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題名:桌上遊戲課程與教學之應用--以小學六年級學生為例
書刊名:科學教育學刊
作者:常雅珍 引用關係
作者(外文):Chaung, Ya-jane
出版日期:2017
卷期:25:2
頁次:頁119-142
主題關鍵詞:人際關係自創桌上遊戲桌上遊戲Interpersonal relationshipSelf-made board gameBoard games
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:193
  • 點閱點閱:9
研究者設計一系列桌上遊戲相關課程,不僅幫助學生引起動機和注意力,也發揮其創意自創桌上遊戲。研究者首先自編「小學生對桌上遊戲的態度量表」及「小學生自創桌上遊戲量表」,建立信效度後,進行準實驗研究設計,實驗組實施為期十六週創新課程,控制組接受十六週一般課程,實驗組和控制組都是國小六年級學生,研究結果顯示:一、發現接受桌上遊戲課程之實驗組受試者,在「小學生對桌上遊戲的態度量表」之「接受度」、「學習助益」及「人際感受」分量表中顯著高於控制組;二、在「小學生自創桌上遊戲量表」之「自創能力」及「自創助益」分量表中也顯著高於控制組;三、經由質化資料分析,瞭解實施桌上遊戲課程的歷程、學生喜愛的原因、學習助益以及對人際關係的影響。最後根據研究結果,提出相關結論與建議。
The purpose of this research is to design a serial of board games curriculum for education. They can not only increase the students' motivation and attention, but also release students' potential to create board games by themselves. The researcher made two scales: one was "The attitude of primary school students to board games," while the other was "The attitude of primary school students to self-made board games." The experimental group had creative board games curriculum on every Tuesday for 16 weeks. The control groups had ordinary board games curriculum on every Tuesday for 16 weeks. The experimental and control groups were sixth-grade students of primary school. The results were as follows: 1. The scores of the experimental group were significantly higher than the control group in the acceptance scale, learning assistance scale and interpersonal relationship scale of "The attitude of primary school students to board games"; 2. The scores of the experimental group were significantly higher than the control group in the creative capability scale and learning assistance scale of "The attitude of primary school students to self-made board games". This research summarized the experiments with qualitative data analysis to find out the cause of why students like board games, the learning assistance, and the influence of interpersonal relationship. Finally, this study offers discussion on instructional assistance and future studies.
期刊論文
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3.Kinzie, Mable B.、Joseph, Dolly R. D.(2008)。Gender differences in game activity preferences of middle school children: Implications for educational game design。Educational Technology Research and Development,56(5),643-663。  new window
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10.Caldwell, Marion Lee(1998)。Parents, board games, and mathematical learning。Teaching Children Mathematics,4(6),365-367。  new window
11.常雅珍(20160400)。心智圖法運用於質性資料分析課程的學習成效評估。課程與教學,19(2),193-228。new window  延伸查詢new window
12.Kafai, Y. B.(2006)。Playing and making games for learning: Instructionist and constructionist perspectives for game studies。Games and Culture,1(1),36-40。  new window
13.蕭佳純(20150300)。國小學童科學創造力成長歷程之縱貫性分析。科學教育學刊,23(1),23-51。new window  延伸查詢new window
14.Chen, J.(2007)。Flow in games (and everything else)。Communications of the ACM,50(4),31-34。  new window
15.陳介宇(20050800)。寓教於樂的桌上遊戲。師友月刊,458,69-71。  延伸查詢new window
16.陳雅慧(2015)。找回一起玩的樂趣。親子天下,69。  延伸查詢new window
17.Baines, L. A.、Slutsky, R.(2009)。Developing the sixth sense: Play。Educational Horizons,87(2),97-101。  new window
18.Clark, K.、Brandt, J.、Hopkins, R.、Wilhelm, J.(2009)。Making Games After School: Participatory Game Design in Non-Formal Learning Environments。Educational Technology,49(6),40-44。  new window
