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題名:皮克斯短片3D動畫鏡頭運用之內容分析
書刊名:藝術評論
作者:盧詩韻謝維合 引用關係羅志成張椀喬
作者(外文):Lu, Shih-yunHsieh, Wei-herLo, Chin-chengChang, Wan-chiao
出版日期:2014
卷期:26
頁次:頁71-111
主題關鍵詞:3D電腦動畫皮克斯動畫短片鏡頭語言3D computer animationPixar shortsCamera language
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(5) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:5
  • 共同引用共同引用:19
  • 點閱點閱:86
近年來,我國致力於發展數位內容產業,而在數位內容產業的八大範疇中,動畫產業是重點發展項目之一,且已於電影產業中成為一門獨門藝術。動畫短片雖不是壓縮版的長片,其敘事偏向也和長片大不相同,但它們同樣都是透過影像說故事,為重要的產業升級與行銷之重要角色。在數位內容產業中,如何善用鏡頭語言精準地傳達故事概念與角色的情感是提升產業軟實力的重要關鍵,但目前卻欠缺系統性的經驗研究可以瞭解此一趨勢。職是之故,本研究以皮克斯動畫工作室之動畫短片為研究對象,透過專家組成焦點團體小組進行內容分析,探究成功的商業動畫短片如何透過鏡頭以傳達故事性。 研究發現,在 3D動畫短片中,各種鏡頭的特質是極為多元的,因此,各種鏡頭在故事各情境、階段、氛圍的運用也相當廣泛。而 3D動畫短片的鏡頭景別、取景拍攝角度等,其使用偏向以符合人類日常生活體驗之鏡頭為主。透過這些與日常感官較接近之鏡頭運用,觀者得以快速幻化進入故事世界,再輔以絕對多數的客觀觀點及穩定的定景視角,使觀者從純粹的觀看與欣賞的角度,進而參與動畫導演精心安排、設計的故事歷程。
In recent years, Taiwan is committed to the development of the digital content industry, Animation industry is one of the key development projects in eight areas of the digital content industry. It is an individual form of art. An animated short film is not a compressed version of a feature film. The way it uses narrative is different from how a long film does. What is in common is that they both tell stories through images and also play an important role in enhancing industries and marketing. Therefore, how to make good use of the camera language to tell stories and show the emotions of characters precisely is the key issue of enhancing the digital industry. However, there is little systematic empirical research in investigating this trend. This study uses animated short films of Pixar Animation Studio as the research object for analysis, through focus groups to investigate how successful commercial short animated films use shots to convey their stories. This study discovered that the characteristics of various shots have great diversity. Shots are commonly used in situations, stages or atmosphere. Moreover, scenes and angles used in 3D short animated films tend to echo how people experience in real-life situations. Viewers can rapidly enter a wonder world through these shots that are closely related to people's sensations and emotions as well as through objective perspectives and steady fixed visual angles. Viewers can simply enjoy an animated film while going through the stories created and designed by animation film directors.
期刊論文
1.Lasseter, John(1987)。Principles of traditional animation applied to 3D computer animation。ACM SIGGRAPH Computer Graphics,21(4),35-44。  new window
2.Landis, J. Richard、Koch, Gary G.(1977)。The measurement of observer agreement for categorical data。Biometrics,33(1),159-174。  new window
3.林群偉、鐘世凱(20031200)。3D動畫影片分鏡研究--以「神隱少女」與「史瑞克」兩部動畫電影為例。藝術學報,73,99-114。new window  延伸查詢new window
會議論文
1.Cherif, I.、Vassilios, S.、Ioannis, P.(2007)。Shot Type Identification of Movie Content。International Symposium on Signal Processing and Its Applications,(會議日期: 2007/02/12-15)。Shaijah。  new window
2.Randolph, Justus J.(2005)。Free-marginal Multirater Kappa: An Alternative to Fleiss' Fixed-marginal Multirater Kappa。The Joensuu University Learning and Instruction Symposium 2005。Finland:Joensuu。  new window
學位論文
1.張宇晴(2009)。3D動畫的鏡頭語言--好萊塢成功商業動畫長片的鏡頭取向及表現性探討(碩士論文)。國立臺灣藝術大學。  延伸查詢new window
2.吳佩芬(2010)。動畫故事設計之構思模式研究(博士論文)。雲林科技大學。new window  延伸查詢new window
3.黎美伶(2008)。短片動畫創作觀念與題材之探討(碩士論文)。稻江科技暨管理學院,嘉義市。  延伸查詢new window
圖書
1.Field, S.、曾西霸(1993)。實用電影編劇技巧。台北市:遠流出版。  延伸查詢new window
2.包德威爾、湯普遜、曾偉禎(2010)。電影藝術:形式與風格。臺北市:麥格羅希爾。  延伸查詢new window
3.陳怡菁(2009)。動畫創意現場:臺灣動畫導演名作大剖析。臺北市:如果。  延伸查詢new window
4.劉佳(2009)。動畫藝術短片創作。北京市:電子工業出版社。  延伸查詢new window
5.Amidi, Amid、Lasseter, John(2009)。The Art of Pixar Short Films。San Francisco, CA:Chronicle Books。  new window
6.Drate, Spencer、Robbins, David、Salavetz, Judith、Cooper, Kyle(2006)。Motion by Design。London:Laurence King。  new window
7.Sullivan, Karen、Schumer, Gary、Alexander, Kate(2008)。Ideas for the Animated Short Finding and Building Stories。Waltham, MA:Focal Press。  new window
8.Giannetti, Louis D.、焦雄屏(2005)。認識電影。臺北市:遠流出版公司。  延伸查詢new window
9.Cantor, Jeremy、Valencia, Pepe、袁信忠(2006)。創意3D動畫短片製作。台北:碁峰資訊。  延伸查詢new window
10.泰勒、喬慰萱、林泰州(2000)。動畫技巧百科。臺北市:遠流。  延伸查詢new window
11.Neuman, Lawrence W.(2010)。Social Research Methods: Qualitative and Quantitative Approaches。Boston, MA:Allyn & Bacon。  new window
12.井迎兆(20060000)。電影剪接美學:說的藝術。臺北:三民。new window  延伸查詢new window
13.Neuman, W. Lawrence、王佳煌、潘中道、郭俊賢、黃瑋瑩、邱怡薇(2002)。當代社會研究法:質化與量化途徑。學富。  延伸查詢new window
14.Katz, Steven D.、井迎兆(2002)。電影分鏡概論:從意念到影像。台北:五南。  延伸查詢new window
15.Price, David A.、黃維德(2009)。皮克斯傳奇。台北:時代週刊。  延伸查詢new window
圖書論文
1.李道明(1997)。什麼是動畫。動畫電影探索。臺北市:遠流出版社。  延伸查詢new window
2.余為政(1997)。美國動畫的發展。動畫電影探索。臺北市:遠流。  延伸查詢new window
3.李道明(1997)。歐洲現代電影。動畫電影探索。臺北市:遠流。  延伸查詢new window
4.邱莉燕(1997)。動畫的類型和材料。動畫電影探索。臺北市:遠流。  延伸查詢new window
5.黃鐙頡(2009)。3D動畫鏡頭運用研究:以電影料理鼠王與黑金企業。動畫藝術短片製作。北京市:電子工業出版社。  延伸查詢new window
 
 
 
 
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