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題名:擴增實境應用於互動式英語教材教學之研究--以國小五年級英語三個單元為例
書刊名:International Journal of Digital Media Design
作者:李來春郝光中 引用關係
作者(外文):Lee, Lai-chungHao, Kuang-chung
出版日期:2013
卷期:5:1
頁次:頁51-64
主題關鍵詞:AR擴增實境兒童英語教學ARCS學習動機Augmented realityEnglish teachingARCS motivation model
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(11) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:11
  • 共同引用共同引用:46
  • 點閱點閱:201
多媒體教學應用在各個學科上面已經是相當的普遍,但以一般的影片播放則缺乏與使用者的互動,導致學生學習興趣低落及學習成效不彰。因此本研究旨在於如何建構一具有互動性英語數位教材,經由與台北榮富國小及高雄旗山國小的英語老師的深度訪談後,開始規劃雛型內容。首先以『國小英文6』課本Lesson 3 中阿拉丁故事為劇情為動畫腳本情節、以3D 立體圖像與英語對話為教學內容,並結合擴增實境(Augmented Reality, AR)的互動多媒體技術,將國小五年級要學習的英語字詞、生活用語和簡易句型轉化開發出角色扮演、句字接龍、單字搜尋等三個單元的AR 互動式英語教材。操作方面則借助平板電腦與AR 的高互動性來加強學習的動機與興趣。雛型作品完成後再赴國小測試並依據改善意見修改。完成教材開發後挑選旗山國小33 位同學進行測試,在練習完教材後填寫學習成就測驗、ARCS(注意力、關聯、信心、滿足)學習動機、整體內容分析、及smileyometer 等量表。經統計分析後使用本教材學習英語除能引起學習者興趣並提升學習成效,教材的有趣性及內容也獲得很高的評價。本研究之貢獻除開發了一個AR 互動式英語教學教材讓老師們在課堂上能以活潑、多元化的方式來教學外,更記錄整個開發的流程可提供教材設計師在未來設計相關教材時的參考資料。
Various school subjects are commonly taught using multimedia format. However, most English teaching videos lack interactivity with their students. This can lead to lack of interest and resulting in dissatisfactory results. The purpose of this study is to construct a successful digital, interactive English material. A prototype was built after extensive interview with teachers from Taipei Rongfu and Kaohsiung Qishan elementary schools. Using Lesson 3 in "Elementary English 6" textbook, the Aladdin story will be converted into a 3D animation and deliver using tablet. Combining with augmented reality (AR) and various games like role-play, word solitaire, and word search , 5th graders would learn the English vocabulary, comprehension and grammar by using interactive materials. The prototype is then presented to the elementary school and its student for feedback and testing. The final product was used at Qishan elementary school 33 randomly chosen students participated in the testing. After learning through the AR material, an English test, ARCS(Attention、Relevance、Confidence、Satisfaction) Motivation survey, overall content survey, and smileyometer were conducted. The results from statistical analysis, the scores for learning motivation, learning effectiveness, satisfaction on contents and engagement of AR teaching materials were very high. This research has shown that not only delivering English teaching materials interactively is beneficial to both students and teachers. They are enjoying a fun and engaging method to teach and learn at the same time. The entire development process has been recorded which can provide to teaching materials designers in the future as a reference.
