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題名:以遊戲式學習英語的App設計元素與介面使用性之研究
書刊名:國立虎尾科技大學學報
作者:鍾怡宣張晏榕
作者(外文):Chung, I-hsuanChang, Yen-jung
出版日期:2019
卷期:34:4
頁次:頁77-92
主題關鍵詞:行動學習設計元素介面使用性滿意度Mobile learningDesign elementsInterface usabilitySatisfaction
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:23
  • 點閱點閱:8
期刊論文
1.何萬順、周祝瑛、蘇紹雯、蔣侃學、陳郁萱(20130800)。我國大學英語畢業門檻政策之檢討。教育政策論壇,16(3)=47,1-30。new window  延伸查詢new window
2.Miangah, Tayebeh M.、Nezarat, Amin(2012)。Mobile-assisted language Learning。International Journal of Distributed and Parallel Systems,3(1),309-319。  new window
3.Shackel, B.(2009)。Usability--context, framework, definition, design and evaluation。Interacting with Computers,21(5/6),339-346。  new window
4.張基成、顏啟芳(20120300)。以擴充的科技接受模式探討行動英語學習之接受度。電子商務學報,14(1),97-119。new window  延伸查詢new window
5.Kiili, K.(2005)。Digital game-based learning: Towards an experiential gaming model。Internet and Higher Education,8(1),13-24。  new window
6.Ozdamli, F.、Cavus, N.(2011)。Basic elements and characteristics of mobile learning。Procedia Social and Behavioral Sciences,28,937-942。  new window
7.王清煌、王文仁、徐聖軒、蔡侑錚、陳昱帆、黃宣維、林逸哲、魏福龍、吳天佑(20160300)。臺灣中南部某國立科大應外系學生對英語畢業門檻的反應與態度。國立虎尾科技大學學報,33(1),111-126。new window  延伸查詢new window
8.Ardito, C.、Costabile, M. F.、De Marsico, M.、Lanzilotti, R.、Levialdi, S.、Roselli, T.、Rossano, V.(2006)。An approach to usability evaluation of e-learning applications。Universal Access in the Information Society,4(3),270-283。  new window
9.Chinnery, G. M.(2006)。Going to the MALL: Mobile-assisted language learning。Language Learning & Technology,10(1),9-16。  new window
10.郭孟倫、楊叔卿(20151200)。挑選平板電腦應用程式以協助英語低成就學習者之研究。教育傳播與科技研究,112,19-39。new window  延伸查詢new window
11.Basal, A.、Yilmaz, S.、Tanriverdi, A.、Sari, L.(2016)。Effectiveness of mobile applications in vocabulary teaching。Contemporary Educational Technology,7(1),47-59。  new window
12.Beatty, A. L.、Magnusson, S. L.、Fortney, J. C.、Sayre, G. G.、Whooley, M. A.(2018)。VA FitHeart, a Mobile app for cardiac rehabilitation: usability study。JMIR human factors,5(1)。  new window
13.Klimova, B.(2017)。Mobile phones and/or smartphones and their apps for teaching English as a foreign language。Education and Information Technologies,23(3),1091-1099。  new window
14.Rau, P. L. P.、Gao, Q.、Wu, L. M.(2008)。Using mobile communication technology in high school education: Motivation, pressure, and learning performance。Computers & Education,50(1),1-22。  new window
15.Mehdipour, Y.、Zerehkafi, H.(2013)。Mobile learning for education: Benefits and challenges。International Journal of Computational Engineering Research,3(6),93-101。  new window
16.Nordby, M.、Knain, E.、Jonsdottir, G.(2017)。Vocational students' meaning-making in school science-negotiating authenticity through multimodal mobile learning。NorDiNa: Nordic Studies in Science Education,13(1),52-56。  new window
