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題名:教育型桌遊的設計循環模式之探究
書刊名:中等教育
作者:林展立賴婉文
作者(外文):Lin, Chan-liLai, Wan-wen
出版日期:2017
卷期:68:2
頁次:頁29-42
主題關鍵詞:教育型桌遊桌遊設計使用者中心設計情境故事法Educational board gamesBoard games designUser-centered designScenario approach
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:9
  • 點閱點閱:182
期刊論文
1.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
2.Campbell, R. L.(1992)。Will the real scenario please stand up?。ACM SIGCHI Bulletin,24(2),6-8。  new window
3.Tory, M.、Moller, T.(2004)。Human factors in visualization research。IEEE Transactions on Visualization and Computer Graphics,10(1),72-84。  new window
4.Paris, T. N. S. T.、Yussof, R. L.(2012)。Enhancing grammar using board game。Procedia-Social and Behavioral Sciences,68,213-221。  new window
5.林榮泰(2006)。訴說故事•營造情境--文化創意設計的情境故事。藝術欣賞,2(5),4-10。  延伸查詢new window
6.邱美虹(2014)。創刊詞。臺灣化學教育,1。  延伸查詢new window
7.侯惠澤(2014)。愈玩愈愛學,達人教你挑「桌遊」。親子天下,60,208-211。  延伸查詢new window
8.洪榮昭(20050200)。遊戲的教育意義。國民教育,45(3),9-16。  延伸查詢new window
9.盧姝如、朱慶雄、盧防暄(2013)。數位化桌上遊戲創新學習模式之開發設計--以國小中年級生海洋教育為例。國民教育,53(4),45-55。  延伸查詢new window
10.Hainey, T.、Connolly, T. M.、Boyle, E. A.、Wilson, A.、Razak, A.(2016)。A systematic literature review of games-based learning empirical evidence in primary education。Computers & Education,102,202-223。  new window
11.Kobzeva, N.(2015)。Scrabble as a tool for engineering students' critical thinking skills development。Procedia-Social and Behavioral Sciences,182,369-374。  new window
12.Kyhnau, J.、Nielsen, C.(2015)。Value proposition design: How to create products and services customers want。Journal of Business Models,3(1),81-92。  new window
13.Wilson, A.、Hainey, T.、Connolly, T. M.(2013)。Using scratch with primary school Children: An evaluation of games constructed to gauge understanding of programming concepts。International Journal of Games-Based Learning,3(1),93-109。  new window
14.盧秀琴、施慧淳(20160300)。玩「昆蟲大富翁」遊戲培養國小學童的科學過程技能。科學教育學刊,24(1),1-30。new window  延伸查詢new window
15.Shneiderman, B.(2002)。Creativity Support Tools。Communications of the ACM,45(10),116-120。  new window
會議論文
1.侯惠澤、劉力君(2015)。桌上遊戲輔助歷史教學:結合認知鷹架之桌遊「走過‧台灣」於中學歷史科教學之學習者心流、接受度與學習成效分析。第6屆全球華人探究學習創新應用大會。江蘇省:華人探究學習學會。  延伸查詢new window
2.孫銘賢、林榮泰、楊世嗥、蕭文信(2007)。文化產品設計的教學成果研究。96年數位典藏資訊融入教學研討會。臺北市。  延伸查詢new window
3.謝淑玲、黃國豪、李聖瑋、楊哲嘉、吳幸樺(2011)。應用精熟學習理論於電腦遊戲教學--以「資料庫理論與實務」課程為例。第七屆台灣數位學習發展研討會。臺北市。  延伸查詢new window
研究報告
1.侯惠澤、周逸璇、陳昊嗥(2014)。促進學習者科學問題解決之線上角色扮演遊戲Authoring環境之建置與學習行為分析。  延伸查詢new window
學位論文
1.溫明輝(2009)。電腦遊戲設計對使用者遊玩經驗與行為的影響(博士論文)。國立交通大學,新竹市。  延伸查詢new window
2.蘇照彬(1994)。Scenario在人機互動中之理論與應用:以互動電視節目表的發展與評估為例(碩士論文)。國立交通大學,新竹。  延伸查詢new window
圖書
1.Pearrow, M.(2000)。Web site usability handbook。Charles River Media, Inc.。  new window
2.Brown, Tim、Katz, B.(2009)。Change by design: How design thinking transforms organizations and inspires innovation。HarperBusiness。  new window
3.McGonigal, J.(2011)。Reality is broken: Why games make us better and how they can change the world。NY:Brilliance Audio。  new window
4.Rubin, J.、Chisnell, D.、Spool, J.(2008)。Handbook of Usability Testing: How to plan, design, and conduct effective tests。NY:John Wiley & Sons, Inc。  new window
5.Creswell, John W.(1998)。Qualitative inquiry and research design: Choosing among five traditions。Sage Publications。  new window
6.Verplank, B.、Fulton, J.、Black, A.、Moggridge, B.(1993)。Observation and invention: Use of scenarios in interaction design。Tutorial at INTERCHI'93。Amsterdam。  new window
其他
1.池曉(2016)。用遊戲的四大規則重塑教育,http://mp.weixin.qq.eom/s?_biz=MzA5MDM5NDE\vNQ==&mid=400840603&idx=l&sn=64cab84ec3c939632e314f79alc5a9aa&scene=21。  new window
2.楊智傑(2014)。原型製作如何應用於遊戲設計教學--課程架構版,http://www.slideshare.net/scatjay/stustgameprototypingcourse。  延伸查詢new window
3.劉忠岳(2015)。歐式桌上遊戲,http://www.slideshare.net/scandnavik/ss-55122021。  延伸查詢new window
4.蔡明欣(2016)。創意桌遊設計,http://www.pmai.tn.edu.tw/df_ufiles/b/20160921%E6%A1%8C%E9%81%8A%E5%A6%82%E4%BD%95%E8%A8%AD%E8%A8%88.pdf。  new window
5.Beest, M. V.(2010)。What is the multimedia design process?,http://www. ehow.com/about_6307785_multimedia-design-process_.html。  new window
6.Evensen, E. A.,Chan, P. K.,Sanders, E. B.-N.,Nini, P. J.(2009)。Crafting a design concept prototype for an educational game design,http://www.erikevensen.com/uploads/7/0/3/4/7034222/erik_evensea_iasdr2009.pdf。  new window
7.Laurie, L.(2014)。How to playtest: Part l "set the stage",http://www. leagueofgamemakers.com/how-to-playtest-part-l-set-the-stage/。  new window
8.Zimmerman, E.(2013)。Lesson 1: The game design process. How I Teach Game Design,http://www.gamasutra.com/blogs/EricZimmemian/20131019/202710/How_I_Teach_Game_Design_Lesson_l_The_Game_Design_Process.php。  new window
圖書論文
1.Rosson, M. B.、Carroll, J. M.(2009)。Scenario based design。Human-computer interaction: Development process。NY:CRC Press。  new window
 
 
 
 
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