:::

詳目顯示

回上一頁
題名:結合同儕互評及心智圖於遊戲設計之學習模式對學習成就、動機與問題解決能力之影響
書刊名:教育研究月刊
作者:洪駿命
作者(外文):Hung, Chun-ming
出版日期:2017
卷期:282
頁次:頁93-113
主題關鍵詞:同儕互評程式設計遊戲設計學習成就學習動機Peer assessmentProgrammingGame designLearning achievementsLearning motives
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:4
  • 點閱點閱:15
期刊論文
1.Kortelainen, T.、Vanhala, M.(2004)。Portfolio, peer evaluation, and mind map in an introductory course of information studies。Journal of Education for Library & Information Science,45(4),273-285。  new window
2.Smithin, T.(1980)。Maps of the mind: New pathways to decision-making。Business Horizons,23(6),24-28。  new window
3.Mak, B.、Coniam, D.(2008)。Using wikis to enhance and develop writing skills among secondary school students in Hong Kong。System,36(3),437-455。  new window
4.Dickey, Michele D.(2011)。Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment。British Journal of Educational Technology,42(3),456-469。  new window
5.Van den Boom, G.、Paas, F.、Van Merriënboer, J. J. G.(2007)。Effects of elicited reflections combined with tutor or peer feedback on self-regulated learning and learning outcomes。Learning and Instruction,17(5),532-548。  new window
6.Jenkins, M.(2004)。Unfulfilled promise: Formative assessment using computer-aided assessment。Learning and Teaching in Higher Education,1,67-80。  new window
7.Min, H.-T.(2006)。The effects of trained peer review on EFL students' revision types and writing quality。Journal of Second Language Writing,15(2),118-141。  new window
8.Prins, F. J.、Sluijsmans, D. M. A.、Kirschner, P. A.、Strijbos, J. W.(2005)。Formative peer assessment in a CSCL environment: A case study。Assessment & Evaluation in Higher Education,30(4),417-444。  new window
9.Yang, Y.-F.、Tsai, C.-C.(2010)。Conceptions of and approaches to learning through online peer assessment。Learning and Instruction,20(1),72-83。  new window
10.Falchikov, N.、Goldfinch, J.(2000)。Student peer assessment in higher education: A meta-analysis comparing peer and teacher marks。Review of Educational Research,70(3),287-322。  new window
11.Bulu, S. T.、Yildirim, Z.(2008)。Communication behaviors and trust in collaborative online teams。Educational Technology & Society,11(1),132-147。  new window
12.Brinkmann, A.(2003)。Mind mapping as a tool in mathematics education。Mathematics Teacher,96(2),96-101。  new window
13.Siau, K.、Tan, X.(2006)。Cognitive mapping techniques for user-database interaction。IEEE Transactions on Professional Communication,49(2),96-108。  new window
14.Fallows, S.、Chandramohan, B.(2001)。Multiple approaches to assessment: Reflections on use of tutor, peer and self-assessment。Teaching in Higher Education,6(2),229-246。  new window
15.Tsai, C.、Liang, J.(2009)。The development of science activities via on-line peer assessment: The role of scientific epistemological views。Instructional Science,37(3),293-310。  new window
16.Chang, C. -C.、Tseng, K. -H.、Chou, P. -N.、Chen, Y. -H.(2011)。Reliability and validity of web-based portfolio peer assessment: A case study for a senior high school's students taking computer course。Computers & Education,57,1306-1316。  new window
17.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Yang, L. H.、Huang, I.(2013)。A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge。British Journal of Educational Technology,44(2),183-196。  new window
18.Akınoğlu, O.、Yasar, Z.(2007)。The effects of note taking in science education through the mind mapping technique on students' attitudes, academic achievement and concept learning。Journal of Baltic Science Education,6(3),34-43。  new window
19.Howitt, C.(2009)。3-D mind maps: Placing young children in the centre of their own learning。Teaching Science,55(2),42-46。  new window
20.Liu, E. Z. F.、Lin, C. H.(2009)。Developing evaluative indicators for educational computer games。British Journal of Educational Technology,40(1),174-178。  new window
21.Gur, H.、Butuner, S. O.(2006)。Development of the Attitude Scale toward Mind Mapping Technique which is Used in Mathematics Class。Elementary Education Online,5(2),61-74。  new window
22.Hsu, L. L.、Chang, M. Y.、Hsieh, S. I.(2008)。Mind mapping: A new tool for enhancing student learning strategy。The Journal of Nursing,55(2),76-80。  new window
23.Hung, C. M.、Hwang, G. J.、Huang, I.(2012)。A Project-based digital storytelling approach to improving students' learning motivation, problem-solving competence and learning achievement。Educational Technology & Society,15(4),368-379。  new window
24.Hwang, G. J.、Chu, H. C.、Lin, Y. S.、Tsai, C. C.(2011)。A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment。Computers & Education,57(1),1368-1377。  new window
