The purposes of this study were to understand the creativity of children affected by exercise and game curriculum in 8 weeks, and to understand the difference of creativity of them between experimental group and control group. The subjects were 58 children who were divided into 2 groups in one elementary school in Taipei County. The experimental group was accepted by the exercise and game curriculum in 8 weeks, and the control group was accepted the general curriculum. The instrument was the Thinking Creatively in Action and Movement (TCAM), including fluency, originality and imaginary. Those data were collected and analyzed by average, dependent t-test, and one-way ANOVA. The results were in the following: (a) After 8 weeks affected by exercise and game curriculum, the imaginary of the children was improved. In addition, the fluency, originality, and creativity of the children were not significantly improved. (b) After 8 weeks, the fluency, originality, imaginary, and creativity of the experimental group were better than those of control group. It advised that it needed to continue to promote the exercise and game curriculum for maintaining and improving the creativity of children.