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題名:運用桌上型遊戲提升國小學生對家庭醫師之認知、態度及自我效能的成效研究
書刊名:臺灣公共衛生雜誌
作者:吳文琪簡彰蔚張家臻 引用關係張必正董貞吟
作者(外文):Wu, Wen-chiJian, Jang-weiChang, Chia-chenChang, Bih-jengTung, Chen-yin
出版日期:2021
卷期:40:5
頁次:頁580-594
主題關鍵詞:家庭醫師醫療使用桌上型遊戲遊戲學習單組前後測實驗設計Family physicianMedical useTabletop gameGame-based learningOne group pretest-posttest experimental design
原始連結:連回原系統網址new window
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  • 共同引用共同引用:17
  • 點閱點閱:3
期刊論文
1.Starfield, Barbara、Shi, Leiyu、Macinko, James(2005)。Contribution of primary care to health systems and health。The Milbank Quarterly,83(3),457-502。  new window
2.Grumbach, K.、Selby, J. V.、Damberg, C.、Bindman, A. B.、Quesenberry, C. Jr.、Truman, A.、Uratsu, C.(1999)。Resolving the gatekeeper conundrum: what patients value in primary care and referrals to specialists。JAMA,282(3),261-266。  new window
3.Annetta, L. A.(2010)。The "I's" have it: A framework for serious educational game design。Review of General Psychology,14(2),105-113。  new window
4.Johnson, A. M.、Ozogul, G.、Reisslein, M.(2015)。Supporting multimedia learning with visual signalling and animated pedagogical agent: Moderating effects of prior knowledge。Journal of Computer Assisted Learning,31(2),97-115。  new window
5.Weiss, L. J.、Blustein, J.(1996)。Faithful patients: the effect of long-term physician-patient relationships on the costs and use of health care by older Americans。American Journal of Public Health,86(12),1742-1747。  new window
6.Liu, T.-C.、Lin, Y.-C.、Paas, F.(2014)。Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment。Computers & Education,72,328-338。  new window
7.張家臻、施淑芳、董貞吟、劉潔心、殷蘊雯、戴若蕾(20160300)。我國九年一貫課程全民健康保險教材內容分析:以國中小健康與體育領域為例。教育科學研究期刊,61(1),139-167。new window  延伸查詢new window
8.盧秀琴、林毓哲(20180100)。國小教師開發「昆蟲桌遊教具」以增強學童「沈浸經驗、科學過程技能」。課程與教學,21(1),105-131。new window  延伸查詢new window
9.Yang, W.-T.、Lin, Y.-R.、She, H.-C.、Huang, K.-Y.(2015)。The effects of prior-knowledge and online learning approaches on students' inquiry and argumentation abilities。International Journal of Science Education,37(10),1564-1589。  new window
10.徐婕、李玉春(20170400)。「家庭醫師整合性照護計畫」對民眾越級就醫之影響。臺灣公共衛生雜誌,36(2),137-147。new window  延伸查詢new window
11.Tarhini, A.、Hone, K.、Liu, X. H.(2014)。Measuring the moderating effect of gender and age on E-learning acceptance in england: A structural equation modeling approach for an extended technology acceptance model。Journal of Educational Computing Research,51(2),163-184。  new window
12.Yang, J. C.、Quadir, B.(2018)。Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game。Journal of Educational Technology & Society,21(3),174-185。  new window
13.戴育芳、鄭永熏(20171200)。桌上遊戲融入國小閩南語教學對學生閩南語口語能力與學習自信心的影響。International Journal of Digital Media Design,9(2),54-62。new window  延伸查詢new window
14.Krejcie, Robert V.、Morgan, Daryle W.(1970)。Determining sample size for research activities。Educational and Psychological Measurement,30(3),607-610。  new window
15.謝妲珊、林仁智、許一珍(20181200)。桌上遊戲對幼兒繪畫創造力之影響。International Journal of Digital Media Design,10(2),41-53。new window  延伸查詢new window
16.石裕惠、蔡文榮(20190400)。桌上遊戲融入國中英語教學對學生學習投入之研究。師資培育與教師專業發展期刊,12(1),127-161。new window  延伸查詢new window
17.洪榮昭、王志美、葉貞妮、吳鳳姝(20200900)。遊戲自我效能、遊戲興趣、認知負荷與地理桌遊的遊玩自信心提升之相關研究。教育科學研究期刊,65(3),225-250。new window  延伸查詢new window
18.Lui, Donald P. Y.、Szeto, Grace P. Y.、Jones, Alice Y. M.(2011)。The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children。Computers & Education,57(2),1665-1674。  new window
