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題名:專題導向數位遊戲製作教學模式之個案探討
書刊名:人文暨社會科學期刊
作者:簡幸如劉旨峰 引用關係
作者(外文):Chien, Shin-ruLiu, Zhi-feng
出版日期:2009
卷期:5:2
頁次:頁113-130
主題關鍵詞:數位遊戲教學模式漸進式專題導向學習Digital gameInstructional modelProgressive project-based learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(11) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:11
  • 共同引用共同引用:0
  • 點閱點閱:39
期刊論文
1.Liu, E. Z. F.、Lin, C. H.(2009)。Developing evaluative indicators for educational computer games。British Journal of Educational Technology,40(1),174-178。  new window
2.Fantuzzo, J. W.、King, J. A.、Heller, L. R.(1992)。Effects of Reciprocal Peer Tutoring on Mathematics and School Adjustment: A Component Analysis。Journal of Educational Psychology,84(3),331-339。  new window
3.徐新逸(20010700)。如何利用網路幫助孩子成為研究高手--網路專題式學習與教學創新。臺灣教育,607,25-34。  延伸查詢new window
4.張靜嚳(19951200)。何謂建構主義?。建構與教學,3,1+4。  延伸查詢new window
5.Rosas, Ricardo、Nussbaum, Miguel、Cumsille, Patricio、Marianov, Vladimir、Correa, Mónica、Flores, Patricia、Grau, Valeska、Lagos, Francisca、López, Ximena、López, Verónica、Rodriguez, Patricio、Salinas, Marcela(2003)。Beyond Nintendo: design and assessment of educational video games for first and second grade students。Computer and Education,40(1),71-94。  new window
6.Gray, T.、Halbert, S.(1998)。Team teach with a student: New approach to collaborative teaching。College Teaching,46(4),150-153。  new window
7.Jenkins, H.(2002)。Game theory。Technology Review,29,1-3。  new window
研究報告
1.Pintrich, P. R.、Smith, D. A. F.、Garcia, T.、McKeachie, W. J.(1991)。A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ)。Ann Arbor, MI:National Center for Research to Improve Postsecondary Teaching and Learning。  new window
學位論文
1.許晉龍(2003)。線上遊戲使用者行為研究(博士論文)。國立台灣科技大學。  延伸查詢new window
圖書
1.McFarlane, A.、Sparrowhawk, A.、Heald, Y.(2002)。Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process。TEEM。  new window
2.Nanjappa, A.(2001)。Educational games: learners as creators。NY。  new window
3.Moursund, David G.(1999)。Project-based learning using information technology。International Society for technology in Education。  new window
4.洪蘭(2004)。知書達禮--講理就好III。臺北:遠流。  延伸查詢new window
5.Bandura, Albert(1973)。Aggression: A social learning analysis。Prentice-Hall。  new window
6.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
7.邱貴發(1996)。情境學習理念與電腦輔助學習:學習社群理念探討。師大書苑。  延伸查詢new window
8.洪榮昭、劉明洲(1982)。電腦輔助教學之設計原理與應用。臺北:師大書苑。  延伸查詢new window
其他
1.Thomas, J. W.(2000)。A review of research of project-based learning,http://www.autodesk.com/foundation, 2006/11/16。  new window
2.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
3.林珊如、劉旨峰、袁賢銘(2001)。大學生學習策略與學習動機預測網路同儕互評之學習成就。  延伸查詢new window
4.邱揮立(2003)。電玩新戰國時代,台北:中華民國對外貿易發展協會。  延伸查詢new window
5.劉旨峰、周倩、林珊如(2001)。以心流理論為基礎探討台灣大學生網路沉迷的相關因素。  延伸查詢new window
6.簡幸如、劉旨峰(200503)。網路遊戲心流經驗問卷與心理模式建構之初探:以大專校園學生為例,台北。  延伸查詢new window
7.Dewey, J.(1915)。Schools of tomorrow,New York:E. P. Dutton and Co.。  new window
8.Fantuzzo, J. W., Riggio, R. E., Connelly, S., & Dimeff, L. A.(1989)。Effects of reciprocal peer tutoring on academic achievement and psychological adjustment: A component analysis。  new window
9.Kafai, Y. B., Ching, C. C., & Marshall, S.(1997)。Children as designers of educational multimedia software。  new window
10.Olmscheid, C.(1998)。The effectiveness of peer tutoring in the elementary grades。  new window
11.Simon, H.(1998)。What we know about learning。  new window
 
 
 
 
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