25.Kirchner, B.(2009)。Mind-map your way to an idea: Here is one approach to rooting out workable topics that move you。The Writer,122(3),28-29。  new window
26.Lim, S. E.、Cheng, P. W. C.、Lam, M. S.、Ngan, S. F.(2003)。Developing reflective and thinking skills by means of semantic mapping strategies in kindergarten teacher education。Early Child Development And Care,173(1),55-72。  new window
27.Nada, N.、Kholief, M.、Tawfik, S.、Metwally, N.(2009)。Mobile knowledge tool-kit to create a paradigm shift in higher education。Electronic Journal of Knowledge Management,7(2),255-260。  new window
28.Qian, Z. J.、Chang, S. H.(2010)。The effects of mind mapping writing teaching program on creativity and writing performance for elementary students。Joumal of Special Education,32,79-100。  new window
29.Su, H. L.、Hsieh, H. Y.(2006)。The study of science game incorporated into elementary school natural science and technology instructions on problem-solving ability。Journal of Scientific and Technological Studies,40(1),47-68。  new window
30.Tuttle, H. G.(2007)。Read all about it: Motivate your students with these exercises。Technology & Learning,27(6),24。  new window
31.Liu, Tsung-Yu、Chu, Yu-Ling(2010)。Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation。Computers & Education,55(2),630-643。  new window
32.Tsivitanidou, O. E.、Zacharia, Z. C.、Hovardas, T.(2011)。Investigating secondary school students' unmediated peer assessment skills。Learning and Instruction,21(4),506-519。  new window
33.Towler, Lee、Broadfoot, Patricia(1992)。Self‐assessment in the Primary School。Educational Review,44(2),137-151。  new window
34.Ammer, J. J.(1998)。Peer evaluation model for enhancing writing performance of students with learning disabilities。Reading & Writing Quarterly,14(3),263-276。  new window
35.Liu, E. Z. F.、Lin, S. S. J.、Chiu, C. H.、Yuan, S. M.(2001)。Web-based peer review: The learner as both adapter and reviewer。IEEE Transactions on Education,44(3),246-251。  new window
36.Hwang, G.-J.、Chang, H.-F.(2011)。A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students。Computers & Education,56(4),1023-1031。  new window
37.Davies, M.(2011)。Concept mapping, mind mapping and argument mapping: What are the differences and do they matter?。Higher education,62(3),279-301。  new window
38.Crowe, M.、Sheppard, L.(2012)。Mind mapping research methods。Quality and Quantity,46(5),1493-1504。  new window
39.Noonan, M.(2013)。Mind maps: Enhancing midwifery education。Nurse Education Today,33(8),847-852。  new window
40.Moreno-Ger, P.、Burgos, D.、Martínez-Ortiz, I.、Sierra, J. L.、Fernández-Manjón, B.(2008)。Educational game design for online education。Computers in Human Behavior,24(6),2530-2540。  new window
41.Tuan, H.-L.、Chin, C.-C.、Shieh, S.-H.(2005)。The development of a questionnaire to measure students' motivation towards science learning。International Journal of Science Education,27(6),639-654。  new window
42.Burguillo, Juan C.(2010)。Using game theory and competition-based learning to stimulate student motivation and performance。Computers & Education,55(2),566-575。  new window
43.Novak, J. D.(1990)。Concept maps and vee diagrams: Two metacognitive tools to facilitate meaningful learning。Instructional Science,19(1),29-52。  new window
44.Mayer, R. E.、Dyck, J. L.、Vilberg, W.(1986)。Learning to program and learning to think: What's the connection?。Communication of the ACM,29(7),605-610。  new window
45.Tüzün, H.、Yılmaz-Soylu, M.、Karakus, T.、İnal, Y.、Kızılkaya, G.(2009)。The effects of computer games on primary school students' achievement and motivation in geography learning。Computers and Education,52(1),68-77。  new window
46.Ali, A.(2009)。A conceptual model for learning to program in introductory programming courses。Informing Science and Information Technology,6,517-529。  new window
47.Bao, L.、Redish, E. F.(2006)。Model analysis: Representing and assessing the dynamics of student learning。Physical Review Special Topics--Physics Education Research,2(1),010103。  new window
48.Bouzidi, L.、Jaillet, A.(2009)。Can online peer assessment be trusted?。Educational Technology & Society,12(4),257-268。  new window
49.Burgess-Allen, J.、Owen-Smith, V.(2010)。Using mind mapping techniques for rapid qualitative data analysis in public participation processes。Health Expectations,13(4),406-415。  new window
50.Dhindsa, H.、Makarimi-Kasim, M.-K.、Roger Anderson, O.(2011)。Constructivist-visual mind map teaching approach and the quality of students' cognitive structures。Journal of Science Education and Technology,20(2),186-200。  new window
51.Dickey, M. D.(2011)。World of warcraft and the impact of game culture and play in an undergraduate game design course。Computers & Education,56(1),200-209。  new window
