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題名:國小學童線上遊戲、網路成癮與校園霸凌之關聯
書刊名:臺中教育大學學報. 數理科技類
作者:李德治 引用關係林思行吳德邦謝正煌
作者(外文):Lee, De-chihLin, Szu-hsingWu, Der-bangHsieh, Cheng-huang
出版日期:2014
卷期:28:1
頁次:頁23-44
主題關鍵詞:線上遊戲網路成癮校園霸凌On-line gamesInternet addictionCampus bullying
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:106
  • 點閱點閱:89
隨著網路的普及以及廠商不斷的推陳出新,線上遊戲已成為國小學童主要的休閒活動之一,本研究旨在探討國小學童線上遊戲、網路成癮對校園霸凌之關聯。網路成癮部分採用陳淑惠教授於2003年所編之中文網路成癮量表,校園霸凌部分則以自編之「校園霸凌問卷」加以測量。並根據研究所得之結果提出相關建議。本研究採用判斷式抽樣調查法,以某縣市之12所小學,360位高年級學生為抽樣調查之對象,最後回收之有效問卷為331份。將所得之資料透過SPSS以相關分析、描述性統計(次數統計分析、百分比)、獨立樣本t檢定、單因子變異數、簡單線性迴歸等統計方式進行分析探討。本研究最後所得之研究結論如下:一、男學童在遊戲年資、遊戲頻率與每次玩線上遊戲的時間上高於女學童;但在有無遊戲經驗與遊戲主要的時間上並未有顯著上的差異,顯示男學童比女學童愛玩線上遊戲,家長必須注意子女玩遊戲的頻率與時間。二、男學童在網路成癮傾向、校園霸凌行為傾向上,高於女學童,教師要多留心男學童生活常規的管理。三、國小高年級學童線上遊戲的涉入情況,對網路成癮傾向、校園霸凌行為傾向上,具有顯著正相關,家長應避免子女過度接觸線上遊戲。四、遊戲者所玩之線上遊戲類型,對網路成癮、校園霸凌行為傾向具有顯著的影響,家長應過濾子女所玩線上遊戲的類型。五、遊戲者網路成癮傾向,對校園霸凌行為具顯著的正相關,學校與家長應留意學童是否沈迷於網路遊戲,並對遊戲時間進行規範。
In the Internet era, on-line games have become one of the major leisure activities of elementary students. This study aims to discuss the influence of on-line games and internet addiction on campus bullying. The scale proposed by Professor Sue-Huei Chen in 2003 is adopted for measuring internet addiction. Measurement of campus bullying is conducted based on the proposed campus bullying questionnaire in this research. With the research results, we offer valuable suggestions for parents. This study used a judgmental sample survey. The subjects were 360 students from 12 elementary schools in a county. A total of 331 questionnaires were collected. The obtained data was analyzed by analysis of correlation, descriptive analysis (frequency and percentage), independent samples T test, one-way ANOVA, and simple linear regression in SPSS. The results of the study indicate. 1. The years, frequency, and time of playing on-line games of boys are higher than that of girls. However, no significance level exists in playing experience and time, [display boy students than girl students like playing on-line games,??] parents must pay attention to their children's frequency and time playing on-line games. 2. The tendency towards internet addiction and campus bullying in boys is higher than that in girls, so teachers should strengthen the management of regular school life. 3. Involvement of on-line games and the tendency of internet addiction and campus bullying show a significantly positive correlation for higher grades students, so parents should prevent children having premature contact with on-line games. 4. The types of games played on-line significantly influence the tendency of internet addiction and campus bullying, so parents should filter the types of on-line games, and choose puzzle games. 5. The tendencies of internet addiction and the campus bullying show a significantly positive correlation. School teachers and parents should pay attention to whether children are addicted to on-line games and regulate the playing time.