19.Noda, Shota、Shirotsuki, Kentaro、Nakao, Mutsuhiro(2019)。The effectiveness of intervention with board games: a systematic review。BioPsychoSocial Medicine,13(1),(22)1-(22)21。  new window
20.蔡俊欽、林云茜、吳芳妤、陳思柔、曾含妤、林函蓁、陳美芳、何雪珍(20200600)。逗陣鬥結核桌遊:綠絲帶卡牌創新設計。臺灣公共衛生雜誌,39(3),240-242。new window  延伸查詢new window
21.王美娟、丁姵瑄(20210300)。桌上遊戲融入國小六年級金融教育課程之個案研究。臺灣教育評論月刊,10(3),196-227。  延伸查詢new window
22.Jung, B.、Cho, K. H.、Lee, D. H.、Kim, S.(2018)。The effects of continuity of care on hospital utilization in patients with knee osteoarthritis: analysis of Nationwide insurance data。BMC Health Services Research,18(1)。  new window
23.Buck, D. J.、Richmond, R. L.、Mendelsohn, C. P.(2000)。Cost-effectiveness analysis of a family physician delivered smoking cessation program。Preventive Medicine,31(6),641-648。  new window
24.Forrest, C. B.(2003)。Primary care in the United States: primary care gatekeeping and referrals: effective filter or failed experiment?。BMJ,326(7391),692-695。  new window
25.Fuchslocher, A.、Niesenhaus, J.、Krämer, N.(2011)。Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus。Entertainment Computing,2(2),97-101。  new window
26.Wattanasoontom, V.、Boada, I.、Garcia, R.、Sbert, M.(2013)。Serious games for health。Entertainment Computing,4(4),231-247。  new window
27.Lamb, R. L.、Annetta, L.、Firestone, J.、Etopio, E.(2018)。A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations。Computers in Human Behavior,80,158-167。  new window
28.Nieh, H. P.、Wu, W. C.(2018)。Effects of a Collaborative Board Game on Bullying Intervention: A Group-Randomized Controlled Trial。Journal of School Health,88(10),725-733。  new window
29.Sarla, G. S.(2019)。Excessive use of electronic gadgets: health effects。The Egyptian Journal of Internal Medicine volume,31(4),408-411。  new window
30.Salmina, N. G.、Tihanova, I. G.(2011)。Psychological and Pedagogical Expertise of Board Games。Psychological Science and Education,16(2),18-25。  new window
31.Lochman, J. E.、Wells, K. C.、Qu, L.、Chen, L.(2013)。Three year follow-up of coping power intervention effects: evidence of neighborhood moderation?。Prevention Science,14,364-376。  new window
32.Khawcharoenporn, T.、Srirach, C.、Chunloy, K.(2020)。Educational Interventions Improved Knowledge, Attitude, and Practice to Prevent HIV Infection among HIV-Negative Heterosexual Partners of HIV-Infected Persons。Journal of the International Association of Providers of AIDS Care,19(2)。  new window
33.Lennon, J. L.、Coombs, D. W.(2007)。The utility of a board game for dengue haemorrhagic fever health education。Health Education,107(3),290-306。  new window
34.King, D.、Greaves, F.、Exeter, C.、Darzi, A.(2013)。'Gamification': Influencing health behaviours with games。Journal of the Royal Society of Medicine,106(3),76-78。  new window
35.Epstein, D. S.、Zemski, A.、Enticott, J.、Barton, C.(2021)。Tabletop board game elements and gamification interventions for health behavior change: realist review and proposal of a game design framework。JMIR Serious Games,9(1)。  new window
36.Cocchiara, R. A.、Sestili, C.、Di Bella, O.(2020)。"GiochiAMO," a Gaming Intervention to Prevent Smoking and Alcohol Habits Among Children: A Single-Arm Field Trial。Games for Health Journal,9(2),113-120。  new window
37.Grechus, M.、Brown, J.(2000)。Comparison of individualized computer game reinforcement versus peer-interactive board game reinforcement on retention of nutrition label knowledge。Journal of Health Education,31(3),138-142。  new window
