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題名:數位遊戲式之泰語學習:語言焦慮、自我效能對於情意表現因素及學習價值之相關分析
書刊名:數位學習科技期刊
作者:黃明月洪榮昭譚華德葉建宏葉貞妮郝永崴
作者(外文):Hwang, Ming-yuehHong, Jon-chaoWatthanapas, NitiwatYe, Jian-hongYe, Jhen-niHao, Yung-wei
出版日期:2021
卷期:13:2
頁次:頁87-117
主題關鍵詞:自我效能泰文學習遊戲焦慮遊戲興趣學習價值Self-efficacyThai language learningGameplay anxietyGameplay interestLearning value
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:24
  • 點閱點閱:135
期刊論文
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9.Hong, J. C.、Lu, C. C.、Hwang, M. Y.、Kuo, Y. C.、Wang, C. C.、Chou, C. Y.(2015)。Larvae phobia relevant to anxiety and disgust reflected to the enhancement of learning interest and self-confidence。Learning and Individual Differences,42,147-152。  new window
10.Finneran, Christina M.、Zhang, Ping(2003)。A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments。International Journal of Human-Computer Studies,59(4),475-496。  new window
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27.Cor, Mathew Kenneth(2016)。Trust me, it is valid: Research validity in pharmacy education research。Currents in Pharmacy Teaching and Learning,8(3),391-400。  new window
28.Hong, Jon-Chao、Hwang, Ming-Yueh、Szeto, Elson、Tsai, Chi-Ruei、Kuo, Yen-Chun、Hsu, Wei-Yeh(2016)。Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning。Computers in Human Behavior,55,214-222。  new window
29.Hong, J.-C.、Hwang, M.-Y.、Tai, K.-H.、Chen, Y.-L.(2014)。Using calibration to enhance students' self-confidence in English vocabulary learning relevant to their judgment of over-confidence and predicted by smartphone self-efficacy and English learning anxiety。Computers & Education,72,313-322。  new window
30.Macayan, J. V.、Quinto, E. J. M.、Otsuka, J. C.、Cueto, A. B. S.(2018)。Influence of language learning anxiety on L2 speaking and writing of Filipino engineering students。3L: Language, Linguistics, Literature,24(1),40-55。  new window
31.Su, C.-H.(2016)。The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: A structural equation modeling study。Multimedia Tools and Applications,75(16),10013-10036。  new window
32.Hong, J.-C.、Tai, K.-H.、Hwang, M.-Y.、Kuo, Y.-C.(2016)。Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal-analytical and motor-control。Computers & Education,100,32-44。  new window
33.Rotgans, J. I.、Schmidt, H. G.(2017)。Interest development: Arousing situational interest affects the growth trajectory of individual interest。Contemporary Educational Psychology,49,175-184。  new window
34.Baron, R. A.、Mueller, B. A.、Wolfe, M. T.(2016)。Self-efficacy and entrepreneurs' adoption of unattainable goals: The restraining effects of self-control。Journal of Business Venturing,31(1),55-71。  new window
35.譚華德、郝永崴、黃明月(20190900)。泰文學習拼字系統之創新教學:泰語學習自我效能、學習興趣、學習焦慮及學習成就之相關研究。教育科學研究期刊,64(3),1-29。new window  延伸查詢new window
36.洪榮昭、詹瓊華(20180900)。共變推理遊戲:遊戲自我效能與後設認知影響遊戲中的焦慮、興趣及表現之研究。教育科學研究期刊,63(3),131-162。new window  延伸查詢new window
37.Mullins, J. K.、Sabherwal, R.(2020)。Gamification: A cognitive-emotional view。Journal of Business Research,106,304-314。  new window
38.張聖淵、詹勲從(20190900)。高中生持續參與遊戲意圖之研究:以3D摩托車數位遊戲為例。教育科學研究期刊,64(3),31-53。new window  延伸查詢new window
39.Fryer, L. K.、Ainley, M.(2019)。Supporting interest in a study domain: A longitudinal test of the interplay between interest, utility-value, and competence beliefs。Learning and Instruction,60,252-262。  new window
40.Tuncer, Murat、Doğan, Yunus(2015)。Effect of foreign language classroom anxiety on Turkish University students' academic achievement in foreign language learning。Journal of Education and Training Studies,3(6),14-19。  new window
41.Horwitz, Elaine K.(2001)。Language anxiety and achievement。Annual Review of Applied Linguistics,21,112-126。  new window
42.Pichette, François(2009)。Second language anxiety and distance language learning。Foreign Language Annals,42(1),77-93。  new window
43.Pekrun, Reinhard(2006)。The Control-value theory of achievement emotions: assumptions, corollaries, and implications for educational research and practice。Educational Psychology Review,18(4),315-341。  new window
44.Fryer, Luke K.、Nakao, Kaori、Thompson, Andrew(2019)。Chatbot Learning Partners: Connecting Learning Experiences, Interest and Competence。Computers in Human Behavior,93,279-289。  new window
45.Hidi, Suzanne、Renninger, K. Ann(2006)。The Four-Phase Model of Interest Development。Educational Psychologist,41(2),111-127。  new window
46.Kidd, E.、Donnelly, S.、Christiansen, M. H.(2018)。Individual differences in language acquisition and processing。Trends in Cognitive Sciences,22(2),154-169。  new window
47.Hung, H.-T.、Yang, J.-C.、Hwang, G.-J.、Chu, H.-C.、Wang, C.-C.(2018)。A scoping review of research on digital game-based language learning。Computers & Education,126,89-104。  new window