19.Gibson, V.、Douglas, M.(2013)。Criticality: The experience of developing an interactive educational tool based on board games。Nurse Education Today,33(12),1612-1616。  new window
20.Gamlath, S. L.(2007)。Outcomes and observations of an extended accounting board game。Developments in Business Simulations & Experiential Learning,34,132-137。  new window
21.Gruending, D. L.、Fenty, D.、Hogan, T.(1991)。Fun and games in nursing staff development。The Journal of Continuing Education in Nursing,22(6),259-262。  new window
22.Khan, A.、Pearce, G.(2015)。A study into the effects of a board game on flow in undergraduate business students。The International Journal of Management Education,13(3),193-201。  new window
23.Kirikkaya, E. B.、Iseri, S.、Vurkaya, G.(2010)。A board game about space and solar system for primary school students。Turkish Online Journal of Educational Technology,9(2),1-13。  new window
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31.盧秀琴、施慧淳(20160300)。玩「昆蟲大富翁」遊戲培養國小學童的科學過程技能。科學教育學刊,24(1),1-30。new window  延伸查詢new window
32.Kaiser, Henry F.(1974)。An index of factorial simplicity。Psychometrika,39(1),31-36。  new window
33.陳介宇(20101200)。從現代桌上遊戲的特點探討其運用於兒童學習的可行性。國教新知,57(4),40-45。new window  延伸查詢new window
會議論文
1.張賴妙理、李慈惠、楊坤原(2012)。科學玩具遊戲教學對四年級學童的昆蟲概念學習與「對科學的態度」之影響。第28屆科學教育國際研討會。臺北市:國立臺北教育大學。  延伸查詢new window
2.Prompramot, S.、Blashki, K.、Nichol, S.(2007)。Learn to design vs design to learn。The International Conference Interfaces and Human Computer Interaction 2007。Lisbon。  new window
學位論文
1.陳貞如(2013)。合作型與競爭型桌上遊戲對幼兒社會能力影響之比較研究(碩士論文)。國立嘉義大學,嘉義市。  延伸查詢new window
2.Kaniuga, N. J.(1990)。The development and use of a locus-of-control board game for 7 through 11 year old children(博士論文)。Western Michigan University,Kalamazoo, MI。  new window
圖書
1.Ormrod, J. E.(2008)。Human learning。Upper Saddle River, N. J.:Pearson/Merrill Prentice Hall。  new window
2.Prensky, M.(2007)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
3.Hinebaugh, J. P.(2009)。A board game education。Rowman & Littlefield Education。  new window
4.王幼軍、金之明(2000)。著名數學家和他的一個個重大發現。新竹市:凡異。  延伸查詢new window
5.邱皓政(2002)。量化研究與統計分析:SPSS中文視窗版資料分析例解析。臺北市:五南。  延伸查詢new window
6.趙文敏(1981)。數學遊戲。新竹市:凡異。  延伸查詢new window
7.王保進(1999)。視窗版SPSS與行為科學研究。臺北:心理出版社。  延伸查詢new window
8.饒見維(1996)。國小數學遊戲教學法。臺北市:五南。  延伸查詢new window
9.Vygotsky, L. S.、Cole, M.、John-Steiner, V.、Scribner, S.、Souberman, E.(1978)。Mind in society: The development of higher mental psychological processes。Harvard University Press。  new window
10.Bandura, Albert(1977)。Social Learning Theory。Prentice-Hall, Inc.。  new window
其他
1.許永清(2011)。桌上遊戲附加價值高,開啟八大智能,http://pchomekids.pixnet.net/blog/post/35282631。  延伸查詢new window
2.Kiyosaki, R. T.,Parta, R. F.(2000)。Board game for teaching fundamental aspects of personal finance, investing and accounting(US6032957 A)。,Washington, DC:U.S. Patent and Trademark Office。  new window
3.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Harpham, E. J.(2004)。Gratitude in the history of ideas。The psychology of gratitude。New York:Oxford University Press。  new window
2.Komter, A. E.(2004)。Gratitude and gift exchange。The psychology of gratitude。New York:Oxford University Press。  new window
3.甘漢銑、陳文典(2006)。「科學過程」技能。科學素養的內涵與解析。臺北市:教育部。  延伸查詢new window
 
 
 
 
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