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題名:運用互動式電子白板模擬兵棋推演防災成效之研究:民雄鄉為例
書刊名:臺東大學綠色科學學刊
作者:趙家民 引用關係吳光閔蔡建讀
作者(外文):Zhao, Jia-minWu, Guang-minTsai, Chien-tu
出版日期:2012
卷期:2:1
頁次:頁89-104
主題關鍵詞:互動式電子白板地理資訊系統兵棋消防戰術Interactive electronic whiteboardWar gamesGeographic information systemFire fighting tactics
原始連結:連回原系統網址new window
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  • 共同引用共同引用:46
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兵棋推演是由救災人員預設消防戰術,以瞭解救災的可行性、救災成敗與否、讓人員及裝備降低損害程度的重要手段。傳統上,使用地圖或沙盤兵棋推演方式進行,而本研究則運用互動式電子白板模擬兵棋推演,這是藉由具有模擬災害現場、兵推計算快速、數據精準統計災害現場救災人員、車輛、後勤補給等的電腦系統進行演練。 運用互動式電子白板模擬兵棋推演,並使用GIS建置模擬圖資,使模擬兵棋推演逼真且具空間感。模擬過程中,另一方面套疊建物以研判其地震影響範圍,亦可進行避難疏散與物資運送路線之規劃。此外,結合Google搜尋系統之使用,使災情標定更為清晰,強化災害防救中,運用互動式電子白板模擬兵棋推演之效益。 本研究所運用互動式電子白板模擬兵棋推演體系之建置,其目的即在平時透過集思廣益與模擬式之演習訓練,與災害管理人員之推演互動,模擬兵棋推演災害必須面對之狀況、資源與資訊之需求。防災應變與復原策略則透過互動式電子白板模擬兵棋推演與實兵演練之相互驗證,作為災害管理與災害應變之重要參考依據。 此外,透過訪談4位重要決策者的資料整理,發現該系統在訓練後,能掌握災害資訊,立即做出決策判斷,隨時更換推演模式建置各種防災圖資及救災方式,並依推演建置訓練時所規劃的路線預先救災及撤離民眾,減少傷亡,使災害的人命及財產損失降至最低,以達最有效的應用。
The war game is a significantly important means used by rescue workers to institute tactics in order to understand not only whether the rescue action can be feasible and successful, but also how the damage to personnel and equipment can be reduced. Traditionally, war games are conducted by using maps or sand tables; yet in this study, war games are conducted by applying an interactive electronic whiteboard. The tactical exercises in this study are performed by a computer system which can process the disaster site simulation, quick war games, accurate statistics, and other assessment including the number of soldiers, disaster relief personnel, vehicles, and logistics. By applying the interactive electronic whiteboard, the war-game simulation can use GIS to establish the simulated data obtained from GIS at the same time, making the simulation extremely realistic and spatial. During the simulation process, not only the earthquake range can be judged from the registration of buildings, but also the routes of evacuation and material delivery can be planned. In addition, in combination with the Google search system, the disaster calibration can be more accurate, and the disaster prevention performance of applying the interactive electronic whiteboard to simulate war games can be improved as well. The purposes of the establishment of the system by applying the interactive electronic whiteboard to simulate war games are to adopt the collective opinions and the analog training exercises at peace time to deduct the interaction with the disaster management personnel, simulate the various situations in actual disasters, determine the needs of resources and information, and develop the strategies of disaster response and recovery. Furthermore, this study examines the feasibility of the relief methods by verifying the war-game simulations with the application of the interactive electronic whiteboard and the field exercises, hoping to serve as an important reference for disaster management and disaster response. In this study, through the data compilation of the interviews with four key decision makers, it is found that the system can master the disaster information, immediately determine the decision-making judgment, replace the war-game modes at any time, and establish a variety of disaster prevention information and relief methods. According to the war-game simulation, the planned routes which are planned in the training can be used to conduct the rescue action and evacuate the public. As a result, the casualties and property losses can be reduced to a minimum, and the best performance of the application of the interactive electronic whiteboard in a war-game simulation can be also achieved.
期刊論文
1.王价巨、單信瑜、馬士元、陳俐樺、林立潔(20111000)。臺灣現行防災地圖的類別、製作與應用概況探討。消防月刊,10,52-62。  延伸查詢new window
2.陳慧珍(20091200)。多元文化教育情境教學實例探討。北縣教育,69,92-96。  延伸查詢new window
3.林俊、沈子勝、鄧子正(2003)。美國與臺灣地區社區防災工作之分析與比較:對我國消防行政之啟示。中央警察大學災害防救學報,4,67-105。new window  延伸查詢new window
4.陳慧娟(19981100)。情境學習理論的理想與現實。教育資料與研究,25,47-55。new window  延伸查詢new window
研究報告
1.鄧子正、沈子勝(2002)。民間與社區防救災教育之建立與推動分析 (計畫編號:091-301060000C1-009)。臺北市:財團法人中華民國消防技術顧問基金會。  延伸查詢new window
學位論文
1.馮怡君(2008)。高中古典散文情境教學研究(碩士論文)。國立高雄師範大學。  延伸查詢new window
2.李泰平(2011)。陸軍地面作戰基本戰術分析--適應性作戰模型之應用(碩士論文)。國防大學管理學院。  延伸查詢new window
3.林建宏(2001)。山坡地住宅區防災區風險管理機制建立之研究(碩士論文)。國立臺北科技大學。  延伸查詢new window
4.傅志豪(2010)。「虛擬實境」技術導入軍事教育訓練之研究--以美國陸軍為例(碩士論文)。中華大學。  延伸查詢new window
5.蔡建安(2011)。防災社區推動成效之探討--以嘉義縣太和村為例(碩士論文)。南華大學。  延伸查詢new window
6.魏雅蘭(2001)。本土性防災社區形成要素之探討--以長青、龍安、蜈蚣社區為例(碩士論文)。國立臺灣大學。  延伸查詢new window
圖書
1.李啟明(2006)。不戰而屈人之兵:孫子戰略學。臺北市:黎明。  延伸查詢new window
2.何世同(20090000)。殲滅論。臺北:上揚國際開發。new window  延伸查詢new window
3.陳弘毅(1995)。消防戰術。臺北市:鼎茂。  延伸查詢new window
4.陳亮全(2002)。社區防災之推動。臺北市:防災國家型科技計畫辦公室。  延伸查詢new window
5.廖茂為(2008)。消防戰術規劃與戰技應用。臺北市:鼎茂。  延伸查詢new window
6.坂正本(1980)。火災防ゐブ論。全國加除法令。  延伸查詢new window
7.Jomini, A. H.(1863)。The art of war。Philadelphia, PA:J. B. Lippincott & CO.。  new window
8.National Science Foundation(1977)。Municipal Fire Service Handbook。Washington, D.C.:U.S. Government Printing Office。  new window
其他
1.陳惠邦(2006)。互動白板導入教室教學的現況與思考,http://plog.yejh.tc.edu.tw。  延伸查詢new window
 
 
 
 
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