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題名:科幻小說與科幻影片對激發國中生產品設計創意的效益
書刊名:教育科學研究期刊
作者:林坤誼 引用關係
作者(外文):Lin, Kuen-yi
出版日期:2012
卷期:57:3
頁次:頁121-151
主題關鍵詞:科幻小說科幻影片國中生產品設計創意認知風格Science fiction booksScience fiction filmsMiddle school studentsProduct-design creativityCognitive styles
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:32
  • 點閱點閱:72
摘要: 本研究的主要目的著重在探究透過科幻小說與科幻影片以激發八年級學生產品設計創意的效益,而為了達到此一目的,本研究主要採用準實驗研究的不等組前後測設計,並針對四個班級共137位八年級學生進行教學實驗。依據本研究資料分析的結果,主要獲致以下研究結論:一、善用科幻影片較科幻小說能有助於提升國中生的產品設計創意;二、依據國中生的圖像型認知風格以規劃適性的科幻影片實作活動,有助於提升其在產品設計創意的表現;三、不同認知風格的國中生在產品設計實作活動中,未必皆能妥善運用其表徵方式以解決問題,故教師在實作教學過程中仍需要給予適切的引導與協助。
Abstract: For this study, we compared the stimulating effects of science fiction books and films on the design creativity of eighth grade middle school students. Four classes totaling 137 students participated in the study. We compared the design creativity of 2 learning groups: one group read science fiction books, whereas the other watched science fiction films. This study adopted a quasi-experimental design, using a creativity assessment packet as a pretest and a product-design creativity scale as a posttest. An analysis of covariance (ANCOVA) showed that (1) the effective use of science fiction films stimulated students’ design creativity more than did science fiction reading; (2) planning suitable activities based on students’ visual cognitive styles was effective in improving students’ design creativity; and (3) because of differences in cognitive style, not all students could apply their ideas when solving problems. Therefore, teachers needed to offer guidance and help students during hands-on learning activities.
期刊論文
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研究報告
1.朱益賢(2008)。從社會環境成份探討學生的實作技能與科技創造力--透過科技競賽策略 (計畫編號:NSC95-2511-S-003-021-MY3)。  延伸查詢new window
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