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題名:品牌形象、品牌信任與網路口碑關聯性之研究--以線上遊戲「魔獸世界」為例
書刊名:創新與管理
作者:廖述賢 引用關係鐘鈺鈞胡大謙
作者(外文):Liao, Shu-hsienChung, Yu-chunHu, Da-chian
出版日期:2011
卷期:8:1
頁次:頁25-48
主題關鍵詞:消費者行為品牌品牌形象品牌信任網路口碑結構方程模式調節效果Consumer behaviorBrandBrand imageBrand trustOnline word-of-mouthStructural equation modelingModerating effect
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:18
  • 點閱點閱:86
本研究主要在探討品牌形象、品牌信任與網路口碑之間的關聯性,以線上遊戲「魔獸世界」的玩家作為研究樣本,共計回收527份網路問卷,其中有效問卷為317份。本研究透過線性結構化方程式模型,將品牌形象對品牌信任與網路口碑的影響進行實證分析,並驗證遊戲資歷的調節效果。研究結果發現品牌形象對網路口碑之影響中,品牌信任具部分中介效果;同時經由調節效果分析可得知,遊戲資歷在品牌形象對網路口碑與品牌信任對網路口碑皆具有調節效果。
This study mainly investigates the relationships among brand image, brand trust, and online word-of-mouth. The present study collects 317 players of the online game "World of Warcraft" to empirically investigate the relationships among brand image, brand trust, and online word-of-mouth, and examines the moderating effect of experience. By manipulating structural equation modeling (SEM), the research results indicate that brand trust serves as a partial mediator between brand image and online word-of-mouth. The other findings specify the substantial moderating effect of experience in brand image, brand trust, and online word-of-mouth.
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學位論文
1.鄭旭宏(2007)。線上遊戲參與動機與休閒效益之研究--以魔獸世界為例(碩士論文)。逢甲大學,臺中市。  延伸查詢new window
2.傅家薰(2007)。線上遊戲使用者之消費行為研究(碩士論文)。世新大學,臺北市。  延伸查詢new window
3.吳佳盈(2005)。影響線上遊戲玩家持續使用行為之研究(碩士論文)。國立東華大學。  延伸查詢new window
4.闕克儒(2004)。網路匿名性、企業形象與關係品質對網路口碑影響之研究--以線上遊戲為例(碩士論文)。國立中興大學。  延伸查詢new window
5.黃俊傑(2004)。線上遊戲心流經驗與沉迷行為相關因素之探討(碩士論文)。輔仁大學,台北縣。  延伸查詢new window
圖書
1.Kotler, P.(2000)。Marketing Management: Analysis, Planning, Implementation, and Control(10th ed)。New Jersey:Prentice-Hall。  new window
2.Bollen, K. A.(1989)。Structural Equations with Latent Variables。New York:John Wiley & Sons。  new window
 
 
 
 
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