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題名:隨物共創:密室逃脫浮現的團隊互動
書刊名:行銷評論
作者:陳蕙芬林彥甫
作者(外文):Chen, Hui-fenLin, Yan-fu
出版日期:2021
卷期:18:1
頁次:頁63-94
主題關鍵詞:互動團隊隨創共創物件密室逃脫InteractionBricolage in teamCo-createObjectEscape room game
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:35
  • 點閱點閱:8
期刊論文
1.Bechky, B. A.、Okhuysen, G. A.(2011)。Expecting the Unexpected? How SWAT Officers and Film Crews Handles Surprises。Academy of Management Journal,54(2),239-261。  new window
2.蕭瑞麟、歐素華、陳蕙芬(20140600)。劣勢創新:梵谷策展中的隨創行為。中山管理評論,22(2),323-367。new window  延伸查詢new window
3.Baker, T.、Miner, A. S.、Eesley, D. T.(2003)。Improvising Firms: Bricolage, Account Giving and Improvisational Competencies in the Founding Process。Research Policy,32(2),255-276。  new window
4.Madhavaram, S.、Hunt, S. D.(2008)。The service-dominant logic and a hierarchy of operant resources: developing masterful operant resources and implications for marketing strategy。Journal of the Academy of Marketing Science,36(1),67-82。  new window
5.Marks, M. A.、Zaccaro, S. J.、Mathieu, J. E.(2000)。Performance Implications of Leader Briefings and Team-Interaction Training for Team Adaptation to Novel Environments。Journal of Applied Psychology,85(6),971-986。  new window
6.Marks, M. A.、Mathieu, J. E.、Zaccaro, S. J.(2001)。A Temporally Based Framework and Taxonomy of Team Processes。Academy of Management Review,26(3),356-376。  new window
7.Sosa, M. E.(2011)。Where do creative interactions come from? the role of tie content and social networks。Organization Science,22(1),1-21。  new window
8.Harrison, D. A.、Price, K. H.、Gavin, J. H.、Florey, A. T.(2002)。Time, teams, and task performance: Changing effects of surface- and deep-level diversity on group functioning。Academy of Management Journal,45(5),1029-1045。  new window
9.曾琪淑、張美珍、陳玫岑(20150300)。從物件學習的角度探究觀眾在印刷科技展中的科技理解與認知。科技博物,19(1),5-31。new window  延伸查詢new window
10.Burke, C. S.、Stagl, K. C.、Salas, E.、Pierce, L.、Kendall, D.(2006)。Understanding team adaptation: A conceptual analysis and model。Journal of Applied Psychology,91,1189-1207。  new window
11.黃孝璋、李晶(20150600)。以方法目的鏈理論探討實境遊戲之體驗與價值。大專體育學刊,17(2),109-126。new window  延伸查詢new window
12.張文智、江潤華(20090600)。設計溝通模式與團隊創造力關係之探討。設計學報,14(2),1-18。new window  延伸查詢new window
13.林俊昇、林政佑、周恩頤(20160600)。服務體驗管理:亞洲文獻回顧與未來研究方向。臺大管理論叢,26(2),303-352。new window  延伸查詢new window
14.Vargo, Stephen L.、Lusch, Robert F.(2004)。Evolving to a new dominant logic for marketing。Journal of Marketing,68(1),1-17。  new window
15.Stachowski, A. A.、Kaplan, S. A.、Waller, M. J.(2009)。The benefits of flexible team interaction during crises。Journal of Applied Psychology,94(6),1536-1543。  new window
16.Pine, B. J. II、Gilmore, J. H.(2014)。A leader's guide to innovation in the experience economy。Strategy and Leadership,42(1),24-29。  new window
17.Katzenbach, J. R.、Smith, D. K.(1993)。The rules for managing cross-functional reengineering teams。Planning Review,21(2),12-13。  new window
18.廖君雅(2015)。密室逃脫真人版-正夯的企業教育訓練,團隊集體闖關,每個人都是福爾摩斯。財訊雙週刊,471。  延伸查詢new window
19.汪美香、葉桂珍(20040600)。資訊系統專案團隊成員互動型態之探索。臺大管理論叢,14(2),79-107。new window  延伸查詢new window
20.Pine, B. Joseph II、Gilmore, James H.(1998)。Welcome to the Experience Economy。Harvard Business Review,76(4),97-105。  new window
21.Baker, Ted、Nelson, Reed E.(2005)。Creating something from nothing: Resource construction through entrepreneurial bricolage。Administrative Science Quarterly,50(3),329-366。  new window
會議論文
1.陳蕙芬、簡婷伃(2017)。隨動而創:團隊隨創能耐初探。中華民國科技管理學會年會暨論文研討會。政治大學。  延伸查詢new window
學位論文
1.孟晉瑭(2015)。台灣實境遊戲業商業模式初探(碩士論文)。國立成功大學。  延伸查詢new window
2.高長瑞(2010)。團隊創新階段能耐因素之比較研究(碩士論文)。國立政治大學。  延伸查詢new window
3.張詒禎(2018)。另類實境遊戲之經營模式探討(碩士論文)。國立政治大學。  延伸查詢new window
圖書
1.Larson, C. E.、LaFasto, F. M. J.(1989)。Teamwork: What Must Go Right, What Can Go Wrong?。SAGE Publications。  new window
2.Sundstrom, Eric(1999)。Supporting work team effectiveness。Jossey-Bass。  new window
3.Pine, B. J. II、Gilmore, J. H.(2011)。The experience economy。Harvard Business Press。  new window
4.Quick, Thomas L.(1992)。Successful Team Building。New York:American Management Association。  new window
5.Swezey, R. W.、Salas, E.(1992)。Teams: Their Training and Performance。Ablex Publishing Corporation。  new window
6.Mohrman, S. A.、Cohen, S. G.、Mohrman, A. M. Jr.(1995)。Designing team-based organizations: New forms for knowledge work。San Francisco, CA:Jossey-Bass。  new window
7.Lusch, Robert F.、Vargo, Stephen L.(2014)。Service-Dominant Logic: Premises, Perspectives, Possibilities。Cambridge University Press。  new window
8.Shonk, J. H.(1982)。Working in teams: a practical manual for improving work。New York:Amacom。  new window
9.Levi, Daniel、蔡春美、蘇韋列、蕭景容、魏慧珠(2012)。團體動力學--團隊工作的運用。台北:洪葉文化。  延伸查詢new window
10.McGrath, J. E.(1984)。Groups: Interaction and Performance。Prentice-Hall, Inc.。  new window
11.經濟部(2018)。2018年中小企業白皮書。經濟部中小企業處。  延伸查詢new window
其他
1.羅倩宜(20171106)。中小企業總會理事長林慧瑛︰5缺外還多了3缺,缺資金、通路、輔導,中小企業盼政府關愛,http://news.ltn.com.tw/news/business/paper/1149510。  延伸查詢new window
圖書論文
1.Salas, E.、Rosen, M. A.、Burke, C. S.、Goodwin, G. F.(2008)。The wisdom of collective in organizations: An Update of the Teamwork Competencies。Team effectiveness in complex organizations: Cross-disciplinary perspectives and approaches。Taylor & Francis group。  new window
 
 
 
 
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