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題名:數位遊戲怪獸角色造形設計方法
書刊名:設計學研究
作者:周文修 引用關係黃志權
作者(外文):Chou, Wen-shouHuang, Chih-chuan
出版日期:2013
卷期:16:1
頁次:頁63-80
主題關鍵詞:角色設計怪獸設計設計創造力數位遊戲Character designMonster designDesign creativityDigital games
原始連結:連回原系統網址new window
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  • 共同引用共同引用:34
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數位角色設計為動畫或數位遊戲產業中相當重要的研究領域,而怪獸角色的設計,在數位遊戲的應用上更為廣泛。本研究提出一套數位遊戲怪獸角色造形的設計方法,藉以輔助新進設計師提升其設計創造力。透過實驗研究之成效評估顯示,本研究所提出的設計方法確實能輔助部分受測者設計數位遊戲怪獸角色,並且提升受測者有關遊戲怪獸角色設計之「流暢力」、「變通力」、以及「精密力」。從研究中的專家審查更進一步發現,本研究之設計方法能夠有效提升受測者在其角色設計作品之「創新性」、「適用性」、以及「完整性」,這其中以提升受測者本身設計之「精密力」最為重要。
Digital character design is an important research area in the fields of computer animation and digital game. The design of monsters has also been largely applied to digital games. To enhance a designer's design creativity, this research proposed a method to design the shape of monsters in digital games, and the method was evaluated empirically. According to the study, the design method can actually assist some of the novice to design digital game monsters, and, by following this method in the design process can also increase the novice's design creativity, which includes design fluency, flexibility, and elaboration. Furthermore, from the results of expert's evaluation empirically, it is found that the proposed design method can also effectively improve the innovation, adaptability, and completeness in the novice's works, wherein, to improve design elaboration of novice will play the most important role.
期刊論文
1.Casakin, H. P.(2007)。Metaphor in design problem solving: Implications for creativity。International Journal of Design,1(2),21-33。  new window
2.Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。  new window
3.Manninen, T.、Kujanpää, T.(2007)。The Value of Virtual Assets-The Role of Game Characters in MMOGs。International Journal of Business Science and Applied Management,2(1),21-33。  new window
學位論文
1.范立璋(2008)。具網際網路社群回饋支援之電腦輔助遊戲怪物設計參照系統(碩士論文)。南台科技大學。  延伸查詢new window
2.高清漢(2008)。使用者中心的電玩角色設計(博士論文)。國立交通大學。  延伸查詢new window
3.簡妙芳(2008)。電影動畫神怪角色設定準則可行性之研究(碩士論文)。國立臺中技術學院。  延伸查詢new window
圖書
1.Alvarez, A.(2009)。Gnomon Master Classes 2009 Creature Development With Alex Alvarez。Los Angeles:The Gnomon Workshop。  new window
2.Davis, C.(2010)。Character Design for Games and Animation, Volume 1。Los Angeles:The Gnomon Workshop。  new window
3.Davis, C.(2010)。Character Design for Games and Animation, Volume 2。Los Angeles:The Gnomon Workshop。  new window
4.Doizon, T.(2008)。Character Design Pipeline。Los Angeles:The Gnomon Workshop。  new window
5.Hawkins, J.(2009)。Gnomon Gears of War Creature Design with James Hawkins DVD 3ds max photoshop。Los Angeles:The Gnomon Workshop。  new window
6.Hedgpeth, K.、Missal, S.(2006)。Exploring Character Design。Delmar:Cengage Learning。  new window
7.Lankoski, P.(2004)。Character Design Fundamentals for Role-Playing Games。Beyond Role and Play。  new window
8.Lankoski, P.、Helio, S.、Ekman, I.(2003)。Characters in Computer Games: Toward Understanding Interpretation and Design。Level Up: Digital Games Conference (CD ROM)。Utrecht:University of Utrecht。  new window
9.Sims, A.(2008)。Designing Creatures in Adobe Photoshop。Los Angeles:The Gnomon Workshop。  new window
10.Whitlatch, T.(2008)。Creature Design with Terryl Whitlatch 4。Los Angeles:The Gnomon Workshop。  new window
11.方彩欣(2010)。擬像的真實--虛擬生物造形創作研究。2010數位内容學術研討會。桃園:國立中央大學。  延伸查詢new window
12.李勉民(1987)。中國神靈與怪物。讀者文摘。香港:讀者文摘。  延伸查詢new window
13.岳娟娟、顧迎欣(2005)。鬼神。台北:時報出版企業股份有限公司。  延伸查詢new window
14.蘇竑嶂(2007)。怪物大全。台北:奇幻基地出版。  延伸查詢new window
15.孫曉琴、王紅旗(1995)。天地人鬼神圖鑑。北京:中國對外翻譯出版公司。  延伸查詢new window
16.翁英惠(1994)。造形原理。台北:正文書局有限公司。  延伸查詢new window
17.草野巧(2006)。圖說怪獸事典。台北:尖端出版城邦文化事業股份有限公司。  延伸查詢new window
18.張勃(2009)。魔幻遊戲造型設計。上海:上海人民美術出版社。  延伸查詢new window
19.維京工作室(2003)。龍與地下城怪物圖鑑。北京:第三波軟件有限公司。  延伸查詢new window
20.瓦西里• 康丁斯基、吳瑪悧(1985)。點線面--繪畫元素分析論。台北:藝術家出版。  延伸查詢new window
21.林書堯(1991)。基本造形學。臺北:三民書局。  延伸查詢new window
22.Torrance, E. P.(1962)。Guiding Creative Talent。Prentice-Hall。  new window
23.張世彗(20030000)。創造力:理論、技術/技法與培育。臺北:達雯。new window  延伸查詢new window
24.草野巧(2010)。幻獸事典。台北:城邦文化。  延伸查詢new window
圖書論文
1.Sternberg, R. J.、Lubart, T. I.(1999)。The Concept of Creativity: Prospects and Paradigm。Handbook of Creativity。Cambridge University Press。  new window
2.Mayer, R. E.(1999)。Fifty Years of Creativity Research。Handbook of Creativity。Cambridge University Press。  new window
 
 
 
 
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