.、Marcondes, F. K.(2019)。Increased learning by using board game on muscular system physiology compared with guided study。Advances in Physiology Education,43(2),149-154。  new window
12.Marcondes, F. K.、Moura, M. J. C. S.、Sanches, A.、Costa, R.、de Lima, P. O.、Groppo, F. C.、Amaral, M. E. C.、Zeni, P.、Gaviao, K. C.、Montrezor, L. H.(2015)。A puzzle used to teach the cardiac cycle。Advances in Physiology Education,39(1),27-31。  new window
13.McEnroe-Petitte, D.、Farris, C.(2020)。Using gaming as an active teaching strategy in nursing education。Teaching and Learning in Nursing,15(1),61-65。  new window
14.Molina-Torres, G.、Rodriguez-Arrastia, M.、Alarcón, R.、Sánchez-Labraca, N.、Sánchez-Joya, M.、Roman, P.、Requena, M.(2021)。Game-based learning outcomes among physiotherapy students: Comparative study。JMIR Serious Games,9(1)。  new window
15.Morales, K. A.(2017)。Active learning strategies to enhance nursing students' knowledge of pharmacology。Nursing Education Perspectives,38(2),100-102。  new window
16.Sanders, J. R.、Arce-Trigatti, A.、Arce, P. E.(2020)。Promoting student problem-identification skills via a jeopardy-inspired game within the renaissance foundry。Education for Chemical Engineers,30,49-59。  new window
17.Van der Stege, H. A.、Hilberink, S. R.、Bakker, E.、van Staa, A.(2016)。Using a board game about sexual health with young people with chronic conditions in daily practice: A research into facilitating and impeding factors。Sexuality and Disability,34(3),349-361。  new window
18.Whittam, A. M.、Chow, W.(2017)。An educational board game for learning and teaching burn care: A preliminary evaluation。Scars, Burns & Healing,3。  new window
19.趙莉芬、黃湘萍、倪麗芬、蔡佳蘭、黃翠媛(20171200)。護理創新教學科技的建置與應用。護理雜誌,64(6),26-33。new window  延伸查詢new window
學位論文
1.林子淳(2014)。運用桌上遊戲教學對國小五年級學童人際互動能力之影響(碩士論文)。國立臺北教育大學。  延伸查詢new window
其他
1.國學菌(20200319)。玩桌遊的你了解它的起源發展史嗎?,https://kknews.cc/zh-tw/game/yjqm8pg.html。  延伸查詢new window
2.張金漢(2018)。桌遊互動富樂趣,環境教育綻心意,https://www.sdec.ntpc.edu.tw/epaper/10704/1.htm。  延伸查詢new window
3.Dewar, G.。Board games for kids: Do they have educational benefits?,http://www.parentingscience.com/board-games-for-kids.html。  new window
 
 
 
 
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