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題名:不同範例展示及實作經驗對國中生科技創造力的影響
書刊名:教育科學研究期刊
作者:張玉山 引用關係李大偉 引用關係游光昭 引用關係林雅玲
作者(外文):Chang, Yu-shanLee, Ta-weiYu, Kuang-chaoLin, Ya-ling
出版日期:2009
卷期:54:4
頁次:頁1-27
主題關鍵詞:生活科技課程科技創造力實作經驗範例Living-technology curriculumTechnological creativityHands-on experienceExemplar
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:47
  • 點閱點閱:91
摘要: 本研究旨在探討不同創意層級的範例展示及實作經驗對國中生科技創造力的影響。研究方法採用二因子實驗設計之準實驗研究,研究對象為231 位臺北縣國中生活科技課程的學生。主要研究工具為產品創意量表,內容包括整體評分、主題設定、色彩變化、造型變化、材料種類、外加機能、組合方法共七項。研究結果顯示,實作經驗對學生作品的造型設計與外加機能設計,有顯著的創意效果;高級與中級創意成品範例對學生作品的整體評分、主題設定、色彩變化、造型變化及外加機能,都有正面的創意效果;但是在材料種類與組合方法方面,不同創意層級的範例展示及實作經驗會有交互影響。
Abstract: The purpose of this study was to discuss effects of exemplars and hands-on experiences on technological creativity of junior high school students. A quasi-experimental and two-factor research design was adapted to teaching experiment in Living-Technology curriculum. There were 231 junior high school students in Taipei county participating in this study. A product creativity scale, which included items of holistic view, subject matter, color design, styling design, material diversity, function design, and structure combination, was used to collecte data. Results of this study indicated that significant creativity effects on styling design and function design caused by factors of hands-on experiences. Moreover, high creative and medium creative exemplars showed positive effects on holistic view, subject matter, color design, styling design, and function design. Nevertheless, there were interactive effects between hands-on experiences and creative exemplars on material diversity and structure combination.
期刊論文
1.張玉山(2006)。創造力導向的網路化問題解決活動設計--國小生活科技課程的實例。生活科技教育,39(5),48-64。  延伸查詢new window
2.洪榮昭、康鳳梅、林展立(20031000)。傑出科技創作學童創造特質分析--以機器人競賽為例。師大學報. 科學教育類,48(2),239-253。  延伸查詢new window
3.洪榮昭、許書務(19980600)。專題製作對科技創造力發展之影響分析--以多功能機器人製作為例。技術及職業教育學報,1,169-181。  延伸查詢new window
4.鄭英耀、莊雪華、顏嘉玲(20080300)。揭開創意教材的神秘面紗。師大學報. 科學教育類,53(1),61-85。  延伸查詢new window
5.洪久賢、洪榮昭、林麗娟、蔡長艷(20070800)。影響教師創意教學因素之研究--以綜合活動領域為例。師大學報. 教育類,52(2),49-71。new window  延伸查詢new window
6.吳明雄、許碧珊、饒達欽、簡明忠、陳建宏、張中一、黃秀玉(20081200)。高職學生技術創造力指標建構之研究。師大學報. 教育類,53(3),67-93。new window  延伸查詢new window
7.李大偉、張玉山(20000900)。科技創造力的意涵與教學。生活科技教育,33(9),9-16。  延伸查詢new window
8.Knoll, M.(1997)。The project method: Its vocational education origin and international development。Journal of Industrial Teacher Education,34(3),59-80。  new window
9.陳學志、彭淑玲、曾千芝、邱皓政(20080200)。藉由眼動追蹤儀器探討平均掃視幅度大小與創造力之關係。教育心理學報,39(專刊),127-149。new window  延伸查詢new window
10.沈翠蓮。悠遊創意奇異國。師友,462,75-80。  延伸查詢new window
11.傅學海。創意教學與模組。科學教育,249,57-60。  延伸查詢new window
12.詹焜能。科學創意活動舉辦經驗分享:以一個國小為例。國教輔導,43(2),10-13。  延伸查詢new window
13.黎文龍、黃國真。以創思設計及製作競賽為例分析工程創造力。臺北科技大學學報,37(1),1-14。new window  延伸查詢new window
14.魏炎順。設計與製作創造思考問題解決教學模式探討。生活科技教育,34(6),8-19。  延伸查詢new window
15.Besemer, S. P.、Treffinger, D.。Analysis of Creative Products: Review and Synthesis。Journal of Creative Behavior,15,158-178。  new window
