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題名:結合互動科技與智慧型手機多元互動介面於主題樂園應用之研究
書刊名:International Journal of Digital Media Design
作者:王照明蔡東真彭仲萱
作者(外文):Wang, Chao-mingTsai, Tung-chenPeng, Chung-hsuan
出版日期:2016
卷期:8:1
頁次:頁12-24
主題關鍵詞:互動科技情境設計智慧型手機主題樂園Interactice technologyScenario designSmartphoneTheme park
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:87
  • 點閱點閱:14
本研究提出結合互動科技與智慧型手機多元互動介面於未來主題樂園之應用,探討主題樂園新型態的互動方式與情境設計,最終提升主題樂園的商業價值。本研究首先探討智慧型手機各互動介面與相關理論,再開發兩件雛型作品並公開展示。展示期間對使用者進行問卷調查並邀請三位專家進行訪談,最後評估其成效。作品「黑麻吉」藉數位科技與智慧型手機之特性設計QR 尋寶功能,使本數位地圖除導覽功能外,更加深遊客在遊樂園中的豐富體驗。作品「維京奇航」利用智慧型手機的感測功能結合遊客手機與遊樂園的互動設施,讓使用者融入團隊的互動情境,達到深刻的遊樂體驗。本研究發現:(1)結合數位媒體與多元互動介面設計所開發之新型態主題樂園雛型,讓使用者獲得有別於傳統之互動體驗,(2)室內互動情境與多人互動體驗,皆能讓使用者獲得更深刻體驗與感受,(3)數位地圖導覽APP 可針對各年齡層之需求提供相對的服務,則更貼近使用者之設計,(4)運用互動裝置於主題樂園之應用,可提升使用者體驗之愉悅性與參與感。
This study proposed combining interactive technology and the multiple interactive interfaces of smartphone into applications of future theme park, referred to new interaction mode and scenario design of theme park, and attempted to enhance the commercial value of theme park. Firstly, this study referred to various interactive interfaces and relevant theories of smartphone, and then developed two prototypes and demonstrated publicly. During exhibition, this study used questionnaire survey to users and interviewed three experts to get more advices. Finally, this study evaluated the research result. Work-"Black-Match" used the characteristic of digital technology and smartphone to design QR treasure game. The digital map not only owned navigation function but also reinforced the visitors' rich experience in theme park. Work-"Odd Viking Sailing" combined the sensing function of smartphone and interactive facilities in theme park to let users enjoy the team-work interactive scenario more easily, and get deep pleasure experience. This study discovered the following: (1) New-type theme park prototype which applying digital media and multiple interactive interfaces can let users get interactive experience which different from the traditional one. (2) Indoor interaction scenario and multi-users interaction experience can let users get deeper experience and feel. (3) The digital navigation map APP can provide relative service for users in different age and suit to user's design. (4) Applying interactive installation in theme park can improve users' enjoyment and participation during experience.