期刊論文
1.王珩(20051200)。從ARCS模式探討英語學習動機之激發策略。臺中教育大學學報. 人文藝術類,19(2),89-100。new window  延伸查詢new window
2.Liarokapis, F.(2007)。An augmented reality interface for visualizing and interacting with virtual content。Virtual Reality,11(1),23-43。  new window
3.Ogata, H.、Akamatsu, R.、Yano, Y.(2005)。TANGO: Computer supported vocabulary learning with RFID tags。Journal of Japanese Society for Information and Systems in Education,22(1),30-35。  new window
4.Sim, G.、MacFarlane, S.、Read, J.(2006)。All work and no play: Measuring fun, usability, and learning in software for children。Computers & Education,46(3),235-248。  new window
5.Shellnut, B.、Knowlton, A.、Savage, T.(1999)。Applying the ARCS model to the design and development of computer-based modules for manufacturing engineering courses。Educational Technology, Research and Development,47(2),100-110。  new window
6.Vogel, J. J.、Vogel, D. S.、Cannon-Bowers, J.、Muse K.、Wright, M.(2006)。Computer gaming and interactive simulations for learning: A meta-analysis。Journal of Educational Computing Research,34(3),229-243。  new window
7.Weiler, A.(2005)。Information-Seeking Behavior in Generation Y Students: Motivation, Critical Thinking, and Learning Theory。The Journal of Academic Librarianship,31(1),46-53。  new window
8.李文瑞(1990)。介绍激發學習動機的ARCS模型(阿課思)教學策略。臺灣教育,479,22-24。  延伸查詢new window
9.周中天(19920700)。談英語科電腦教學軟體開發上亟待克服的缺點。英語教學,17(1)=65,4-12。new window  延伸查詢new window
10.劉奕帆、廖冠智(20110900)。魔術方塊之悅趣化空間感知設計研究。設計學報,16(3),45-67。new window  延伸查詢new window
11.葉潔宇(19940700)。「兒童英語」的教室經營。英語教學,19(1)=73,76-84。new window  延伸查詢new window
12.Milgram, P. H.、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented reality: a class of displays on the reality- virtuality continuum。Telemanipulator and Telepresence Technologies,2351(34),282-292。  new window
13.邱毓雯(20070800)。國小英語教學問題之探討。研習資訊,24(4),135-140。  延伸查詢new window
14.吳致維、林建仲(2009)。互動式電子白板在國小教學之探討。生活科技教育月刊,42(6),14-25。  延伸查詢new window
15.詹餘靜(20000600)。國小英語教育發展趨勢及三「教」--教師、教材、與教法:相關問題研究。國立臺北師範學院學報,13,203+205-235+237-238。new window  延伸查詢new window
16.許淑致(19981200)。ARCS動機設計模式在教學上之應用。國教輔導,38(2)=328,16-24。  延伸查詢new window
17.Keller, J. M.(1987)。The systematic process of motivational design。Performance & Instruction,26(9/10),1-8。  new window
18.Keller, John M.(1987)。Development and use of the ARCS model of instructional design。Journal of Instructional Development,10(3),2-10。  new window
19.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
會議論文
1.Barreira, J.、Bessa, M.、Pereira, L.C.、Adao, T.、Peres, E.、Magalhaes, L.(2012)。MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school。2012 7th Iberian Conference on Information Systems and Technologies (CISTI)。IEEE Conference Publications。1-6。  new window
2.Chang, Y. J.、Chen, C. H.、Huang, W. T.、Huang, W. S.(2011)。Investigating students' perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality。IEEE International Conference on Multimedia and Expo。  new window
3.Oliver, R.、Herrington, J.(2001)。Online learning design for dummies: professional development strategies for beginning online designers。ED-MEDIA 2002, World Conference on Educational Multimedia, Hypermedia and Telecommunications。Norfolk, VA:AACE。1500-1505。  new window
