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題名:應用對場手法於產品設計之創作
書刊名:實踐設計學報
作者:黃靜綺王則衆黃鼎億 引用關係
作者(外文):Huang, Ching-chiWang, Che-chungHuang, Ting-yi
出版日期:2016
卷期:10
頁次:頁204-224
主題關鍵詞:廟宇對場文化設計手法TempleCompetitionCultureDesign techniques
原始連結:連回原系統網址new window
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  • 共同引用共同引用:50
  • 點閱點閱:16
文化的在地特色能替產品帶來無可取代的競爭力,但亞洲各國的文化由於歷史的脈絡,讓文化背景有許多的相似之處,在此找出國家特有的在地文化特色,有助於往後文化相關產品之發展。本文由台灣傳統文化進行探究,因而找出台灣傳統建築的施作方式「對場」,並將「對場」施作規範轉換為設計手法並應用於產品設計上。本創作透過將對場手法的三個階段,讓產品引導使用者了解設計師所要傳達之議題,最後,建立設計流程並以實際創作來驗證手法的可行性。希望透過傳統施作方式轉換為設計手法,將文化特色內化於產品之中,使台灣的特殊文化能透過產品內涵繼續傳承。
Local characteristic can bring an irreplaceable competitiveness to products, owing to the context of history of Asian countries, there are so many similarities between their cultures, however, this situation cause the culture artifacts can't make lots of differences to each other. Therefore, this research aimed at Taiwanese traditional architectural technique which called "Competition" as its basic, and transformed the "Competition" technique to design methods. According to the three stages of Competition technique, this research is in order to make users understand the issues which designer are trying to convey through products, and at last build up an design process to test and verify the feasibility of the methods by actual creations. Hopefully making the cultural characteristic internalize into the products by transforming traditional techniques to design methods, and let Taiwanese particular culture keep passing on through products' intentions.
期刊論文
1.Casakin, H. P.(2007)。Factors of metaphors in design problem-solving: Implications for design creativity。International Journal of Design,1(2),21-33。  new window
2.Ludden, Gake D. S.、Schifferstein, Hendrik N. J.、Hekkert, Paul(2008)。Surprise As a Design Strategy。Design Issues,24(2),28-38。  new window
3.Yue, A.(2006)。The regional culture of New Asia: cultural governance and creative industries in Singapore。International Journal of Cultural Policy,12(1),17-33。  new window
4.林幸蓉(20000100)。傳統及本土設計資源之應用。臺灣工藝,2,57-72。  延伸查詢new window
5.林世超(20090600)。廟宇木雕裝飾「對場作」之研究--以屏東北勢寮保安宮為例。文化資產保存學刊,8,48-66。new window  延伸查詢new window
6.Lin, Rung-Tai(2007)。Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-cultural Product Design Model。International Journal of Design,1(2),45-53。  new window
7.Verganti, R.(2008)。Design, Meanings and Radical Innovation: A Meta-Model and a Research Agenda。Journal of Product Innovation Management,25(5),436-456。  new window
學位論文
1.莊東明(2008)。台灣廟宇圖案在產品造形的應用(碩士論文)。大同大學。  延伸查詢new window
2.温奇才(2006)。正負空間中雌雄同體意涵的呈現--温奇才陶藝創作論述(碩士論文)。國立新竹教育大學。  延伸查詢new window
3.楊奉琛(2008)。東方思想「二元對立與和諧」應用在雕塑作品之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.王書璇(2009)。從臺灣傳統廟宇建築之鑿花看對場(碩士論文)。國立臺北藝術大學。  延伸查詢new window
5.陳兵誠(2009)。文化符碼理論於家具設計創作之應用--以八家將臉譜為例(碩士論文)。國立屏東科技大學。  延伸查詢new window
圖書
1.Dondis, Donis A.(1973)。A primer of visual literacy。Cambridge, MA:The MIT Press。  new window
2.Norberg-Schulz, C.(1985)。Late Baroque and Rococo architecture。New York:Milan:Electa。  new window
3.Walker, W. A.(1990)。Craft and design, design history and the history of design。London:Pluto。  new window
4.Jung, Carl Gustav(2009)。Jung on Synchronicity and the Paranormal。Routledge。  new window
5.楊裕富(2006)。設計的文化基礎:設計、符號、溝通。台北市:亞太圖書出版社。new window  延伸查詢new window
6.陳仕賢(2003)。寶殿篆煙鹿港天后宮。彰化縣:鹿水文史工作室。  延伸查詢new window
7.李乾朗(2005)。桃園縣第三級古蹟桃園景福宮調查研究。桃園縣:桃園縣政府文化局。  延伸查詢new window
8.袁光遠(2008)。易經美學。台北市:金星。  延伸查詢new window
9.紀金慶(2008)。二元對立與陰陽:世界觀的衝突與調和。台北:台灣商務印書館。  延伸查詢new window
10.徐明福(1990)。臺灣傳統民宅及其地方性史料之研究。臺北:胡氏圖書。new window  延伸查詢new window
 
 
 
 
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