期刊論文
1.周秀蓉(20080800)。遊憩吸引力和遊憩體驗對顧客滿意度及重遊意願之影響--以六福村主題樂園為例。明新學報,34(2),267-288。new window  延伸查詢new window
2.Lane, Nicholas D.、Miluzzo, Emiliano、Lu, Hong、Peebles, Daniel、Choudhury, Tanzeem、Campbell, Andrew T.(2010)。A Survey of Mobile Phone Sensing。IEEE Communications Magazine,48(9),140-150。  new window
3.劉憲宗(1992)。主題園區開發實務。建築師雜誌,18(5),45-61。  延伸查詢new window
4.Ittelson, W. H.(1978)。Environmental perception and urban experience。Environment and Behavior,10(2),193-213。  new window
5.Bangor, Aaron、Kortum, Philip、Miller, James(2009)。Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale。Journal of Usability Studies,4(3),114-123。  new window
6.陳水源(19881000)。遊客遊憩需求與遊憩體驗之研討。戶外遊憩研究,1(3),25-51。new window  延伸查詢new window
7.Schmitt, Bernd(1999)。Experiential Marketing。Journal of Marketing Management,15(1-3),53-67。  new window
8.Harris, K.、Davies, B. J.、Baron, S.(1997)。Conversations during purchase consideration: sales assistants and customers。International Review of Retail, Distribution & Consumer Research,7(3),173-190。  new window
會議論文
1.Iftode, L.、Borcea, C.、Ravi, N.、Kang, P.、Zhou, P.(2004)。Smart Phone: An Embedded System for Universal Interactions。The 10th IEEE International Workshop on Future Trends of Distributed Computing Systems (FTDCS 2004),88-94。  new window
2.Cohen, P. R.、Johnston, M.、McGee, D.、Oviatt, S.、Pittman, J.、Smith, I.、Clow, J.(1997)。QuickSet: Multimodal Interaction for Distributed Applications。The fifth ACM international conference on Multimedia。  new window
3.Lewis, James R.、Sauro, Jeff(2009)。The Factor Structure of the System Usability Scale。Lecture Notes in Computer Science。Springer-Verlag Berlin Heidelberg。94-103。  new window
4.劉說芳、陳連福、陳莞鈞、陳盈秀(2010)。探討感官多模式之人機互動介面發展與應用型式。2010明志科技大學計數與教學研討會。台北。  延伸查詢new window
學位論文
1.羅許紘(2003)。主題遊樂園品牌權益衡量構面之探討(碩士論文)。南華大學。  延伸查詢new window
2.江東霖(2010)。體感互動科技應用於展示設計之研究--以國立科學工藝博物館「疫病防治展示區–防疫戰鬥營」展示設計為例(碩士論文)。樹德科技大學。  延伸查詢new window
3.吳明諶(2011)。結合互動科技與擴增實境於數位藝術應用之研究(碩士論文)。國立雲林科技大學。  延伸查詢new window
4.林依諭(2014)。主題樂園遊客的生活型態、休閒態度與遊憩體驗之研究(碩士論文)。國立高雄應用科技大學。  延伸查詢new window
5.吳佩芬(1997)。主題園遊客對主題意象認知之研究--以六福村主題遊樂園為例(碩士論文)。逢甲大學,臺中市。  延伸查詢new window
圖書
1.劉連茂(2000)。21 世紀主題樂園之夢幻與實現。台北市:詹氏書局。  延伸查詢new window
2.Graham, L.(1998)。The principles of Interactive Design。International Thomson Publishing。  new window
3.MacKenzie, I. S.(2013)。Human-computer interaction: An Empirical Research Perspective。Newnes, Elsevier Inc.。  new window
4.Rogers, Y.、Sharp, H.、Preece, J.(2011)。Interaction Design: Beyond Human-Computer Interaction。John Wiley & Sons。  new window
5.Saffer, Dan(2010)。Designing for Interaction: Creating Innovative Applications and Devices。Peachpit Press。  new window
6.Shneiderman, B.、Plaisant, C.(2010)。Designing the user interface: strategies for effective human-computer interaction。Mass:Pearson/Addison Wesley。  new window
7.方裕民(2003)。人與物的對話--互動介面理論與實務。台北:田園城市。  延伸查詢new window
8.徐玉學(2004)。鎖定智慧型手機功能需求、產品需視與未來發展關鍵--以手機為主要切入角度。拓墣產業研究所。  延伸查詢new window
9.曾慶欑(2012)。主題樂園經營與管理。新北:華立圖書。  延伸查詢new window
10.謝其淼(1995)。主題遊樂園。台北:詹氏書局。  延伸查詢new window
11.袁方(2002)。社會研究方法。臺北市:五南出版社。  延伸查詢new window
其他
1.Brooke, John(1996)。SUS: A Quick and Dirty Usability Scale,https://liacs.leidenuniv.n1/~verbeekfj/courses/hci/SUS-questionaire.pdf。  new window
2.李家祥(2005)。互動技術概念,http://www.digiarts.org.tw/chinese/ColumnContent.aspx?n=F70166FBD2F2CC3 8&p=1411E8E23B639C2D&s-F4F14A39312EC15B, 2012/06/09。  new window
圖書論文
1.Oviatt, S.(2003)。Multimodal Interfaces。The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications。  new window
 
 
 
 
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