16.Christensen, B. T.、Schunn, C. D.。The Relationship of Analogical Distance to Analogical Function and Preinventive Structure: The Case of Engineering Design。Memory & Cognition,35(1),29-38。  new window
17.Christensen, B. T.、Schunn, C. D.(2009)。The Role and Impact of Mental Simulation in Design。Applied Cognitive Psychology: The Official Journal of the Society for Applied Research in Memory and Cognition,23(3),327-344。  new window
18.Hall, D. J.。The Role of Creativity within Best Practice Manufacturing。Technovation,16,115-121。  new window
19.Howe, R.。Uncovering the Creative Dimensions of Computer-graphic Design Products。Creativity Research Journal,5(3),233-243。  new window
20.Jansson, D. G.、Smith, S. M.。Design Fixation。Design Study,12,3-11。  new window
21.Kaartinen, S.、Kumpulainen, K.。Collaborative Inquiry and the Construction of Explanation in the Learning of Science。Learning and Instruction,12(2),189-212。  new window
22.Michael, K. Y.。A Comparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Education。Journal of Technology Education,13(1)。  new window
23.Mumford, M. D.、Baughman, W. A.、Maher, M. A.、Costanza, D. P.、Supinski, E. P.。Process-based Measures of Creative Problem-solving Skills, IV: Category Combination。Creat Res. J.,10,59-71。  new window
24.Persaud, R.。Why Teaching Creativity Requires More Than Just Producing More 'Creativity'。Thinking Skills and Creativity,2(1),68-69。  new window
25.Peterson, R. E.。Creativity and Problem Solving in Technology Education。Technology Education Journal,4,20-26。  new window
26.Plucker, J. A.、Runco, M. A.。The Death of Creativity Measurement Has Been Greatly Exaggerated: Current Issues, Recent Advances, and Future Directions in Creativity Assessment。Roeper Review,21(1),36-39。  new window
27.Quilici, J. L.、Mayer, R. E.。Role of Examples in How Students Learn to Categorize Statistics Word Problems。Journal Educational Psychology,88(1),144-161。  new window
28.Vissers, G.、Dankbaar, B.。Creativity in Multidisciplinary New Product Development Teams。Creativity and Innovation Management,11(1),31-42。  new window
29.Ward, T. B.。Structured Imagination: The Role of Conceptual Structure in Exemplar Generation。Cognitive Psychology,27,1-40。  new window
30.Ward, T. B.。Cognition, Creativity, and Entrepreneurship。Journal of Business Venturing,19(2),173-188。  new window
31.Ward, Thomas B.(2007)。Creative Cognition as a Window on Creativity。Methods,42(1),28-37。  new window
會議論文
1.Condoor, S. S.、Brock, H. R.、Burger, C. P.。Innovation Through Early Recognition of Critical Design Parameters。  new window
研究報告
1.蕭述三、吳俊諆。技術創造力課程學習模組之發展、實證與評量-總計畫。桃園縣。  延伸查詢new window
2.Loveless, A. M.。Literature Review in Creativity New Technologies, and Learning (Rep. No. 4)。Bristol, UK。  new window
圖書
1.林幸台、王木榮。威廉斯創造力測驗。威廉斯創造力測驗。臺北市:心理。  延伸查詢new window
2.Sianish, B.、Fberle, B.。Be a Problem-solver: A Resource Book for Teaching Creative Problem-solving。Waco, TX:Prufrock Press。  new window
3.Cohen, J.(1988)。Statistical power and analysis for the behavioral sciences。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