期刊論文
1.丁愷(2008)。淺析青少年網路成癮。中國電力教育,118,162-164。  延伸查詢new window
2.吳清山、林天祐(2005)。教育名詞解釋--校園霸凌。教育研究月刊,130。  延伸查詢new window
3.安芹、賈曉明、李波(2009)。中學生童年期創傷經驗與自尊、主觀幸福感的關係。中國學校衛生雜誌,23(8),607-608。  延伸查詢new window
4.Anderson, C. A.、Bushman, B. J.(2001)。Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic。Review of the Scientific Literature A journal of Association for Psychological Science,12(5),353-359。  new window
5.Anderson, C.(2008)。Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States。American Academy of Pediatrics,122(5),1067-1072。  new window
6.Duran, M. G.(2004)。Internet Addiction Disorder。Al I Psych Journal。  new window
7.Fling, S.、Smith, L.、Rodriguez, T.、Thornton, D.、Atkins, E.、Nixon, K.(1992)。Video games, aggression, and self-esteem: a survey。Social Behavior and Personality,20,39-46。  new window
8.Shariff, S.(2005)。Cyber-dilemmas in the new millennium: Balancing free expression and student safety in cyber-space。McGill Journal of Education,40(3),467-487。  new window
9.Weis, R.、Cerankosky, B. C.(2010)。Effects of Video-Game Ownership on Young Boys, Academic and Behavioral Functioning A Randomized, Controlled Study。Psychological Science,21(4),463-470。  new window
10.Yen, J. Y.、Ko, C. H.、Yen, C. F.、Chen, S. H.、Chung, W. L.、Chen, C. C.(2008)。Psychiatric symptoms in adolescents with Internet addiction: Comparison with substance use。Psychiatry and Clinical Neurosciences,62,9-16。  new window
11.吳聲毅、林鳳釵(20040700)。Yes or No?線上遊戲經驗之相關議題研究。資訊社會研究,7,235-253。new window  延伸查詢new window
12.林雅容(20090100)。自我認同形塑之初探:青少年、角色扮演與線上遊戲。資訊社會研究,16,197-229。new window  延伸查詢new window
13.Olweus, D.(1994)。Bullying at school: Basic facts and effects of a school based intervention program。Journal of Child Psychology and Psychiatry,35(7),1171-1190。  new window
14.Jansz, J.、Martens, L.(2005)。Gaming at a LAN event: the social context of playing video games。New Media & Society,7(3),333-355。  new window
15.Bandura, A.(1978)。Social Learning Theory of Aggression。Journal of Communication,28(3),12-29。  new window
16.Young, K. S.(1996)。Internet addiction: The emergence of a new clinical disorder。Cyber Psychology & Behavior,1(3),237-244。  new window
17.Dill, K. E.、Dill, J. C.(1998)。Video game violence: A review of the empirical literature。Aggression and Violent Behavior,3(4),407-428。  new window
18.張信務(20070900)。營造友善校園--「從去霸凌開始」。北縣教育,61,31-35。  延伸查詢new window
19.黃德祥、黃怡倫(20081200)。青少年欺凌被害者之人格特質、父母教養風格及同儕關係之研究。初等教育學刊,31,63-87。new window  延伸查詢new window
20.Webster, Jane、Trevino, Linda Klebe、Ryan, Lisa(1993)。The dimensionality and correlates of flow in human-computer interactions。Computers in Human Behavior,9(4),411-426。  new window
21.陳淑惠、翁儷禎、蘇逸人、吳和懋、楊品鳳(20030900)。中文網路成癮量表之編製與心理計量特性研究。中華心理學刊,45(3),279-294。new window  延伸查詢new window
22.Yellowlees, P. M.、Marks, S.(2007)。Problematic Internet Use or Internet Addiction?。CyberPsychology & Behavior,23,1447-1453。  new window
學位論文
1.柯文生(2003)。學童網咖沉迷與偏差行為之相關因素研究(碩士論文)。屏東師範學院,屏東縣。  延伸查詢new window
2.張鴻成(2010)。國中生線上遊戲成癮及偏差行為相關之研究--以台北縣為例(碩士論文)。國立臺北大學,台北市。  延伸查詢new window
3.陳靜芳(2008)。以統計方法探討國小高年級學童參與線上遊戲之動機--以臺北縣永和國小為例(碩士論文)。國立新竹教育大學,新竹市。  延伸查詢new window
4.Scantlin, R. M.(2000)。Interactive media : An analysis of children 's computerand video game use(博士論文)。The University of Texas at Austin,Texas, USA。  new window
圖書
1.蔡德輝、楊士隆(2002)。青少年暴力行爲:原因、類型與對策。台北市:五南。  延伸查詢new window
2.Anderson, C. A.、A. Gentile, D.、E. Buckley, K.(2007)。Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy。Iowa State:Oxford University Press。  new window
3.Rigby, K.(1996)。Bullying in schools and what to do about it。London:Jessica Kingsley。  new window
4.Olweus, D.(1993)。Bullying at school: What we know and what can we do。Blackewll。  new window
5.Csikszentmihalyi, Mihaly、Csikszentmihalyi, Isabella Selega(1988)。Optimal Experience: Psychological Studies of Flow in Consciousness。Cambridge University Press。  new window
其他
1.(2011)。PC 線上遊戲,http://acg.gamer.com.tw/?p=olg。  new window
2.兒童福利聯盟(2009)。兒童校園霸凌者現況調查報告。  延伸查詢new window
3.(2010)。社會控制理論,http://zh.wikipedia.org/zh/%E7%A4%BE%E6%9C%83%E6%8E%A7%E5%88%B6%E7%90%86%E8%AB%96。  new window
4.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Knox, L.(2010)。Connecting the Dots to Prevent Youth Violence。Physicians dedicated to the health of America。  new window
 
 
 
 
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