52.Hayes, E.(2008)。Game content creation and it proficiency: An exploratory study。Computers & Education,51(1),97-108。  new window
53.Hong, J.-C.、Liu, M.-C.(2003)。A study on thinking strategy between experts and novices of computer games。Computers in Human Behavior,19(2),245-258。  new window
54.Kiili, K.(2007)。Foundation for problem-based gaming。British Journal of Educational Technology,38(3),394-404。  new window
55.Kokotovich, V.(2008)。Problem analysis and thinking tools: An empirical study of non-hierarchical mind mapping。Design Studies,29(1),49-69。  new window
56.Lloyd, D.、Boyd, B.、Den Exter, K.(2010)。Mind mapping as an interactive tool for engaging complex geographical issues。New Zealand Geographer,66(3),181-188。  new window
57.Schmal, V.、Grabinski, C. J.、Bowman, S.(2008)。Use of games as a learner-centered strategy in gerontology, geriatrics, and aging-related courses。Gerontology & Geriatrics Education,29(3),225-233。  new window
58.Reigeluth, C. M.(1979)。In search of a better way to organize instruction: The elaboration theory。Journal of Instructional Development,2(3),8-15。  new window
59.Villalta, M.、Gajardo, I.、Nussbaum, M.、Andreu, J. J.、Echeverría, A.、Plass, J. L.(2011)。Design guidelines for classroom multiplayer presential games (CMPG)。Computers & Education,57(3),2039-2053。  new window
60.Wang, K. F.(2008)。Applying mind map and "Concept Model" to the teaching of reading and writing in thinking curriculum of language。Bulletin of Chinese,43,263-296。  new window
61.Wen, M. L.、Tsai, C.-C.(2008)。Online peer assessment in an inservice science and mathematics teacher education course。Teaching in Higher Education,13(1),55-67。  new window
62.Winn, W.(1993)。Instructional design and situate learning: Paradox or partnership?。Educational Technology,33(3),16-21。  new window
63.Xiao, Y.、Lucking, R.(2008)。The impact of two types of peer assessment on students' performance and satisfaction within a Wiki environment。The Internet and Higher Education,11(3/4),186-193。  new window
64.Ebner, M.、Holzinger, A.(2007)。Successful implementation of user-centered game based learning in higher education: An example from civil engineering。Computers & Education,49(3),873-890。  new window
65.Triantafyllakos, G.、Palaigeorgiou, G.、Tsoukalas, I. A.(2011)。Designing educational software with students through collaborative design games: The We!Design&Play framework。Computers & Education,56(1),227-242。  new window
66.Yien, J. M.、Hung, C. M.、Hwang, G. J.、Lin, Y. C.(2011)。A game-based learning approach to improving students' learning achievements in a nutrition course。Turkish Online Journal of Educational Technology,10(2),1-10。  new window
67.Chang, C.-C.、Tseng, K.-H.(2009)。Using a Web-based portfolio assessment system to elevate project-based learning performances。Interactive Learning Environments,19(3),211-230。  new window
68.王美蓉(20041000)。A Study on Online Peer Feedback。English Teaching & Learning,29(2),63-77。new window  new window
69.Chen, C.-H.(2010)。The implementation and evaluation of a mobile self- and peer-assessment system。Computers & Education,55(1),229-236。  new window
70.Robertson, J.、Howells, C.(2008)。Computer game design: Opportunities for successful learning。Computers & Education,50(2),559-578。  new window
71.Yang, Miao、Badger, Richard、Yu, Zhen(2006)。A comparative study of peer and teacher feedback in a Chinese EFL writing class。Journal of Second Language Writing,15(3),179-200。  new window
72.Mueller, A.、Johnston, M.、Blight, D.(2002)。Joining mind mapping and care planning to enhance student critical thinking and achieve holistic nursing care。Nursing Diagnosis,13(1),24-27。  new window
會議論文
1.Tarkan, S.、Sazawal, V.、Druin, A.、Foss, E.、Golub, E.、Hatley, L.、Khatri, T.、Massey, S.、Walsh, G.、Torres, G.(2009)。Designing a novice programming environment with children。40th Annual SIGCSE Technical Symposium。New York, NY。  new window
研究報告
1.Pintrich, P. R.、Smith, D. A.、Garcia, T.、McKeachie, W. J.(1991)。A manual for the use of the motivated strategies for learning questionnaire。Ann Arbor, MI:National Center for Research to Improve Postsecondary Teaching and Learning。  new window
學位論文
1.Pan, I. Y.(2001)。A study on the effects of the play-based elementary science teaching(碩士論文)。Taipei Municipal University of Education,Taipei。  new window
圖書
1.Dewey, J.、Dewey, E.(1915)。Schools of tomorrow。New York:E. P. Dutton & Co.。  new window
2.Buzan, T.、Buzan, B.(1996)。The mind map book。New York:Penguin。  new window
3.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
圖書論文
1.Mayer, R. E.、Wittrock, M. C.(2006)。Problem solving。Handbook of educational psychology。Mahwah, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關書籍
 
無相關著作
 
QR Code
QRCODE