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49.Ye, J.-H.、Watthanapas, N.、Wu, Y.-F.(2020)。Applying Kahoot in Thai language and culture curriculum: Analysis of the relationship among online cognitive failure, flow experience, gameplay anxiety and learning performance。International Journal of Information and Education Technology,10(8),563-572。  new window
50.Wilson, K.、Narayan, A.(2016)。Relationships among individual task self-efficacy, self-regulated learning strategy use and academic performance in a computer-supported collaborative learning environment。Educational Psychology,36(2),236-253。  new window
51.Usher, E. L.、Ford, C. J.、Li, C. R.、Weidner, B. L.(2019)。Sources of math and science self-efficacy in rural Appalachia: A convergent mixed methods study。Contemporary Educational Psychology,57,32-53。  new window
52.Truong, T. N. N.、Wang, C.(2019)。Understanding Vietnamese college students' self-efficacy beliefs in learning English as a foreign language。System,84,123-132。  new window
53.Thompson, A. S.、Lee, J.(2014)。The impact of experience abroad and language proficiency on language learning anxiety。Tesol Quarterly,48(2),252-274。  new window
54.Suleimenova, Z.(2013)。Speaking anxiety in a foreign language classroom in Kazakhstan。Procedia: Social and Behavioral Sciences,93,1860-1868。  new window
55.Stiller, K. D.、Schworm, S.(2019)。Game-based learning of the structure and functioning of body cells in a foreign language: Effects on motivation, cognitive load, and performance。Frontiers in education,4,(18)1-(18)18。  new window
56.Stanley, L. M.、Edwards, M. C.(2016)。Reliability and model fit。Educational and Psychological Measurement,76(6),976-985。  new window
57.Sosa, G. W.、Lagana, L.(2019)。The effects of video game training on the cognitive functioning of older adults: A community-based randomized controlled trial。Archives of Gerontology and Geriatrics,80,20-30。  new window
58.Schoneveld, E. A.、Lichtwarck-Aschoff, A.、Granic, I.(2019)。What keeps them motivated? Children's views on an applied game for anxiety。Entertainment Computing,29,69-74。  new window
59.Saadé, R. G.、Kira, D.(2009)。Computer anxiety in e-learning: The effect of computer self-efficacy。Journal of Information Technology Education,8(1),177-191。  new window
60.Münchow, H.、Bannert, M.(2019)。Feeling good, learning better? Effectivity of an emotional design procedure in multimedia learning。Educational Psychology,39(4),530-549。  new window
61.MacIntyre, P. D.、Mercer, S.(2014)。Introducing positive psychology to SLA。Studies in Second Language Learning and Teaching,4(2),153-172。  new window
62.Liu, M.、Li, X.(2019)。Changes in and effects of anxiety on English test performance in Chinese postgraduate EFL classrooms。Educational Research International,2019。  new window
63.Lin, H.-C. K.、Chao, C.-J.、Huang, T.-C.(2015)。From a perspective on foreign language learning anxiety to develop an affective tutoring system。Educational Technology Research and Development,63(5),727-747。  new window
64.Kühn, S.、Lorenz, R. C.、Weichenberger, M.、Beckere, M.、Haesner, M.、O'Sullivan, J. L.、Gallinate, J.(2017)。Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults。NeuroImage,156,199-206。  new window
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68.Hong, J.-C.、Hwang, M.-Y.、Tai, K.-H.、Lin, P.-H.、Lin, P.-C.(2020)。Learning progress in a Chinese order of stroke game: The effects of intrinsic cognitive load and gameplay interest mediated by flow experience。Journal of Educational Computing Research,58(4),842-862。  new window
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圖書
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其他
1.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Pekrun, Reinhard、Frenzel, Anne C.、Goetz, Thomas、Perry, Raymond P.(2007)。The Control-value theory of achievement emotions: An integrative approach to emotions in education。Emotion in education。Academic Press。  new window
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5.MacIntyre, P.、Gregersen, T.(2012)。Affect: The role of language anxiety and other emotions in language learning。Psychology for language learning: Insights from research, theory and practice。Palgrave Macmillan。  new window
6.MacIntyre, P. D.(2017)。An overview of language anxiety research and trends in its development。New insights into language anxiety: Theory, research and educational implications。Multilingual Matters。  new window
7.Horwitz, E. K.(2017)。On the misreading of Horwitz, Horwitz and Cope (1986) and the need to balance anxiety research and the experiences of anxious language learners。New insights into language anxiety: Theory, research and educational implications。Multilanguage Matters。  new window
8.Hulleman, C. S.、Thoman, D. B.、Dicke, A. L.、Harackiewicz, J. M.(2017)。The promotion and development of interest: The importance of perceived values。The science of interest。Springer。  new window
 
 
 
 
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