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題名:研發「生態總動員」桌遊教具以培養學生的環境素養
書刊名:臺中教育大學學報. 數理科技類
作者:盧秀琴陳亭昀
作者(外文):Lu, Chow-chinChen, Ting-yun
出版日期:2018
卷期:32:2
頁次:頁79-104
主題關鍵詞:生物與環境單元生態總動員桌遊教具環境素養ADDIE模式Biology and environment unitEcological mobilization board game teaching aidEnvironmental literacyADDIE model
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:6
  • 共同引用共同引用:89
  • 點閱點閱:8
因應12年國教課綱,將環境教育議題融入自然領域做教學以培養學生的環境素養;本研究使用ADDIE模式研發「生態總動員」桌遊教具,融入自然領域「生物與環境」單元做教學,以培養國小學生的環境素養。本研究採質量並重的混合研究法,以「生態總動員」桌遊教具評鑑表(EEBD)來評鑑自行研發的「生態總動員」桌遊教具;並以準實驗研究,選擇新北市某國小六年級學生為研究樣本,實驗組79人,接受融入「生態總動員」桌遊教學的實驗處理(4節),對照組接受一般教學處理,師生討論環境議題與提出友善環境行動(4節);並以環境素養評量表(AEL)檢核兩組學生的差異。研究結果為:一、使用ADDIE模式研發「生態總動員」桌遊教具,總平均分數為4.54分(滿分5.00分),符合「生物與環境」單元的教學需求,並能培養學生的環境素養。二、本桌遊教具融入「人類活動對生態的影響」教學,分為6個階段的設計,能解決五大環境危機(The HIPPO dilemma)的問題。三、從AEL評量的變異數分析,接受融入「生態總動員」桌遊教學的實驗組學生能提升環境素養,訪談資料說明他們是從玩桌遊中自然養成環境素養。四、「生態總動員」桌遊教具能增強友善環境的行動力,值得推廣給國小學生使用。
In accordance with the 12-year national education curriculum, this study integrates environmental education issues into natural field teaching to cultivate students' environmental literacy. This study used the ADDIE model to develop "Ecological Mobilization" board game teaching aids, and integrated these aids into the "biological and environmental" unit to cultivate the environmental literacy of primary school students. This study adopted a mixed research method with a quasi-experimental study. For the experimental group, the "Ecological Mobilization" board game was integrated into the teaching of the "biological and environmental" unit, and the control group received general teaching practices. The research tools include the Evaluation of "Ecological Mobilization" Board Game Design (EEBD) and Assessment of Environmental Literacy (AEL). The results showed that: 1) The "Ecological Mobilization" board game teaching aid was developed successfully with the ADDIE model, and it can cultivate students' environmental literacy. 2) This teaching aid was integrated into instruction on the "ecological impact of human activities", which is divided into six stages of design, which can solve the problems of five environmental crises (the HIPPO dilemma). 3) From the analysis of AEL assessment, the use of the board game to the teach the experimental group can improve environmental literacy. The interview data show that participants naturally cultivate environmental literacy from playing board games. 4) The "Ecological Mobilization" board game teaching aid can enhance students' friendly treatment of the environment. Thus, it would be worthwhile to promote the use of the proposed teaching aid.
期刊論文
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3.Lobell, D. B.、Field, C. B.(2007)。Global Scale Climate-Crop Yield Relationships and the Impacts of Recent Warming。Environmental Research Letters,2(1),1-7。  new window
4.盧秀琴、李怡嫻(20161200)。「昆蟲學」師培課程培育國小師資生開發「昆蟲桌遊」教具與設計測驗卷。師資培育與教師專業發展期刊,9(3),1-27。new window  延伸查詢new window
5.劉旨峰、葉慈瑜、蔡元隆、鍾濟謙、徐慧湘(20150900)。Integration of Educational Board Game and Creative Thinking Spiral Teaching Strategies to Developing Student's Imagination and Curiosity。臺灣教育評論月刊,4(9),101-109。  延伸查詢new window
6.李慧美、劉建慧、董志明(20141200)。雲林縣國小教師環境覺知與環境行為之研究--以雲林縣環境議題為例。休閒保健期刊,12,68-81。new window  延伸查詢new window
7.宋曜廷、張國恩、林慧藍、李宜芬、陳明溥(20091200)。數位學習教材之品質認證標準的建立及其信度分析。電子商務學報,11(4),823-845。new window  延伸查詢new window
8.盧秀琴、施慧淳(20160300)。玩「昆蟲大富翁」遊戲培養國小學童的科學過程技能。科學教育學刊,24(1),1-30。new window  延伸查詢new window
9.張子超(2017)。議題教育的意義與課程融入--以環境教育為例。教育脈動電子期刊,11,23-30。  延伸查詢new window
10.林展立、賴婉文(20170600)。教育型桌遊的設計循環模式之探究。中等教育,68(2),29-42。new window  延伸查詢new window
11.陳坤村、蘇宏仁(20170600)。國小四年級海洋課程設計與實作之行動研究。環境教育研究,13(1),67-98。new window  延伸查詢new window
12.潘淑蘭、周儒、吳景達(20170600)。探究環境素養與影響環境行動之因子:以臺灣大學生為例。環境教育研究,13(1),35-65。new window  延伸查詢new window
13.親子天下(2015)。親子桌遊100。親子天下雜誌,69。  延伸查詢new window
14.盧秀琴、林毓哲(20180100)。國小教師開發「昆蟲桌遊教具」以增強學童「沈浸經驗、科學過程技能」。課程與教學,21(1),105-131。new window  延伸查詢new window
15.Coil, D. A.、Ettinger, C. L.、Eisen, J. A.(2017)。Gut check: The evolution of an educational board game。PLoS Biology,15(4)。  new window
16.Aldoobie, N.(2015)。ADDIE Model。American International Journal of Contemporary Research,5(6),68-72。  new window
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19.陳介宇(20101200)。從現代桌上遊戲的特點探討其運用於兒童學習的可行性。國教新知,57(4),40-45。new window  延伸查詢new window
學位論文
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2.藍宥嘉(2014)。水土資源保育與防災環境教育教材之研發(碩士論文)。國立中興大學。  延伸查詢new window
圖書
1.林佳蓉(2008)。ISD系統化教學設計與數位教材實務工作坊。台北:心理出版社。  延伸查詢new window
2.Mayer, Brian、Harris, Christopher(2010)。Libraries got game: Aligned learning through modern board games。American Library Association。  new window
3.Dick, W.、Carey, L.、Carey, J. O.(2005)。The systematic design of instruction。Boston, MA:Ally and Bacon。  new window
4.顏春煌(2010)。數位學習:觀念、方法、實務、設計與實作。碁峰。new window  延伸查詢new window
其他
1.行政院環境保護署(2008)。學校環境教育教學寶典--國民中小學環境教育課程編製指導手冊,http://ivy3.epa.gov.tw/cp/education-announce/page/2-2sch/2-2sch-2/2-2s-2101-02s.htm。  延伸查詢new window
2.行政院環境保護署(2013)。民眾環境素養調查專案工作計畫,https://opendata.epa.gov.tw/Home/。  延伸查詢new window
3.Maxwell, S. L.,Fuller, R. A.,Brooks, T. M.,Watson, J. E. M.(2016)。Biodiversity: The ravages of guns, nets and bulldozers,https://www.nature.com/news/biodiversity-the-ravages-of-guns-nets-andbulldozers-1.20381。  new window
 
 
 
 
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