4.Amabile, T. M.、Collins, M. A.、Conti, R.、Phillips, E.、Picariello, M.、Ruscio, J.、Whitney, D.(1996)。Creativity in Context: Updates to the Social Psychology of Creativity。Boulder, Co:Westview Press。  new window
5.Csikszentmihalyi, M.(1996)。Creativity: Flow and Psychology of Discovery and Invention。New York:Harper Collins Publishers。  new window
6.Sternberg, Robert J.、Lubart, Todd I.(1995)。Defying the Crowd: Cultivating Creativity in a Culture of Conformity。Free Press。  new window
7.吳明隆、涂金堂(2005)。SPSS與統計應用分析實務。五南圖書出版股份有限公司。  延伸查詢new window
8.創造力。創造力。臺北市。  延伸查詢new window
9.林崇宏。設計概論。設計概論。臺北縣。  延伸查詢new window
10.張玉山。科技創造力教學模式在國小自然與科技學習領域中的應用。教育理念與實踐。花蓮市。  延伸查詢new window
11.張玉山。國小科技課程之教學設計方法。九年一貫課程的理念與實踐-自然與生活科技學習領域。花蓮市。  延伸查詢new window
12.葉玉珠。科技創造力指導手冊。科技創造力指導手冊。臺北市。  延伸查詢new window
13.Besemer, S. P.、O'Qun, K.。Creative Product Analysis。Frontiers of Creativity Research。Buffalo, NY。  new window
14.Besemer, S. P.、O'Quin, K.。Assessing Creative Products: Progress and Potentials。Nurturing and Developing Creativity: The Emergence of a Discipline。Norwood, NJ。  new window
15.Gay, L. R.。Educational Research: Competencies for Analysis and Application。Educational Research: Competencies for Analysis and Application。New York, NY。  new window
16.Hennessey, B. A.、Amabile, T. M.。The Conditions of Creativity。The Nature of Creativity。New York, NY。  new window
17.Moss, J.。Measuring Creative Abilities in Junior High School Industrial Arts。Measuring Creative Abilities in Junior High School Industrial Arts。Washington, DC。  new window
18.Olson, D. W.。Tecnol-o-gee。Tecnol-o-gee。Raleigh. NC。  new window
19.Putnam, J.、Burke, J. B.。Organizing and Managing Classroom Learning Communities。Organizing and Managing Classroom Learning Communities。New York, NY。  new window
20.Raizen, S. A.、Seliwood, P.、Todd, R. D.、Vickers, M.(1995)。Technology Education in the Classroom。San Francisco, CA:Jossey-Bass。  new window
21.Savage, E.、Sterry, L.。A Conceptual Framework for Technology Education。A Conceptual Framework for Technology Education。Reston, VA。  new window
其他
1.洪榮昭。創意設計教材編撰。  延伸查詢new window
2.劉大和。默會知識。  延伸查詢new window
3.Leonard, M.,Dalton, S.,McDonald, M.。Technology Education Curriculum Guide Grades 6-12。  new window
4.Moo, S. N.。Teacher Dispositions and Classroom Environments Which Support the Teaching of Creative and Critical Thinking Skills。  new window
5.Neelakantan, S.。World Business (A Special Report): Teaching Tech: Why Have so Many Indian Engineers Succeeded around the World? The Indian Institutes of Technology May Be One Answer。  new window
6.Rosencrance, L.。Innovators Feted with Smithsonian Awards: Technology Leaders Presented Awards for Creativity That Is Benefiting Society。  new window
7.Sawyer, J. M.,Gasper, K. M.,Starczewski, C. E.。Oak Middle School Curriculum Guide 2007-2008。  new window
8.Vehar, J.。Innovation Space Exploration: Designing Your Optimal Creative Environment。  new window
圖書論文
1.Sternberg, R. J.、Lubart, T. I.(1999)。The Concept of Creativity: Prospects and Paradigm。Handbook of Creativity。Cambridge University Press。  new window
 
 
 
 
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