4.Vate-U-Lan, P.(2012)。An augmented reality 3D pop-up book: The development of a multimedia project for english language teaching。2012 IEEE International Conference on Multimedia and Expo (ICME)。IEEE Conference Publications。890-895。  new window
5.Uther, M.、Zipitria, I.、Uther, J.、Singh, P.(2005)。Wireless and Mobile Technologies in Education。WMTE 2005. IEEE International Workshop,(會議日期: 28-30 Nov, 2005)。  new window
6.林大正、陳宗禧(2007)。情境感知行動學習環境下數位教材內容設計之研究。資訊教育與科技應用研討會。  延伸查詢new window
7.Tan, T. H.、Liu, T. Y.(2004)。The Mobile-Based Interactive Learning Environment (MOBILE) and a case study for assisting elementary school English learning。Fourth IEEE International Conference on Advanced Learning Technologies。Joensuu。530-534。  new window
學位論文
1.Naime-Diefenbach, B.(1991)。Validation of attention and confidence as independent components of the ARCS motivational model(博士論文)。Florida State University,Tallahassee。  new window
2.王儷霓(2006)。比較滑鼠與觸控操作在不同繪圖任務之績效研究(碩士論文)。國立雲林科技大學。  延伸查詢new window
3.林伯杰(2009)。擴增實境應用於教學之研究-以國小英語為例(碩士論文)。國立彰化師範大學。  延伸查詢new window
4.李冠翰(2011)。擴增實境應用於數位學習之研究:以兒童學習英文圖卡為例(碩士論文)。康寧大學。  延伸查詢new window
5.吳天貴(2007)。建置一個數位遊戲式學習系統以促進能源教育之學習動機及自我覺知(碩士論文)。國立中央大學。  延伸查詢new window
6.黃梓銓(2009)。擴增實境應用於英語名詞、動詞 及形容詞教學之研究(碩士論文)。國立彰化師範大學。  延伸查詢new window
7.楊肅健(2010)。GS-based電腦輔助同步合作學習對國小學童閱讀理解成效之研究(碩士論文)。國立政治大學。  延伸查詢new window
8.張佳蓉(2003)。國小英語教師師資背景與教學困擾、工作壓力之相關研究--以高雄市為例(碩士論文)。屏東師範學院。  延伸查詢new window
9.張志全(2002)。動機策略與電腦焦慮對國小六年級學生社能網鱗習動機的影響(碩士論文)。屏東師範學院,屏東市。  延伸查詢new window
10.蘇世榮(2010)。互動式電子白板教材於Java初階課程教學助益之研究(碩士論文)。世新大學。  延伸查詢new window
11.蔡小鈴(2011)。觀賞不同字幕之英語卡通影片對台灣國小五年級學生英語聽力的影響(碩士論文)。朝陽科技大學。  延伸查詢new window
12.謝鎔襄(2011)。應用ARCS動機教學策略於網路教學平臺之行動研究(碩士論文)。淡江大學。  延伸查詢new window
13.廖怡閔(2011)。擴增實境在學習動機提升之研究--以英文拼字為例(碩士論文)。國立臺北教育大學,臺北市。  延伸查詢new window
圖書
1.天下雜誌(2006)。天下雜誌2006教育特刊。台北:天下雜誌。  延伸查詢new window
2.Piaget, J.、Gattegno, C.、Hodgson, F. M.(1962)。Play, dreams and imitation in childhood。W. W. Norton & Company。  new window
圖書論文
1.Ibanez,M.、Kloos, C.D.、Leony, D.、Rueda, J.J.G.、Maroto, D.(2011)。Learning a Foreign Language in a Mixed-Reality Environment。Internet Computing, IEEE。  new window
2.Keller, J. M.、Kopp, T. W.(1987)。An application of the ARCS model of motivational design。Instructional theories in action: Lessons illustrating selected theories and models。Hillsdale, NJ:Lawrence Erlbaum。  new window
3.Liu,T.Y.、Tan,T.H.、Chu, Y.L.(2007)。2D Barcode and Augmented Reality Supported English Learning System。Computer and Information Science。Melbourne, Australia。  new window
4.Keller, J. M.(1984)。The use of the ARCS model of motivation in teacher training。Staff Development and Career Updating。Kogan Page。  new window
5.Keller, J. M.、Suzuki, K.(1988)。Use of the ARCS motivation model in courseware design。Instructional designs for microcomputer courseware。Lawrence Erlbaum Associates。  new window
6.Dewey, J.(1964)。What psychology can do for the teacher?。John Dewey on Education: Selected Writings。New York, NY:Random House。  new window
7.Keller, John M.(1983)。Motivational design of instruction。Instructional Design Theories and Models: An Overview of Their Current Status。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
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