17.Zhang, S.(2016)。Mobile English learning: An empirical study on an APP, English fun dubbing。International Journal of Emerging Technologies in Learning,11(10),4-8。  new window
18.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
會議論文
1.Smith, L.、Mann, S.(2002)。Playing the game: a model for gameness in interactive game based learning。The 15th Annual NACCQ,(會議日期: July 2002)。  new window
2.徐靖惠、蔣世寶(2015)。App 互動介面設計探討--以行動應用程式上兒童遊戲為例。自由軟體與教育科技研討會。  延伸查詢new window
3.Arain, A. A.、Hussain, Z.、Rizvi, W. H.、Vighio, M. S.(2016)。Evaluating usability of M-learning application in the context of higher education institute。International conference on learning and collaboration technologies。  new window
4.Luo, B. R.、Lin, Y. L.、Chen, N. S.、Fang, W. C.(2015)。Using smartphone to facilitate English communication and willingness to communicate in a communicative language teaching classroom。15th International conference on Advanced Learning Technologies,320-322。  new window
5.Kuhnel, Matthias、Seiler, Luisa、Honal, Andrea、Ifenthaler, Dirk(2017)。Mobile learning analytics in higher education: Usability testing and evaluation of an app prototype。14th International Conference On Cognition and Exploratory Learning in Digital Age。  new window
6.Sendurur, E.、Efendioglu, E.、Çaliskan, N. Y.、Boldbaatar, N.、Kandin, E.、Namazli, S.(2017)。The M-Learning Experience of Language Learners in Informal Settings。International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning,International Association for Development of the Information Society 。  new window
7.Hussain, Z.、Slany, W.、Rizvi, W. H.、Riaz, A.、Ramzan, U.(2017)。Measuring usability of the mobile learning app for the children。International Conference on Learning and Collaboration Technologies。  new window
學位論文
1.江育賢(2012)。兒童互動式英語教學遊戲開發之研究創作(碩士論文)。高雄師範大學,高雄市。  延伸查詢new window
2.陳欣宜(2012)。智慧型手機多益字彙學習軟體之策略與介面使用性研究(碩士論文)。國立臺北教育大學。  延伸查詢new window
3.于長葳(2012)。智慧型手機操作介面之視覺設計原則研究(碩士論文)。國立高雄師範大學。  延伸查詢new window
4.丘宛玉(2012)。英檢畢業門檻對大學生英語學習動機、焦慮、持續學習意願之相關研究(碩士論文)。國立臺東大學。  延伸查詢new window
5.何培甄(2013)。智慧型手機語言學習app使用性評估(碩士論文)。國立臺南大學。  延伸查詢new window
6.吳曄暐(2015)。行動購物APP介面設計與使用性之研究(碩士論文)。國立雲林科技大學。  延伸查詢new window
7.郭奇驊(2016)。兒童英語學習Apps之介面使用性評估(碩士論文)。國立臺北教育大學。  延伸查詢new window
8.黃雯羚(2009)。情境模擬教學模組於國小中年級藝術與人文課程學習成就之評估--以奇美博物館數位典藏為例(碩士論文)。南台科技大學。  延伸查詢new window
9.張蓓渝(2013)。電子書閱讀介面設計之使用性評估研究-以iPad平板電腦為例(碩士論文)。國立臺北科技大學。  延伸查詢new window
10.鄭嘉樺(2014)。節慶式遊戲學習APP對於國小學童英語學習成效之研究(碩士論文)。國立臺中教育大學。  延伸查詢new window
圖書
1.Nielsen, J.(1999)。Designing Web Usability: The Practice of Simplicity。Thousand Oaks, CA:New Riders Publishing。  new window
2.Preece, J.、Rogers, Y.、Davies, G.、Benyon, D.(1993)。A Guide to Usability -- Human Factors in Computing。Wokingham:Addison-Wesley。  new window
單篇論文
1.Kukulska-Hulme, A.,Shield, L.(2006)。Researching new and emerging technologies in language education。  new window
 
 
 
 
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