38.Kwok, T. C.、Chau, W. W.、Yuen. K. S. L.(2011)。Who would benefit from memory training? A pilot study examining the ceiling effect of concurrent cognitive stimulation。Clinical Interventions in Aging,6,83-88。  new window
39.Watne, T.、Lobo, A.、Brennan, L.(2011)。Children as agents of secondary socialisation for their parents。Young Consumers Insight and Ideas for Responsible Marketers,12(4),285-294。  new window
40.Lawson, D. F.、Stevenson, K. T.、Peterson M. N.、Carrier, S. J.、Strnad, R. L.、Seekamp, E. S.(2019)。Children can foster climate change concern among their parents。Nature Climate Change,9(6),458-462。  new window
41.Young, I.、Waddell, L. A.、Wilhelm, B. J.、Greig, J.(2020)。A systematic review and meta-regression of single group, pre-post studies evaluating food safety education and training interventions for food handlers。Food Research International,128。  new window
42.Andersen, Ronald M.(1995)。Revisiting the behavioral model and access to medical care: Does it matter?。Journal of Health and Social Behavior,36(1),1-10。  new window
會議論文
1.Ribeiro, J.、Almeida, J. E.、Rossetti, R. J. F.、Coelho, A.、Coelho, A. L.(2012)。Using serious games to train evacuation behaviour。The 7th Iberian Conference on Information Systems and Technologies。Iberian Association for Information Systems and Techonologies。1-6。  new window
學位論文
1.蔡佳洵(2003)。利用全民健保研究資料庫探討台灣民眾手術前重複就醫次數與決策期間的關鍵性因素(碩士論文)。國立中央大學。  延伸查詢new window
2.唐怡玫(2003)。門診高診次部分負擔對高診次病人門診醫療利用的影響評估(碩士論文)。國立台北護理學院,臺北。  延伸查詢new window
3.陳蓓綺(2005)。門診高診次醫療利用之相關因素探討(碩士論文)。高雄醫學大學。  延伸查詢new window
圖書
1.Kirriemuir, J.、McFarlane, A.(2004)。Literature Review in Games and Learning。Bristol:Futurelab。  new window
2.Abt, Clark C.(1987)。Serious Games。University Press of America。  new window
3.Michael, D. R.、Chen, S. L.(2005)。Serious games: Games that educate, train, and inform。Muska & Lipman/Premier-Trade。  new window
4.Willgoose, C. E.(1974)。Health Education in the Elementary School。Saunders。  new window
5.Cohen, J.(2013)。Statistical Power Analysis for the Behavioral Sciences。Academic Press。  new window
其他
1.台灣家庭醫學醫學會。何謂『家庭醫師』,https://www.tafm.org.tw/ehc-tafm/s/w/otherIndex/people。  延伸查詢new window
2.董貞吟(2013)。國民中小學推動「全民健保永續經營」相關措施專案計畫(第一年)成果報告書,衛生福利部。  延伸查詢new window
3.董貞吟(2017)。106-109年度「全民健保永續經營」專案計畫--教育目標與內涵及創新教材規劃成果報告書,衛生福利部。  延伸查詢new window
4.Mandryk, R. L.,Maranan, D. S.。False prophets: exploring hybrid board/video games,https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.956.6104&rep=rep1&type=pdf。  new window
5.Simonsmeier, B. A.,Flaig, M.,Deiglmayr, A.。Domain-Specific Prior Knowledge and Learning: A Meta-Analysis,http://dx.doi.org/10.23668/psycharchives.844。  new window
圖書論文
1.Tobias, S.、Fletcher, J. D.、Dai, D. Y.、Wind, A. P.(2011)。Review of research on computer games。Computer games and instruction。Charlotte, NC:Information Age。  new window
2.Street, R. L. Jr.、Rimal, R. N.(1997)。Health promotion and interactive technology: A conceptual foundation。Health promotion and theoretical applications and future directions。Mahwah, NJ:Lawrence Erlbaum Associates。  new window
3.Lieberman, D. A.(1997)。Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health。Health Promotion and Interactive Technology。Routledge。  new window
4.Djaouti, D.、Alvarez, J.、Jessel, J. P.、Rampnoux, O.(2011)。Origins of serious games。Serious Games and Edutainment Applications。Springer。  new window
 
 
 
 
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